mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
Revert "[BUG] Fix for Group Leader Disband Issue"
This reverts commit f854137ca029fa6e90cab5133bd8ee6194f8e1cb.
This commit is contained in:
parent
507bbe83f3
commit
6e765e7ddc
@ -120,7 +120,6 @@ namespace Logs {
|
||||
Loot,
|
||||
Expeditions,
|
||||
DynamicZones,
|
||||
Group,
|
||||
MaxCategoryID /* Don't Remove this */
|
||||
};
|
||||
|
||||
@ -200,7 +199,6 @@ namespace Logs {
|
||||
"Loot",
|
||||
"Expeditions",
|
||||
"DynamicZones",
|
||||
"Group",
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@ -80,7 +80,6 @@
|
||||
#define ServerOP_UpdateSpawn 0x003f
|
||||
#define ServerOP_SpawnStatusChange 0x0040
|
||||
#define ServerOP_DropClient 0x0041 // DropClient
|
||||
#define ServerOP_ChangeGroupLeader 0x0042
|
||||
#define ServerOP_ReloadTasks 0x0060
|
||||
#define ServerOP_DepopAllPlayersCorpses 0x0061
|
||||
#define ServerOP_ReloadTitles 0x0062
|
||||
@ -862,7 +861,6 @@ struct ServerGroupLeave_Struct {
|
||||
uint16 instance_id;
|
||||
uint32 gid;
|
||||
char member_name[64]; //kick this member from the group
|
||||
bool checkleader;
|
||||
};
|
||||
|
||||
struct ServerGroupJoin_Struct {
|
||||
@ -872,20 +870,10 @@ struct ServerGroupJoin_Struct {
|
||||
char member_name[64]; //this person is joining the group
|
||||
};
|
||||
|
||||
struct ServerGroupLeader_Struct {
|
||||
uint32 zoneid;
|
||||
uint16 instance_id;
|
||||
uint32 gid;
|
||||
char leader_name[64];
|
||||
char oldleader_name[64];
|
||||
};
|
||||
|
||||
struct ServerForceGroupUpdate_Struct {
|
||||
uint32 origZoneID;
|
||||
uint16 instance_id;
|
||||
uint32 gid;
|
||||
char leader_name[64];
|
||||
char oldleader_name[64];
|
||||
};
|
||||
|
||||
struct ServerGroupChannelMessage_Struct {
|
||||
|
||||
@ -277,14 +277,6 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
|
||||
break;
|
||||
}
|
||||
|
||||
case ServerOP_ChangeGroupLeader: {
|
||||
if (pack->size != sizeof(ServerGroupLeader_Struct)) {
|
||||
break;
|
||||
}
|
||||
zoneserver_list.SendPacket(pack); //bounce it to all zones
|
||||
break;
|
||||
}
|
||||
|
||||
case ServerOP_RaidAdd: {
|
||||
if (pack->size != sizeof(ServerRaidGeneralAction_Struct))
|
||||
break;
|
||||
|
||||
@ -4250,7 +4250,7 @@ void EntityList::ForceGroupUpdate(uint32 gid)
|
||||
}
|
||||
}
|
||||
|
||||
void EntityList::SendGroupLeave(uint32 gid, const char *name, bool checkleader)
|
||||
void EntityList::SendGroupLeave(uint32 gid, const char *name)
|
||||
{
|
||||
auto it = client_list.begin();
|
||||
while (it != client_list.end()) {
|
||||
@ -4266,39 +4266,13 @@ void EntityList::SendGroupLeave(uint32 gid, const char *name, bool checkleader)
|
||||
gj->action = groupActLeave;
|
||||
strcpy(gj->yourname, c->GetName());
|
||||
Mob *Leader = g->GetLeader();
|
||||
if (Leader) {
|
||||
if (Leader)
|
||||
Leader->CastToClient()->GetGroupAAs(&gj->leader_aas);
|
||||
}
|
||||
c->QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
g->DelMemberOOZ(name, checkleader);
|
||||
if (g->IsLeader(c) && c->IsLFP()) {
|
||||
g->DelMemberOOZ(name);
|
||||
if (g->IsLeader(c) && c->IsLFP())
|
||||
c->UpdateLFP();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
void EntityList::SendGroupLeader(uint32 gid, const char *lname, const char *oldlname)
|
||||
{
|
||||
auto it = client_list.begin();
|
||||
while (it != client_list.end()) {
|
||||
if (it->second){
|
||||
Group *g = nullptr;
|
||||
g = it->second->GetGroup();
|
||||
if (g) {
|
||||
if (g->GetID() == gid) {
|
||||
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GroupUpdate,sizeof(GroupJoin_Struct));
|
||||
GroupJoin_Struct* gj = (GroupJoin_Struct*) outapp->pBuffer;
|
||||
gj->action = groupActMakeLeader;
|
||||
strcpy(gj->membername, lname);
|
||||
strcpy(gj->yourname, oldlname);
|
||||
it->second->QueuePacket(outapp);
|
||||
Log(Logs::Detail, Logs::Group, "SendGroupLeader(): Entity loop leader update packet sent to: %s .", it->second->GetName());
|
||||
safe_delete(outapp);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -4321,9 +4295,9 @@ void EntityList::SendGroupJoin(uint32 gid, const char *name)
|
||||
gj->action = groupActJoin;
|
||||
strcpy(gj->yourname, it->second->GetName());
|
||||
Mob *Leader = g->GetLeader();
|
||||
if (Leader) {
|
||||
if (Leader)
|
||||
Leader->CastToClient()->GetGroupAAs(&gj->leader_aas);
|
||||
}
|
||||
|
||||
it->second->QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
}
|
||||
|
||||
@ -478,9 +478,8 @@ public:
|
||||
void CameraEffect(uint32 duration, uint32 intensity);
|
||||
Mob* GetClosestMobByBodyType(Mob* sender, bodyType BodyType);
|
||||
void ForceGroupUpdate(uint32 gid);
|
||||
void SendGroupLeave(uint32 gid, const char *name, bool checkleader);
|
||||
void SendGroupLeave(uint32 gid, const char *name);
|
||||
void SendGroupJoin(uint32 gid, const char *name);
|
||||
void SendGroupLeader(uint32 gid, const char *lname, const char *oldlname);
|
||||
|
||||
void SaveAllClientsTaskState();
|
||||
void ReloadAllClientsTaskState(int task_id=0);
|
||||
|
||||
126
zone/groups.cpp
126
zone/groups.cpp
@ -59,12 +59,8 @@ Group::Group(uint32 gid)
|
||||
}
|
||||
|
||||
if(gid != 0) {
|
||||
if(!LearnMembers()) {
|
||||
if(!LearnMembers())
|
||||
SetID(0);
|
||||
}
|
||||
if(GetLeader() != nullptr) {
|
||||
SetOldLeaderName(GetLeaderName());
|
||||
}
|
||||
}
|
||||
for(int i = 0; i < MAX_MARKED_NPCS; ++i)
|
||||
MarkedNPCs[i] = 0;
|
||||
@ -82,8 +78,6 @@ Group::Group(Mob* leader)
|
||||
members[0] = leader;
|
||||
leader->SetGrouped(true);
|
||||
SetLeader(leader);
|
||||
SetOldLeaderName(leader->GetName());
|
||||
Log(Logs::Detail, Logs::Group, "Group:Group() Setting OldLeader to: %s and Leader to: %s", GetOldLeaderName(), leader->GetName());
|
||||
AssistTargetID = 0;
|
||||
TankTargetID = 0;
|
||||
PullerTargetID = 0;
|
||||
@ -610,61 +604,39 @@ void Group::SendGroupJoinOOZ(Mob* NewMember) {
|
||||
|
||||
}
|
||||
|
||||
bool Group::DelMemberOOZ(const char *Name, bool checkleader) {
|
||||
bool Group::DelMemberOOZ(const char *Name) {
|
||||
|
||||
if (!Name) return false;
|
||||
if(!Name) return false;
|
||||
|
||||
bool removed = false;
|
||||
// If a member out of zone has disbanded, clear out their name.
|
||||
for (unsigned int i = 0; i < MAX_GROUP_MEMBERS; i++) {
|
||||
if (!strcasecmp(Name, membername[i])) {
|
||||
//
|
||||
for(unsigned int i = 0; i < MAX_GROUP_MEMBERS; i++) {
|
||||
if(!strcasecmp(Name, membername[i]))
|
||||
// This shouldn't be called if the member is in this zone.
|
||||
if (!members[i]) {
|
||||
if (!strncmp(GetLeaderName(), Name, 64)) {
|
||||
if(!members[i]) {
|
||||
if(!strncmp(GetLeaderName(), Name, 64))
|
||||
{
|
||||
//TODO: Transfer leadership if leader disbands OOZ.
|
||||
UpdateGroupAAs();
|
||||
}
|
||||
|
||||
if (GroupCount() < 3) {
|
||||
memset(membername[i], 0, 64);
|
||||
MemberRoles[i] = 0;
|
||||
if(GroupCount() < 3)
|
||||
{
|
||||
UnDelegateMarkNPC(NPCMarkerName.c_str());
|
||||
if (GetLeader() && GetLeader()->IsClient() &&
|
||||
GetLeader()->CastToClient()->ClientVersion() < EQ::versions::ClientVersion::SoD) {
|
||||
UnDelegateMainAssist(MainAssistName.c_str());
|
||||
if (GetLeader() && GetLeader()->IsClient() && GetLeader()->CastToClient()->ClientVersion() < EQ::versions::ClientVersion::SoD) {
|
||||
UnDelegateMainAssist(MainAssistName.c_str());
|
||||
}
|
||||
ClearAllNPCMarks();
|
||||
}
|
||||
if (Name == mentoree_name) {
|
||||
if (Name == mentoree_name)
|
||||
ClearGroupMentor();
|
||||
}
|
||||
|
||||
memset(membername[i], 0, 64);
|
||||
MemberRoles[i] = 0;
|
||||
removed = true;
|
||||
Log(Logs::Detail, Logs::Group, "DelMemberOOZ: Removed Member: %s", Name);
|
||||
break;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (GroupCount() < 2) {
|
||||
DisbandGroup();
|
||||
return true;
|
||||
}
|
||||
|
||||
if (checkleader) {
|
||||
Log(Logs::Detail, Logs::Group, "DelMemberOOZ: Checking leader...");
|
||||
if (strcmp(GetOldLeaderName(), Name) == 0 && GroupCount() >= 2) {
|
||||
for (uint32 nl = 0; nl < MAX_GROUP_MEMBERS; nl++) {
|
||||
if (members[nl]) {
|
||||
if (members[nl]->IsClient()) {
|
||||
ChangeLeader(members[nl]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return removed;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Group::DelMember(Mob* oldmember, bool ignoresender)
|
||||
@ -674,6 +646,16 @@ bool Group::DelMember(Mob* oldmember, bool ignoresender)
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: fix this shit
|
||||
// okay, so there is code below that tries to handle this. It does not.
|
||||
// So instead of figuring it out now, lets just disband the group so the client doesn't
|
||||
// sit there with a broken group and there isn't any group leader shuffling going on
|
||||
// since the code below doesn't work.
|
||||
if (oldmember == GetLeader()) {
|
||||
DisbandGroup();
|
||||
return true;
|
||||
}
|
||||
|
||||
for (uint32 i = 0; i < MAX_GROUP_MEMBERS; i++)
|
||||
{
|
||||
if (members[i] == oldmember)
|
||||
@ -682,36 +664,44 @@ bool Group::DelMember(Mob* oldmember, bool ignoresender)
|
||||
membername[i][0] = '\0';
|
||||
memset(membername[i],0,64);
|
||||
MemberRoles[i] = 0;
|
||||
Log(Logs::Detail, Logs::Group, "DelMember: Removed Member: %s", oldmember->GetCleanName());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(GroupCount() < 2)
|
||||
/* This may seem pointless but the case above does not cover the following situation:
|
||||
* Group has Leader a, member b, member c
|
||||
* b and c are out of zone
|
||||
* a disconnects/quits
|
||||
* b or c zone back in and disconnects/quits
|
||||
* a is still "leader" from GetLeader()'s perspective and will crash the zone when we DelMember(b)
|
||||
* Ultimately we should think up a better solution to this.
|
||||
*/
|
||||
if(oldmember == GetLeader())
|
||||
{
|
||||
DisbandGroup();
|
||||
return true;
|
||||
SetLeader(nullptr);
|
||||
}
|
||||
|
||||
// If the leader has quit and we have 2 or more players left in group, we want to first check the zone the old leader was in for a new leader.
|
||||
// If a suitable replacement cannot be found, we need to go out of zone. If checkleader remains true after this method completes, another
|
||||
// loop will be run in DelMemberOOZ.
|
||||
bool checkleader = true;
|
||||
if (strcmp(GetOldLeaderName(),oldmember->GetCleanName()) == 0 && GroupCount() >= 2)
|
||||
//handle leader quitting group gracefully
|
||||
if (oldmember == GetLeader() && GroupCount() >= 2)
|
||||
{
|
||||
for(uint32 nl = 0; nl < MAX_GROUP_MEMBERS; nl++)
|
||||
{
|
||||
if(members[nl])
|
||||
if(members[nl])
|
||||
{
|
||||
if (members[nl]->IsClient())
|
||||
{
|
||||
ChangeLeader(members[nl]);
|
||||
checkleader = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!GetLeaderName())
|
||||
{
|
||||
DisbandGroup();
|
||||
return true;
|
||||
}
|
||||
|
||||
auto pack = new ServerPacket(ServerOP_GroupLeave, sizeof(ServerGroupLeave_Struct));
|
||||
ServerGroupLeave_Struct* gl = (ServerGroupLeave_Struct*)pack->pBuffer;
|
||||
@ -719,7 +709,6 @@ bool Group::DelMember(Mob* oldmember, bool ignoresender)
|
||||
gl->zoneid = zone->GetZoneID();
|
||||
gl->instance_id = zone->GetInstanceID();
|
||||
strcpy(gl->member_name, oldmember->GetCleanName());
|
||||
gl->checkleader = checkleader;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
|
||||
@ -811,7 +800,6 @@ bool Group::DelMember(Mob* oldmember, bool ignoresender)
|
||||
Bot::UpdateGroupCastingRoles(this);
|
||||
#endif
|
||||
|
||||
safe_delete(outapp);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -2342,16 +2330,17 @@ void Group::ChangeLeader(Mob* newleader)
|
||||
// this changes the current group leader, notifies other members, and updates leadship AA
|
||||
|
||||
// if the new leader is invalid, do nothing
|
||||
if (!newleader) {
|
||||
if (!newleader || !newleader->IsClient())
|
||||
return;
|
||||
}
|
||||
|
||||
Mob* oldleader = GetLeader();
|
||||
|
||||
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupJoin_Struct));
|
||||
GroupJoin_Struct* gu = (GroupJoin_Struct*) outapp->pBuffer;
|
||||
gu->action = groupActMakeLeader;
|
||||
|
||||
strcpy(gu->membername, newleader->GetName());
|
||||
strcpy(gu->yourname, GetOldLeaderName());
|
||||
strcpy(gu->yourname, oldleader->GetName());
|
||||
SetLeader(newleader);
|
||||
database.SetGroupLeaderName(GetID(), newleader->GetName());
|
||||
UpdateGroupAAs();
|
||||
@ -2363,22 +2352,9 @@ void Group::ChangeLeader(Mob* newleader)
|
||||
members[i]->CastToClient()->SendGroupLeaderChangePacket(newleader->GetName());
|
||||
|
||||
members[i]->CastToClient()->QueuePacket(outapp);
|
||||
Log(Logs::Detail, Logs::Group, "ChangeLeader(): Local leader update packet sent to: %s .", members[i]->GetName());
|
||||
}
|
||||
}
|
||||
safe_delete(outapp);
|
||||
|
||||
Log(Logs::Detail, Logs::Group, "ChangeLeader(): Old Leader is: %s New leader is: %s", GetOldLeaderName(), newleader->GetName());
|
||||
|
||||
ServerPacket* pack = new ServerPacket(ServerOP_ChangeGroupLeader, sizeof(ServerGroupLeader_Struct));
|
||||
ServerGroupLeader_Struct* fgu = (ServerGroupLeader_Struct*)pack->pBuffer;
|
||||
fgu->zoneid = zone->GetZoneID();
|
||||
fgu->gid = GetID();
|
||||
strcpy(fgu->leader_name, newleader->GetName());
|
||||
strcpy(fgu->oldleader_name, GetOldLeaderName());
|
||||
worldserver.SendPacket(pack);
|
||||
|
||||
SetOldLeaderName(newleader->GetName());
|
||||
}
|
||||
|
||||
const char *Group::GetClientNameByIndex(uint8 index)
|
||||
|
||||
@ -37,8 +37,6 @@ public:
|
||||
GroupIDConsumer() { id = 0; }
|
||||
GroupIDConsumer(uint32 gid) { id = gid; }
|
||||
inline const uint32 GetID() const { return id; }
|
||||
void SetOldLeaderName(const char* oldleader) { strcpy(oldleadername, oldleader); }
|
||||
char* GetOldLeaderName() { return oldleadername; }
|
||||
|
||||
protected:
|
||||
friend class EntityList;
|
||||
@ -46,7 +44,6 @@ protected:
|
||||
inline void SetID(uint32 set_id) { id = set_id; }
|
||||
private:
|
||||
uint32 id;
|
||||
char oldleadername[64]; // Keeps the previous leader name, so when the entity is destroyed we can still transfer leadership.
|
||||
};
|
||||
|
||||
class Group : public GroupIDConsumer {
|
||||
@ -61,7 +58,6 @@ public:
|
||||
void SendLeadershipAAUpdate();
|
||||
void SendWorldGroup(uint32 zone_id,Mob* zoningmember);
|
||||
bool DelMemberOOZ(const char *Name);
|
||||
bool DelMemberOOZ(const char *Name, bool checkleader);
|
||||
bool DelMember(Mob* oldmember,bool ignoresender = false);
|
||||
void DisbandGroup(bool joinraid = false);
|
||||
void GetMemberList(std::list<Mob*>& member_list, bool clear_list = true);
|
||||
|
||||
@ -877,7 +877,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
|
||||
if (gl->zoneid == zone->GetZoneID() && gl->instance_id == zone->GetInstanceID())
|
||||
break;
|
||||
|
||||
entity_list.SendGroupLeave(gl->gid, gl->member_name, gl->checkleader);
|
||||
entity_list.SendGroupLeave(gl->gid, gl->member_name);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -1114,17 +1114,6 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
|
||||
break;
|
||||
}
|
||||
|
||||
case ServerOP_ChangeGroupLeader: {
|
||||
ServerGroupLeader_Struct *fgu = (ServerGroupLeader_Struct *) pack->pBuffer;
|
||||
if (zone) {
|
||||
if (fgu->zoneid == zone->GetZoneID()) {
|
||||
break;
|
||||
}
|
||||
entity_list.SendGroupLeader(fgu->gid, fgu->leader_name, fgu->oldleader_name);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case ServerOP_OOZGroupMessage: {
|
||||
ServerGroupChannelMessage_Struct* gcm = (ServerGroupChannelMessage_Struct*)pack->pBuffer;
|
||||
if (zone) {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user