Let world handle expedition leader changes

This should eliminate race conditions caused by zones trying to set
a leader when members in different zones quit at the same time

Zone still detects when leader goes offline to trigger a change
since it's easier than having world process expedition member status
updates and perform expedition lookups
This commit is contained in:
hg
2020-11-01 15:01:43 -05:00
parent 955cbeb826
commit 6acfc41778
15 changed files with 170 additions and 127 deletions
-1
View File
@@ -71,7 +71,6 @@ namespace ExpeditionDatabase
void InsertLockouts(uint32_t expedition_id, const std::unordered_map<std::string, ExpeditionLockoutTimer>& lockouts);
void InsertMember(uint32_t expedition_id, uint32_t character_id);
void InsertMembers(uint32_t expedition_id, const std::vector<ExpeditionMember>& members);
void UpdateLeaderID(uint32_t expedition_id, uint32_t leader_id);
void UpdateLockState(uint32_t expedition_id, bool is_locked);
void UpdateReplayLockoutOnJoin(uint32_t expedition_id, bool add_on_join);
void AddLockoutDuration(const std::vector<ExpeditionMember>& members,