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Cleanup of some lua code, initial work on encounter_quests
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@@ -1522,7 +1522,7 @@ void QuestManager::set_proximity(float minx, float maxx, float miny, float maxy,
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owner->CastToNPC()->proximity->min_z = minz;
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owner->CastToNPC()->proximity->max_z = maxz;
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owner->CastToNPC()->proximity->say = parse->HasQuestSub(owner->CastToNPC()->GetNPCTypeID(),"EVENT_PROXIMITY_SAY");
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owner->CastToNPC()->proximity->say = parse->HasQuestSub(owner->CastToNPC()->GetNPCTypeID(), "EVENT_PROXIMITY_SAY");
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if(owner->CastToNPC()->proximity->say)
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HaveProximitySays = true;
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