Cleanup of some lua code, initial work on encounter_quests

This commit is contained in:
KimLS
2013-05-19 12:13:44 -07:00
parent 17954dd8fe
commit 69bad31019
34 changed files with 2714 additions and 450 deletions
+1 -1
View File
@@ -1522,7 +1522,7 @@ void QuestManager::set_proximity(float minx, float maxx, float miny, float maxy,
owner->CastToNPC()->proximity->min_z = minz;
owner->CastToNPC()->proximity->max_z = maxz;
owner->CastToNPC()->proximity->say = parse->HasQuestSub(owner->CastToNPC()->GetNPCTypeID(),"EVENT_PROXIMITY_SAY");
owner->CastToNPC()->proximity->say = parse->HasQuestSub(owner->CastToNPC()->GetNPCTypeID(), "EVENT_PROXIMITY_SAY");
if(owner->CastToNPC()->proximity->say)
HaveProximitySays = true;