Let world handle expedition leader changes

This should eliminate race conditions caused by zones trying to set
a leader when members in different zones quit at the same time

Zone still detects when leader goes offline to trigger a change
since it's easier than having world process expedition member status
updates and perform expedition lookups
This commit is contained in:
hg
2020-11-01 15:01:43 -05:00
parent 955cbeb826
commit 6acfc41778
15 changed files with 170 additions and 127 deletions
+1
View File
@@ -26,6 +26,7 @@ class ServerPacket;
namespace ExpeditionMessage
{
void AddPlayer(ServerPacket* pack);
void ChooseNewLeader(ServerPacket* pack);
void GetOnlineMembers(ServerPacket* pack);
void HandleZoneMessage(ServerPacket* pack);
void MakeLeader(ServerPacket* pack);