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Update parcels for item_unique_id
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@@ -1150,7 +1150,7 @@ public:
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void SetItemCooldown(uint32 item_id, bool use_saved_timer = false, uint32 in_seconds = 1);
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uint32 GetItemCooldown(uint32 item_id);
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void RemoveItem(uint32 item_id, uint32 quantity = 1);
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void RemoveItemBySerialNumber(const std::string &serial_number, uint32 quantity = 1);
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void RemoveItemBySerialNumber(const std::string &item_unique_id, uint32 quantity = 1);
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bool SwapItem(MoveItem_Struct* move_in);
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void SwapItemResync(MoveItem_Struct* move_slots);
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void PutLootInInventory(int16 slot_id, const EQ::ItemInstance &inst, LootItem** bag_item_data = 0);
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