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Compiler option for playing with npctype_cache as was requested for a feature. Not entirely tested may need some work. Currently defaults to old behavior on #repop.
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@@ -144,6 +144,7 @@ public:
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bool Depop(bool StartSpawnTimer = false);
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void Repop(uint32 delay = 0);
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void ClearNPCTypeCache(int id);
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void SpawnStatus(Mob* client);
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void ShowEnabledSpawnStatus(Mob* client);
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void ShowDisabledSpawnStatus(Mob* client);
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