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Let world handle expedition leader changes
This should eliminate race conditions caused by zones trying to set a leader when members in different zones quit at the same time Zone still detects when leader goes offline to trigger a change since it's easier than having world process expedition member status updates and perform expedition lookups
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@@ -26,6 +26,7 @@ class ServerPacket;
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namespace ExpeditionMessage
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{
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void AddPlayer(ServerPacket* pack);
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void ChooseNewLeader(ServerPacket* pack);
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void GetOnlineMembers(ServerPacket* pack);
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void HandleZoneMessage(ServerPacket* pack);
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void MakeLeader(ServerPacket* pack);
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