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Let world handle expedition leader changes
This should eliminate race conditions caused by zones trying to set a leader when members in different zones quit at the same time Zone still detects when leader goes offline to trigger a change since it's easier than having world process expedition member status updates and perform expedition lookups
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@@ -34,6 +34,7 @@ class ExpeditionState
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{
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public:
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void AddExpedition(uint32_t expedition_id);
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Expedition* GetExpedition(uint32_t expedition_id);
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void LoadActiveExpeditions();
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void MemberChange(uint32_t expedition_id, uint32_t character_id, bool remove);
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void Process();
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