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Remove defensive proc changes
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@ -1223,7 +1223,6 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
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if(GetTarget())
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if(GetTarget())
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{
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{
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TriggerDefensiveProcs(other, Hand, true, damage);
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TriggerDefensiveProcs(other, Hand, true, damage);
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TriggerDefensiveProcs(other, Hand, false);
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}
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}
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if (damage > 0)
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if (damage > 0)
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@ -1795,7 +1794,6 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
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if(GetHP() > 0 && !other->HasDied())
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if(GetHP() > 0 && !other->HasDied())
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{
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{
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TriggerDefensiveProcs(other, Hand, true, damage);
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TriggerDefensiveProcs(other, Hand, true, damage);
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TriggerDefensiveProcs(other, Hand, false);
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}
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}
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if (damage > 0)
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if (damage > 0)
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