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Don't send reload all rules messages to non-gm's
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@ -1773,7 +1773,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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}
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case ServerOP_ReloadRules: {
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worldserver.SendEmoteMessage(
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0, 0, 0, 15,
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0, 0, 100, 15,
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"Rules reloaded for Zone: '%s' Instance ID: %u",
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zone->GetLongName(),
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zone->GetInstanceID()
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