Merge pull request #1106 from EQEmu/feature/virtual-zonepoints

Add support for virtual zonepoints
This commit is contained in:
Chris Miles 2020-08-16 01:42:33 -05:00 committed by GitHub
commit 6a4a4de31c
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GPG Key ID: 4AEE18F83AFDEB23
15 changed files with 398 additions and 59 deletions

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@ -56,6 +56,9 @@ public:
int max_expansion;
std::string content_flags;
std::string content_flags_disabled;
int is_virtual;
int height;
int width;
};
static std::string PrimaryKey()
@ -87,6 +90,9 @@ public:
"max_expansion",
"content_flags",
"content_flags_disabled",
"is_virtual",
"height",
"width",
};
}
@ -158,6 +164,9 @@ public:
entry.max_expansion = 0;
entry.content_flags = "";
entry.content_flags_disabled = "";
entry.is_virtual = 0;
entry.height = 0;
entry.width = 0;
return entry;
}
@ -213,6 +222,9 @@ public:
entry.max_expansion = atoi(row[18]);
entry.content_flags = row[19] ? row[19] : "";
entry.content_flags_disabled = row[20] ? row[20] : "";
entry.is_virtual = atoi(row[21]);
entry.height = atoi(row[22]);
entry.width = atoi(row[23]);
return entry;
}
@ -264,6 +276,9 @@ public:
update_values.push_back(columns[18] + " = " + std::to_string(zone_points_entry.max_expansion));
update_values.push_back(columns[19] + " = '" + EscapeString(zone_points_entry.content_flags) + "'");
update_values.push_back(columns[20] + " = '" + EscapeString(zone_points_entry.content_flags_disabled) + "'");
update_values.push_back(columns[21] + " = " + std::to_string(zone_points_entry.is_virtual));
update_values.push_back(columns[22] + " = " + std::to_string(zone_points_entry.height));
update_values.push_back(columns[23] + " = " + std::to_string(zone_points_entry.width));
auto results = content_db.QueryDatabase(
fmt::format(
@ -304,6 +319,9 @@ public:
insert_values.push_back(std::to_string(zone_points_entry.max_expansion));
insert_values.push_back("'" + EscapeString(zone_points_entry.content_flags) + "'");
insert_values.push_back("'" + EscapeString(zone_points_entry.content_flags_disabled) + "'");
insert_values.push_back(std::to_string(zone_points_entry.is_virtual));
insert_values.push_back(std::to_string(zone_points_entry.height));
insert_values.push_back(std::to_string(zone_points_entry.width));
auto results = content_db.QueryDatabase(
fmt::format(
@ -352,6 +370,9 @@ public:
insert_values.push_back(std::to_string(zone_points_entry.max_expansion));
insert_values.push_back("'" + EscapeString(zone_points_entry.content_flags) + "'");
insert_values.push_back("'" + EscapeString(zone_points_entry.content_flags_disabled) + "'");
insert_values.push_back(std::to_string(zone_points_entry.is_virtual));
insert_values.push_back(std::to_string(zone_points_entry.height));
insert_values.push_back(std::to_string(zone_points_entry.width));
insert_chunks.push_back("(" + implode(",", insert_values) + ")");
}
@ -406,6 +427,9 @@ public:
entry.max_expansion = atoi(row[18]);
entry.content_flags = row[19] ? row[19] : "";
entry.content_flags_disabled = row[20] ? row[20] : "";
entry.is_virtual = atoi(row[21]);
entry.height = atoi(row[22]);
entry.width = atoi(row[23]);
all_entries.push_back(entry);
}
@ -451,6 +475,9 @@ public:
entry.max_expansion = atoi(row[18]);
entry.content_flags = row[19] ? row[19] : "";
entry.content_flags_disabled = row[20] ? row[20] : "";
entry.is_virtual = atoi(row[21]);
entry.height = atoi(row[22]);
entry.width = atoi(row[23]);
all_entries.push_back(entry);
}

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@ -34,7 +34,7 @@
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9155
#define CURRENT_BINARY_DATABASE_VERSION 9156
#ifdef BOTS
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9027

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@ -409,6 +409,7 @@
9153|2020_05_09_items_subtype.sql|SHOW COLUMNS from `items` LIKE 'UNK219'|not_empty|
9154|2020_04_11_expansions_content_filters.sql|SHOW COLUMNS from `zone` LIKE 'min_expansion'|empty|
9155|2020_08_15_lootdrop_level_filtering.sql|SHOW COLUMNS from `lootdrop_entries` LIKE 'trivial_min_level'|empty|
9156|2020_08_16_virtual_zonepoints.sql|SHOW COLUMNS from `zone_points` LIKE 'is_virtual'|empty|
# Upgrade conditions:
# This won't be needed after this system is implemented, but it is used database that are not

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@ -0,0 +1,3 @@
ALTER TABLE `zone_points` ADD COLUMN `is_virtual` tinyint NOT NULL DEFAULT '0' COMMENT '' AFTER `content_flags_disabled`;
ALTER TABLE `zone_points` ADD COLUMN `height` int NOT NULL DEFAULT '0' COMMENT '';
ALTER TABLE `zone_points` ADD COLUMN `width` int NOT NULL DEFAULT '0' COMMENT '';

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@ -56,6 +56,7 @@ extern volatile bool RunLoops;
#include "quest_parser_collection.h"
#include "queryserv.h"
#include "mob_movement_manager.h"
#include "../common/content/world_content_service.h"
extern QueryServ* QServ;
extern EntityList entity_list;
@ -9345,3 +9346,101 @@ void Client::SendToGuildHall()
AssignToInstance(instance_id);
MovePC(345, instance_id, -1.00, -1.00, 3.34, 0, 1);
}
void Client::CheckVirtualZoneLines()
{
for (auto &virtual_zone_point : zone->virtual_zone_point_list) {
float half_width = ((float) virtual_zone_point.width / 2);
if (
GetX() > (virtual_zone_point.x - half_width) &&
GetX() < (virtual_zone_point.x + half_width) &&
GetY() > (virtual_zone_point.y - half_width) &&
GetY() < (virtual_zone_point.y + half_width) &&
GetZ() >= (virtual_zone_point.z - 10) &&
GetZ() < (virtual_zone_point.z + (float) virtual_zone_point.height)
) {
MovePC(
virtual_zone_point.target_zone_id,
virtual_zone_point.target_instance,
virtual_zone_point.target_x,
virtual_zone_point.target_y,
virtual_zone_point.target_z,
virtual_zone_point.target_heading
);
LogZonePoints(
"Virtual Zone Box Sending player [{}] to [{}]",
GetCleanName(),
zone_store.GetZoneLongName(virtual_zone_point.target_zone_id)
);
}
}
}
void Client::ShowDevToolsMenu()
{
std::string menu_commands_search;
std::string menu_commands_show;
std::string reload_commands_show;
std::string window_toggle_command;
/**
* Search entity commands
*/
menu_commands_search += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#list npcs", false, "NPC") + "] ";
menu_commands_search += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#list players", false, "Players") + "] ";
menu_commands_search += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#list corpses", false, "Corpses") + "] ";
menu_commands_search += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#list doors", false, "Doors") + "] ";
menu_commands_search += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#list objects", false, "Objects") + "] ";
menu_commands_search += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#fz", false, "Zones") + "] ";
menu_commands_search += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#fi", false, "Items") + "] ";
/**
* Show
*/
menu_commands_show += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#showzonepoints", false, "Zone Points") + "] ";
menu_commands_show += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#showzonegloballoot", false, "Zone Global Loot") + "] ";
/**
* Reload
*/
reload_commands_show += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#rq", false, "Quests") + "] ";
reload_commands_show += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#reloadmerchants", false, "Merchants") + "] ";
reload_commands_show += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#reloadallrules", false, "Rules Globally") + "] ";
reload_commands_show += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#reloadstatic", false, "Ground Spawns") + "] ";
reload_commands_show += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#reloadstatic", false, "Alternate Currencies") + "] ";
reload_commands_show += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#reloadstatic", false, "DB Emotes") + "] ";
reload_commands_show += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#reloadstatic", false, "Doors") + "] ";
reload_commands_show += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#reloadtraps", false, "Traps") + "] ";
reload_commands_show += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#reloadzps", false, "Zone Points") + "] ";
/**
* Show window status
*/
window_toggle_command = "Disabled [" + EQ::SayLinkEngine::GenerateQuestSaylink("#devtools enable_window", false, "Enable") + "] ";
if (IsDevToolsWindowEnabled()) {
window_toggle_command = "Enabled [" + EQ::SayLinkEngine::GenerateQuestSaylink("#devtools disable_window", false, "Disable") + "] ";
}
/**
* Print menu
*/
SendChatLineBreak();
Message(
Chat::White, "| [Devtools] Window %s Show this menu with %s | Current expansion [%s]",
window_toggle_command.c_str(),
EQ::SayLinkEngine::GenerateQuestSaylink("#dev", false, "#dev").c_str(),
content_service.GetCurrentExpansionName().c_str()
);
Message(Chat::White, "| [Devtools] Search %s", menu_commands_search.c_str());
Message(Chat::White, "| [Devtools] Show %s", menu_commands_show.c_str());
Message(Chat::White, "| [Devtools] Reload %s", reload_commands_show.c_str());
Message(Chat::White, "| [Devtools] Search commands with #help <search>");
SendChatLineBreak();
}
void Client::SendChatLineBreak(uint16 color) {
Message(color, "------------------------------------------------");
}

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@ -238,6 +238,8 @@ public:
void SetPrimaryWeaponOrnamentation(uint32 model_id);
void SetSecondaryWeaponOrnamentation(uint32 model_id);
void SendChatLineBreak(uint16 color = Chat::White);
bool GotoPlayer(std::string player_name);
//abstract virtual function implementations required by base abstract class
@ -446,6 +448,8 @@ public:
inline float ProximityZ() const { return m_Proximity.z; }
inline void ClearAllProximities() { entity_list.ProcessMove(this, glm::vec3(FLT_MAX, FLT_MAX, FLT_MAX)); m_Proximity = glm::vec3(FLT_MAX,FLT_MAX,FLT_MAX); }
void CheckVirtualZoneLines();
/*
Begin client modifiers
*/
@ -1317,6 +1321,8 @@ public:
Raid *p_raid_instance;
void ShowDevToolsMenu();
protected:
friend class Mob;
void CalcItemBonuses(StatBonuses* newbon);

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@ -918,6 +918,11 @@ void Client::CompleteConnect()
worldserver.RequestTellQueue(GetName());
entity_list.ScanCloseMobs(close_mobs, this, true);
if (GetGM()) {
ShowDevToolsMenu();
}
}
// connecting opcode handlers
@ -4640,6 +4645,9 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app) {
}
CheckRegionTypeChanges();
}
CheckVirtualZoneLines();
}
void Client::Handle_OP_CombatAbility(const EQApplicationPacket *app)

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@ -387,6 +387,7 @@ int command_init(void)
command_add("showspellslist", "Shows spell list of targeted NPC", 100, command_showspellslist) ||
command_add("showstats", "- Show details about you or your target", 50, command_showstats) ||
command_add("showzonegloballoot", "Show GlobalLoot entires on this zone", 50, command_showzonegloballoot) ||
command_add("showzonepoints", "Show zone points for current zone", 50, command_showzonepoints) ||
command_add("shutdown", "- Shut this zone process down", 150, command_shutdown) ||
command_add("size", "[size] - Change size of you or your target", 50, command_size) ||
command_add("spawn", "[name] [race] [level] [material] [hp] [gender] [class] [priweapon] [secweapon] [merchantid] - Spawn an NPC", 10, command_spawn) ||
@ -5364,7 +5365,6 @@ void command_memspell(Client *c, const Seperator *sep)
}
}
}
void command_save(Client *c, const Seperator *sep)
{
if (c->GetTarget() == 0)
@ -5399,6 +5399,153 @@ void command_showzonegloballoot(Client *c, const Seperator *sep)
zone->ShowZoneGlobalLoot(c);
}
void command_showzonepoints(Client *c, const Seperator *sep)
{
auto &mob_list = entity_list.GetMobList();
for (auto itr : mob_list) {
Mob *mob = itr.second;
if (mob->IsNPC() && mob->GetRace() == 2254) {
mob->Depop();
}
}
int found_zone_points = 0;
c->Message(Chat::White, "Listing zone points...");
c->SendChatLineBreak();
for (auto &virtual_zone_point : zone->virtual_zone_point_list) {
std::string zone_long_name = zone_store.GetZoneLongName(virtual_zone_point.target_zone_id);
c->Message(
Chat::White,
fmt::format(
"Virtual Zone Point x [{}] y [{}] z [{}] h [{}] width [{}] height [{}] | To [{}] ({}) x [{}] y [{}] z [{}] h [{}]",
virtual_zone_point.x,
virtual_zone_point.y,
virtual_zone_point.z,
virtual_zone_point.heading,
virtual_zone_point.width,
virtual_zone_point.height,
zone_long_name.c_str(),
virtual_zone_point.target_zone_id,
virtual_zone_point.target_x,
virtual_zone_point.target_y,
virtual_zone_point.target_z,
virtual_zone_point.target_heading
).c_str()
);
std::string node_name = fmt::format("ZonePoint To [{}]", zone_long_name);
float half_width = ((float) virtual_zone_point.width / 2);
NPC::SpawnZonePointNodeNPC(node_name, glm::vec4(
(float) virtual_zone_point.x + half_width,
(float) virtual_zone_point.y + half_width,
virtual_zone_point.z,
virtual_zone_point.heading
));
NPC::SpawnZonePointNodeNPC(node_name, glm::vec4(
(float) virtual_zone_point.x + half_width,
(float) virtual_zone_point.y - half_width,
virtual_zone_point.z,
virtual_zone_point.heading
));
NPC::SpawnZonePointNodeNPC(node_name, glm::vec4(
(float) virtual_zone_point.x - half_width,
(float) virtual_zone_point.y - half_width,
virtual_zone_point.z,
virtual_zone_point.heading
));
NPC::SpawnZonePointNodeNPC(node_name, glm::vec4(
(float) virtual_zone_point.x - half_width,
(float) virtual_zone_point.y + half_width,
virtual_zone_point.z,
virtual_zone_point.heading
));
NPC::SpawnZonePointNodeNPC(node_name, glm::vec4(
(float) virtual_zone_point.x + half_width,
(float) virtual_zone_point.y + half_width,
(float) virtual_zone_point.z + (float) virtual_zone_point.height,
virtual_zone_point.heading
));
NPC::SpawnZonePointNodeNPC(node_name, glm::vec4(
(float) virtual_zone_point.x + half_width,
(float) virtual_zone_point.y - half_width,
(float) virtual_zone_point.z + (float) virtual_zone_point.height,
virtual_zone_point.heading
));
NPC::SpawnZonePointNodeNPC(node_name, glm::vec4(
(float) virtual_zone_point.x - half_width,
(float) virtual_zone_point.y - half_width,
(float) virtual_zone_point.z + (float) virtual_zone_point.height,
virtual_zone_point.heading
));
NPC::SpawnZonePointNodeNPC(node_name, glm::vec4(
(float) virtual_zone_point.x - half_width,
(float) virtual_zone_point.y + half_width,
(float) virtual_zone_point.z + (float) virtual_zone_point.height,
virtual_zone_point.heading
));
found_zone_points++;
}
LinkedListIterator<ZonePoint *> iterator(zone->zone_point_list);
iterator.Reset();
while (iterator.MoreElements()) {
ZonePoint *zone_point = iterator.GetData();
std::string zone_long_name = zone_store.GetZoneLongName(zone_point->target_zone_id);
std::string node_name = fmt::format("ZonePoint To [{}]", zone_long_name);
NPC::SpawnZonePointNodeNPC(
node_name, glm::vec4(
zone_point->x,
zone_point->y,
zone_point->z,
zone_point->heading
)
);
c->Message(
Chat::White,
fmt::format(
"Client Side Zone Point x [{}] y [{}] z [{}] h [{}] number [{}] | To [{}] ({}) x [{}] y [{}] z [{}] h [{}]",
zone_point->x,
zone_point->y,
zone_point->z,
zone_point->heading,
zone_point->number,
zone_long_name.c_str(),
zone_point->target_zone_id,
zone_point->target_x,
zone_point->target_y,
zone_point->target_z,
zone_point->target_heading
).c_str()
);
iterator.Advance();
found_zone_points++;
}
if (found_zone_points == 0) {
c->Message(Chat::White, "There were no zone points found...");
}
c->SendChatLineBreak();
}
void command_mystats(Client *c, const Seperator *sep)
{
if (c->GetTarget() && c->GetPet()) {
@ -5445,18 +5592,6 @@ void command_depopzone(Client *c, const Seperator *sep)
void command_devtools(Client *c, const Seperator *sep)
{
std::string menu_commands_search;
std::string window_toggle_command;
/**
* Search entity commands
*/
menu_commands_search += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#list npcs", false, "NPC") + "] ";
menu_commands_search += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#list players", false, "Players") + "] ";
menu_commands_search += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#list corpses", false, "Corpses") + "] ";
menu_commands_search += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#list doors", false, "Doors") + "] ";
menu_commands_search += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#list objects", false, "Objects") + "] ";
std::string dev_tools_window_key = StringFormat("%i-dev-tools-window-disabled", c->AccountID());
/**
@ -5471,19 +5606,7 @@ void command_devtools(Client *c, const Seperator *sep)
c->SetDevToolsWindowEnabled(true);
}
/**
* Show window status
*/
window_toggle_command = "Disabled [" + EQ::SayLinkEngine::GenerateQuestSaylink("#devtools enable_window", false, "Enable") + "] ";
if (c->IsDevToolsWindowEnabled()) {
window_toggle_command = "Enabled [" + EQ::SayLinkEngine::GenerateQuestSaylink("#devtools disable_window", false, "Disable") + "] ";
}
/**
* Print menu
*/
c->Message(Chat::White, "| [Devtools] Window %s", window_toggle_command.c_str());
c->Message(Chat::White, "| [Devtools] Search %s", menu_commands_search.c_str());
c->ShowDevToolsMenu();
}
void command_repop(Client *c, const Seperator *sep)

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@ -290,6 +290,7 @@ void command_showskills(Client *c, const Seperator *sep);
void command_showspellslist(Client *c, const Seperator *sep);
void command_showstats(Client *c, const Seperator *sep);
void command_showzonegloballoot(Client *c, const Seperator *sep);
void command_showzonepoints(Client *c, const Seperator *sep);
void command_shutdown(Client *c, const Seperator *sep);
void command_size(Client *c, const Seperator *sep);
void command_spawn(Client *c, const Seperator *sep);

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@ -1118,6 +1118,44 @@ void NPC::SpawnGridNodeNPC(const glm::vec4 &position, int32 grid_number, int32 z
entity_list.AddNPC(npc);
}
void NPC::SpawnZonePointNodeNPC(std::string name, const glm::vec4 &position)
{
auto npc_type = new NPCType;
memset(npc_type, 0, sizeof(NPCType));
char node_name[64];
strn0cpy(node_name, name.c_str(), 64);
strcpy(npc_type->name, entity_list.MakeNameUnique(node_name));
npc_type->current_hp = 4000000;
npc_type->max_hp = 4000000;
npc_type->race = 2254;
npc_type->gender = 2;
npc_type->class_ = 9;
npc_type->deity = 1;
npc_type->level = 200;
npc_type->npc_id = 0;
npc_type->loottable_id = 0;
npc_type->texture = 1;
npc_type->light = 1;
npc_type->size = 5;
npc_type->runspeed = 0;
npc_type->merchanttype = 1;
npc_type->bodytype = 1;
npc_type->show_name = true;
npc_type->findable = true;
auto node_position = glm::vec4(position.x, position.y, position.z, position.w);
auto npc = new NPC(npc_type, nullptr, node_position, GravityBehavior::Flying);
npc->name[strlen(npc->name)-3] = (char) NULL;
npc->GiveNPCTypeData(npc_type);
entity_list.AddNPC(npc);
}
NPC * NPC::SpawnNodeNPC(std::string name, std::string last_name, const glm::vec4 &position) {
auto npc_type = new NPCType;
memset(npc_type, 0, sizeof(NPCType));

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@ -115,6 +115,7 @@ public:
static NPC *SpawnNodeNPC(std::string name, std::string last_name, const glm::vec4 &position);
static void SpawnGridNodeNPC(const glm::vec4 &position, int32 grid_number, int32 zoffset);
static void SpawnZonePointNodeNPC(std::string name, const glm::vec4 &position);
//abstract virtual function implementations requird by base abstract class
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQ::skills::SkillType attack_skill);

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@ -101,6 +101,7 @@ Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
#endif
#include "mob_movement_manager.h"
#include "client.h"
extern Zone* zone;
@ -6004,3 +6005,4 @@ bool Client::IsLinkedSpellReuseTimerReady(uint32 timer_id)
return GetPTimers().Expired(&database, pTimerLinkedSpellReuseStart + timer_id, false);
}

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@ -58,6 +58,7 @@
#include "zone_reload.h"
#include "../common/repositories/criteria/content_filter_criteria.h"
#include "../common/repositories/content_flags_repository.h"
#include "../common/repositories/zone_points_repository.h"
#include <time.h>
#include <ctime>
@ -1944,41 +1945,59 @@ bool ZoneDatabase::LoadStaticZonePoints(LinkedList<ZonePoint *> *zone_point_list
{
zone_point_list->Clear();
zone->numzonepoints = 0;
zone->virtual_zone_point_list.clear();
std::string query = StringFormat(
"SELECT x, y, z, target_x, target_y, "
"target_z, target_zone_id, heading, target_heading, "
"number, target_instance, client_version_mask "
"FROM zone_points WHERE zone='%s' AND (version=%i OR version=-1) %s"
"ORDER BY number",
zonename,
version,
ContentFilterCriteria::apply().c_str()
auto zone_points = ZonePointsRepository::GetWhere(
fmt::format(
"zone = '{}' AND (version = {} OR version = -1) {} ORDER BY number",
zonename,
version,
ContentFilterCriteria::apply()
)
);
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
for (auto row = results.begin(); row != results.end(); ++row) {
for (auto &zone_point : zone_points) {
auto zp = new ZonePoint;
zp->x = atof(row[0]);
zp->y = atof(row[1]);
zp->z = atof(row[2]);
zp->target_x = atof(row[3]);
zp->target_y = atof(row[4]);
zp->target_z = atof(row[5]);
zp->target_zone_id = atoi(row[6]);
zp->heading = atof(row[7]);
zp->target_heading = atof(row[8]);
zp->number = atoi(row[9]);
zp->target_zone_instance = atoi(row[10]);
zp->client_version_mask = (uint32)strtoul(row[11], nullptr, 0);
zp->x = zone_point.x;
zp->y = zone_point.y;
zp->z = zone_point.z;
zp->target_x = zone_point.target_x;
zp->target_y = zone_point.target_y;
zp->target_z = zone_point.target_z;
zp->target_zone_id = zone_point.target_zone_id;
zp->heading = zone_point.heading;
zp->target_heading = zone_point.target_heading;
zp->number = zone_point.number;
zp->target_zone_instance = zone_point.target_instance;
zp->client_version_mask = zone_point.client_version_mask;
zp->is_virtual = zone_point.is_virtual > 0;
zp->height = zone_point.height;
zp->width = zone_point.width;
LogZonePoints(
"Loading ZP x [{}] y [{}] z [{}] heading [{}] target x y z zone_id instance_id [{}] [{}] [{}] [{}] [{}] number [{}] is_virtual [{}] height [{}] width [{}]",
zp->x,
zp->y,
zp->z,
zp->heading,
zp->target_x,
zp->target_y,
zp->target_z,
zp->target_zone_id,
zp->target_zone_instance,
zp->number,
zp->is_virtual ? "true" : "false",
zp->height,
zp->width
);
if (zone_point.is_virtual) {
zone->virtual_zone_point_list.emplace_back(zone_point);
continue;
}
zone_point_list->Insert(zp);
zone->numzonepoints++;
}
@ -2671,3 +2690,4 @@ void Zone::SetInstanceTimeRemaining(uint32 instance_time_remaining)
{
Zone::instance_time_remaining = instance_time_remaining;
}

View File

@ -28,6 +28,7 @@
#include "zone_store.h"
#include "../common/repositories/grid_repository.h"
#include "../common/repositories/grid_entries_repository.h"
#include "../common/repositories/zone_points_repository.h"
#include "qglobals.h"
#include "spawn2.h"
#include "spawngroup.h"
@ -48,6 +49,9 @@ struct ZonePoint {
uint16 target_zone_id;
int32 target_zone_instance;
uint32 client_version_mask;
bool is_virtual;
int height;
int width;
};
struct ZoneClientAuth_Struct {
@ -171,10 +175,12 @@ public:
int SaveTempItem(uint32 merchantid, uint32 npcid, uint32 item, int32 charges, bool sold = false);
int32 MobsAggroCount() { return aggroedmobs; }
IPathfinder *pathing;
LinkedList<NPC_Emote_Struct *> NPCEmoteList;
LinkedList<Spawn2 *> spawn2_list;
LinkedList<ZonePoint *> zone_point_list;
IPathfinder *pathing;
LinkedList<NPC_Emote_Struct *> NPCEmoteList;
LinkedList<Spawn2 *> spawn2_list;
LinkedList<ZonePoint *> zone_point_list;
std::vector<ZonePointsRepository::ZonePoints> virtual_zone_point_list;
Map *zonemap;
MercTemplate *GetMercTemplate(uint32 template_id);
NewZone_Struct newzone_data;

View File

@ -336,6 +336,10 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
}
}
if (content_service.GetCurrentExpansion() >= Expansion::Classic && GetGM()) {
LogInfo("[{}] Bypassing Expansion zone checks because GM status is set", GetCleanName());
}
if(myerror == 1) {
//we have successfully zoned
DoZoneSuccess(zc, target_zone_id, target_instance_id, dest_x, dest_y, dest_z, dest_h, ignorerestrictions);