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[Rules] Add Rule to Disable NPCs Facing Target (#4543)
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+2
-1
@@ -482,7 +482,8 @@ public:
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NPC_Emote_Struct* GetNPCEmote(uint32 emote_id, uint8 event_);
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void DoNPCEmote(uint8 event_, uint32 emote_id, Mob* t = nullptr);
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bool CanTalk();
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void DoQuestPause(Mob *other);
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void DoQuestPause(Mob* m);
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bool FacesTarget();
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inline void SetSpellScale(float amt) { spellscale = amt; }
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inline float GetSpellScale() { return spellscale; }
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