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https://github.com/EQEmu/Server.git
synced 2026-09-03 09:26:36 +00:00
Added some rules for network server startup, added a limit on number of resends per connection channel per cycle (default is 10)
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@@ -1016,6 +1016,7 @@ void EQ::Net::DaybreakConnection::ProcessResend(int stream)
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return;
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}
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auto resends = 0;
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auto now = Clock::now();
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auto s = &m_streams[stream];
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for (auto &entry : s->sent_packets) {
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@@ -1026,6 +1027,7 @@ void EQ::Net::DaybreakConnection::ProcessResend(int stream)
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entry.second.last_sent = now;
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entry.second.times_resent++;
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entry.second.resend_delay = EQEmu::Clamp(entry.second.resend_delay * 2, m_owner->m_options.resend_delay_min, m_owner->m_options.resend_delay_max);
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resends++;
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}
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}
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else {
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@@ -1040,8 +1042,13 @@ void EQ::Net::DaybreakConnection::ProcessResend(int stream)
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entry.second.last_sent = now;
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entry.second.times_resent++;
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entry.second.resend_delay = EQEmu::Clamp(entry.second.resend_delay * 2, m_owner->m_options.resend_delay_min, m_owner->m_options.resend_delay_max);
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resends++;
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}
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}
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if (resends >= m_owner->m_options.resends_per_connection_cycle) {
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return;
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}
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}
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}
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@@ -208,7 +208,8 @@ namespace EQ
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resend_delay_ms = 30;
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resend_delay_factor = 1.25;
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resend_delay_min = 150;
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resend_delay_max = 3000;
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resend_delay_max = 5000;
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resends_per_connection_cycle = 10;
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connect_delay_ms = 500;
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stale_connection_ms = 90000;
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connect_stale_ms = 5000;
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@@ -233,6 +234,7 @@ namespace EQ
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size_t resend_delay_ms;
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size_t resend_delay_min;
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size_t resend_delay_max;
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int resends_per_connection_cycle;
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size_t connect_delay_ms;
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size_t connect_stale_ms;
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size_t stale_connection_ms;
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@@ -704,6 +704,14 @@ RULE_CATEGORY(Console)
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RULE_INT(Console, SessionTimeOut, 600000) // Amount of time in ms for the console session to time out
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RULE_CATEGORY_END()
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RULE_CATEGORY(Network)
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RULE_INT(Network, ResendDelayBaseMS, 50)
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RULE_REAL(Network, ResendDelayFactor, 1.5)
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RULE_INT(Network, ResendDelayMinMS, 250)
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RULE_INT(Network, ResendDelayMaxMS, 5000)
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RULE_INT(Network, ResendsPerCycle, 10)
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RULE_CATEGORY_END()
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RULE_CATEGORY(QueryServ)
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RULE_BOOL(QueryServ, PlayerLogChat, false) // Logs Player Chat
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RULE_BOOL(QueryServ, PlayerLogTrades, false) // Logs Player Trades
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