Remove defensive proc changes

This commit is contained in:
Paul Coene 2016-12-08 16:15:58 -05:00
parent d99df2540d
commit 6cbb4bcf47

View File

@ -1223,7 +1223,6 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
if(GetTarget()) if(GetTarget())
{ {
TriggerDefensiveProcs(other, Hand, true, damage); TriggerDefensiveProcs(other, Hand, true, damage);
TriggerDefensiveProcs(other, Hand, false);
} }
if (damage > 0) if (damage > 0)
@ -1795,7 +1794,6 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
if(GetHP() > 0 && !other->HasDied()) if(GetHP() > 0 && !other->HasDied())
{ {
TriggerDefensiveProcs(other, Hand, true, damage); TriggerDefensiveProcs(other, Hand, true, damage);
TriggerDefensiveProcs(other, Hand, false);
} }
if (damage > 0) if (damage > 0)