Let world handle expedition leader changes

This should eliminate race conditions caused by zones trying to set
a leader when members in different zones quit at the same time

Zone still detects when leader goes offline to trigger a change
since it's easier than having world process expedition member status
updates and perform expedition lookups
This commit is contained in:
hg
2020-11-01 15:01:43 -05:00
parent 955cbeb826
commit 6acfc41778
15 changed files with 170 additions and 127 deletions
+23 -1
View File
@@ -18,6 +18,7 @@
*
*/
#include "expedition.h"
#include "expedition_message.h"
#include "expedition_state.h"
#include "cliententry.h"
@@ -34,6 +35,11 @@ void ExpeditionMessage::HandleZoneMessage(ServerPacket* pack)
{
switch (pack->opcode)
{
case ServerOP_ExpeditionChooseNewLeader:
{
ExpeditionMessage::ChooseNewLeader(pack);
break;
}
case ServerOP_ExpeditionCreate:
{
auto buf = reinterpret_cast<ServerExpeditionID_Struct*>(pack->pBuffer);
@@ -51,8 +57,8 @@ void ExpeditionMessage::HandleZoneMessage(ServerPacket* pack)
case ServerOP_ExpeditionMemberSwap:
{
auto buf = reinterpret_cast<ServerExpeditionMemberSwap_Struct*>(pack->pBuffer);
expedition_state.MemberChange(buf->expedition_id, buf->remove_char_id, true);
expedition_state.MemberChange(buf->expedition_id, buf->add_char_id, false);
expedition_state.MemberChange(buf->expedition_id, buf->remove_char_id, true);
zoneserver_list.SendPacket(pack);
break;
}
@@ -141,6 +147,12 @@ void ExpeditionMessage::MakeLeader(ServerPacket* pack)
buf->is_char_online = true;
new_leader_zs = new_leader_cle->Server();
new_leader_zs->SendPacket(pack);
auto expedition = expedition_state.GetExpedition(buf->expedition_id);
if (expedition)
{
expedition->SetNewLeader(new_leader_cle->CharID());
}
}
// if old and new leader are in the same zone only send one message
@@ -205,3 +217,13 @@ void ExpeditionMessage::RequestInvite(ServerPacket* pack)
}
}
}
void ExpeditionMessage::ChooseNewLeader(ServerPacket* pack)
{
auto buf = reinterpret_cast<ServerExpeditionID_Struct*>(pack->pBuffer);
auto expedition = expedition_state.GetExpedition(buf->expedition_id);
if (expedition)
{
expedition->ChooseNewLeader();
}
}