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Cleanup of some lua code, initial work on encounter_quests
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@@ -21,6 +21,8 @@
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//NPC
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void handle_npc_event_say(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
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npc->DoQuestPause(init);
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Lua_Client l_client(reinterpret_cast<Client*>(init));
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luabind::object l_client_o = luabind::object(L, l_client);
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l_client_o.push(L);
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