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Let world handle expedition leader changes
This should eliminate race conditions caused by zones trying to set a leader when members in different zones quit at the same time Zone still detects when leader goes offline to trigger a change since it's easier than having world process expedition member status updates and perform expedition lookups
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@@ -1362,7 +1362,6 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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client_list.SendPacket(buf->character_name, pack);
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break;
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}
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case ServerOP_ExpeditionLeaderChanged:
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case ServerOP_ExpeditionLockout:
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case ServerOP_ExpeditionLockoutDuration:
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case ServerOP_ExpeditionLockState:
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@@ -1376,6 +1375,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_ExpeditionChooseNewLeader:
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case ServerOP_ExpeditionCreate:
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case ServerOP_ExpeditionGetOnlineMembers:
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case ServerOP_ExpeditionMemberChange:
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