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Cleanup of some lua code, initial work on encounter_quests
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@@ -342,6 +342,7 @@ public:
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NPC_Emote_Struct* GetNPCEmote(uint16 emoteid, uint8 event_);
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void DoNPCEmote(uint8 event_, uint16 emoteid);
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bool CanTalk();
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void DoQuestPause(Mob *other);
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inline void SetSpellScale(float amt) { spellscale = amt; }
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inline float GetSpellScale() { return spellscale; }
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