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Let world handle expedition leader changes
This should eliminate race conditions caused by zones trying to set a leader when members in different zones quit at the same time Zone still detects when leader goes offline to trigger a change since it's easier than having world process expedition member status updates and perform expedition lookups
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@@ -629,17 +629,6 @@ void ExpeditionDatabase::InsertMembers(
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}
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}
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void ExpeditionDatabase::UpdateLeaderID(uint32_t expedition_id, uint32_t leader_id)
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{
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LogExpeditionsDetail("Updating leader [{}] for expedition [{}]", leader_id, expedition_id);
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auto query = fmt::format(SQL(
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UPDATE expeditions SET leader_id = {} WHERE id = {};
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), leader_id, expedition_id);
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database.QueryDatabase(query);
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}
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void ExpeditionDatabase::UpdateLockState(uint32_t expedition_id, bool is_locked)
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{
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LogExpeditionsDetail("Updating lock state [{}] for expedition [{}]", is_locked, expedition_id);
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