Don't send reload all rules messages to non-gm's

This commit is contained in:
Akkadius 2019-07-01 15:37:12 -05:00
parent a4f68f755f
commit 6e51783d4b

View File

@ -1773,10 +1773,10 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
}
case ServerOP_ReloadRules: {
worldserver.SendEmoteMessage(
0, 0, 0, 15,
"Rules reloaded for Zone: '%s' Instance ID: %u",
zone->GetLongName(),
zone->GetInstanceID()
0, 0, 100, 15,
"Rules reloaded for Zone: '%s' Instance ID: %u",
zone->GetLongName(),
zone->GetInstanceID()
);
RuleManager::Instance()->LoadRules(&database, RuleManager::Instance()->GetActiveRuleset(), true);
break;