From 6cbb4bcf478f2e10c22c1e4b1606783503ab81f7 Mon Sep 17 00:00:00 2001 From: Paul Coene Date: Thu, 8 Dec 2016 16:15:58 -0500 Subject: [PATCH] Remove defensive proc changes --- zone/attack.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/zone/attack.cpp b/zone/attack.cpp index 3b69380f0..3359f4eed 100644 --- a/zone/attack.cpp +++ b/zone/attack.cpp @@ -1223,7 +1223,6 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b if(GetTarget()) { TriggerDefensiveProcs(other, Hand, true, damage); - TriggerDefensiveProcs(other, Hand, false); } if (damage > 0) @@ -1795,7 +1794,6 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool if(GetHP() > 0 && !other->HasDied()) { TriggerDefensiveProcs(other, Hand, true, damage); - TriggerDefensiveProcs(other, Hand, false); } if (damage > 0)