From 6e51783d4bf8a31da4a8b7e1de675edbafee5dc3 Mon Sep 17 00:00:00 2001 From: Akkadius Date: Mon, 1 Jul 2019 15:37:12 -0500 Subject: [PATCH] Don't send reload all rules messages to non-gm's --- zone/worldserver.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/zone/worldserver.cpp b/zone/worldserver.cpp index c2e094ee9..497d6711a 100644 --- a/zone/worldserver.cpp +++ b/zone/worldserver.cpp @@ -1773,10 +1773,10 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) } case ServerOP_ReloadRules: { worldserver.SendEmoteMessage( - 0, 0, 0, 15, - "Rules reloaded for Zone: '%s' Instance ID: %u", - zone->GetLongName(), - zone->GetInstanceID() + 0, 0, 100, 15, + "Rules reloaded for Zone: '%s' Instance ID: %u", + zone->GetLongName(), + zone->GetInstanceID() ); RuleManager::Instance()->LoadRules(&database, RuleManager::Instance()->GetActiveRuleset(), true); break;