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Committing update to zone/client_packet.pp which fixes a bug with Lay
on Hands and Harm Touch. Basically what is happening is that because LoH and Harm Touch come in on spell slot 9 (ABILITY_SLOT), and because ABILITY_SLOT is handled in the same block of code as standard memorized spells, it was failing the MAX_PP_MEMSPELL check and always getting silently interrupted. I broke DISCIPLINE_SLOT and ABILITY_SLOT processing out into separate blocks which not only resolves this problem, but also cleans up that processing a little bit.
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@ -4499,7 +4499,7 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
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#endif
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LogFile->write(EQEMuLog::Debug, "OP CastSpell: slot=%d, spell=%d, target=%d, inv=%lx", castspell->slot, castspell->spell_id, castspell->target_id, (unsigned long)castspell->inventoryslot);
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if ((castspell->slot == USE_ITEM_SPELL_SLOT) || (castspell->slot == POTION_BELT_SPELL_SLOT)) // this means item
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if ((castspell->slot == USE_ITEM_SPELL_SLOT) || (castspell->slot == POTION_BELT_SPELL_SLOT)) // ITEM or POTION cast
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{
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//discipline, using the item spell slot
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if (castspell->inventoryslot == 0xFFFFFFFF) {
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@ -4534,7 +4534,8 @@ LogFile->write(EQEMuLog::Debug, "OP CastSpell: slot=%d, spell=%d, target=%d, inv
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if (i == 0) {
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CastSpell(item->Click.Effect, castspell->target_id, castspell->slot, item->CastTime, 0, 0, castspell->inventoryslot);
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} else {
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}
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else {
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InterruptSpell(castspell->spell_id);
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return;
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}
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@ -4553,7 +4554,8 @@ LogFile->write(EQEMuLog::Debug, "OP CastSpell: slot=%d, spell=%d, target=%d, inv
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if (i == 0) {
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CastSpell(item->Click.Effect, castspell->target_id, castspell->slot, item->CastTime, 0, 0, castspell->inventoryslot);
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} else {
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}
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else {
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InterruptSpell(castspell->spell_id);
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return;
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}
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@ -4576,13 +4578,17 @@ LogFile->write(EQEMuLog::Debug, "OP CastSpell: slot=%d, spell=%d, target=%d, inv
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InterruptSpell(castspell->spell_id);
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}
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}
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else // ability, or regular memmed spell
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{
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else if (castspell->slot == DISCIPLINE_SPELL_SLOT) { // DISCIPLINE cast
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if (!UseDiscipline(castspell->spell_id, castspell->target_id)) {
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printf("Unknown ability being used by %s, spell being cast is: %i\n", GetName(), castspell->spell_id);
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InterruptSpell(castspell->spell_id);
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return;
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}
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}
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else if (castspell->slot == ABILITY_SPELL_SLOT) { // ABILITY cast (LoH and Harm Touch)
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uint16 spell_to_cast = 0;
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//current client seems to send LH in slot 8 now...
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if(castspell->slot == ABILITY_SPELL_SLOT &&
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castspell->spell_id == SPELL_LAY_ON_HANDS && GetClass() == PALADIN) {
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if (castspell->spell_id == SPELL_LAY_ON_HANDS && GetClass() == PALADIN) {
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if (!p_timers.Expired(&database, pTimerLayHands)) {
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Message(13, "Ability recovery time not yet met.");
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InterruptSpell(castspell->spell_id);
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@ -4590,32 +4596,30 @@ LogFile->write(EQEMuLog::Debug, "OP CastSpell: slot=%d, spell=%d, target=%d, inv
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}
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spell_to_cast = SPELL_LAY_ON_HANDS;
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p_timers.Start(pTimerLayHands, LayOnHandsReuseTime);
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} else if(castspell->slot == ABILITY_SPELL_SLOT &&
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(castspell->spell_id == SPELL_HARM_TOUCH
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|| castspell->spell_id == SPELL_HARM_TOUCH2
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) && GetClass() == SHADOWKNIGHT) {
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}
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else if ((castspell->spell_id == SPELL_HARM_TOUCH
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|| castspell->spell_id == SPELL_HARM_TOUCH2) && GetClass() == SHADOWKNIGHT) {
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if (!p_timers.Expired(&database, pTimerHarmTouch)) {
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Message(13, "Ability recovery time not yet met.");
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InterruptSpell(castspell->spell_id);
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return;
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}
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// determine which version of HT we are casting based on level
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if (GetLevel() < 40)
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spell_to_cast = SPELL_HARM_TOUCH;
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else
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spell_to_cast = SPELL_HARM_TOUCH2;
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p_timers.Start(pTimerHarmTouch, HarmTouchReuseTime);
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}
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//handle disciplines, OLD, they keep changing this
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if(castspell->slot == DISCIPLINE_SPELL_SLOT) {
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if(!UseDiscipline(castspell->spell_id, castspell->target_id)) {
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printf("Unknown ability being used by %s, spell being cast is: %i\n",GetName(),castspell->spell_id);
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InterruptSpell(castspell->spell_id);
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}
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return;
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if (spell_to_cast > 0) // if we've matched LoH or HT, cast now
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CastSpell(spell_to_cast, castspell->target_id, castspell->slot);
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}
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else // MEMORIZED SPELL (first confirm that it's a valid memmed spell slot, then validate that the spell is currently memorized)
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{
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uint16 spell_to_cast = 0;
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if(castspell->slot < MAX_PP_MEMSPELL)
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{
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@ -4626,7 +4630,7 @@ LogFile->write(EQEMuLog::Debug, "OP CastSpell: slot=%d, spell=%d, target=%d, inv
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return;
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}
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}
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else {
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else if (castspell->slot >= MAX_PP_MEMSPELL) {
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InterruptSpell();
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return;
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}
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