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Pass 5 - WIP
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@ -260,6 +260,10 @@ int16 EQ::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
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}
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int16 EQ::InventoryProfile::PushCursor(const ItemInstance &inst) {
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if (inst.GetSerialNumber2().empty()) {
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inst.CreateSerialNumber2();
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}
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m_cursor.push(inst.Clone());
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return invslot::slotCursor;
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}
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@ -238,7 +238,7 @@ namespace EQ
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//std::string &GetSerialNumber2() const { return m_serial_number2; }
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void SetSerialNumber2(std::string sn) { m_serial_number2 = std::move(sn); }
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void CreateSerialNumber2()
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void CreateSerialNumber2() const
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{
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m_serial_number2 = GenerateUniqueSerialNumber();
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}
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@ -371,7 +371,7 @@ namespace EQ
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bool m_attuned{false};
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int32 m_merchantcount{1};//number avaliable on the merchant, -1=unlimited
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int32 m_SerialNumber{0}; // Unique identifier for this instance of an item. Needed for Bazaar.
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std::string m_serial_number2{}; // unique serial number across all zones/world TESTING March 2025
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mutable std::string m_serial_number2{}; // unique serial number across all zones/world TESTING March 2025
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uint32 m_exp{0};
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int8 m_evolveLvl{0};
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ItemData * m_scaledItem{nullptr};
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@ -650,9 +650,8 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
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// put item into inventory
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if (to_slot == EQ::invslot::slotCursor) {
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inst->CreateSerialNumber2();
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PushItemOnCursor(*inst);
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SendItemPacket(EQ::invslot::slotCursor, inst, ItemPacketLimbo);
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PushItemOnCursor(*inst, true);
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//SendItemPacket(EQ::invslot::slotCursor, inst, ItemPacketLimbo);
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} else {
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PutItemInInventory(to_slot, *inst, true);
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}
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@ -1056,6 +1055,10 @@ bool Client::PushItemOnCursor(const EQ::ItemInstance& inst, bool client_update)
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bool Client::PutItemInInventory(int16 slot_id, const EQ::ItemInstance& inst, bool client_update) {
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LogInventory("Putting item [{}] ([{}]) into slot [{}]", inst.GetItem()->Name, inst.GetItem()->ID, slot_id);
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if (inst.GetSerialNumber2().empty()) {
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inst.CreateSerialNumber2();
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}
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if (slot_id == EQ::invslot::slotCursor) { // don't trust macros before conditional statements...
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return PushItemOnCursor(inst, client_update);
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}
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