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https://github.com/EQEmu/Server.git
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Cleanup of some lua code, initial work on encounter_quests
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+27
-4
@@ -5,6 +5,7 @@
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#include "QuestParserCollection.h"
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#include "QuestInterface.h"
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#include <string>
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#include <list>
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#include <map>
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struct lua_State;
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@@ -14,6 +15,11 @@ class NPC;
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#include "lua_parser_events.h"
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struct lua_registered_event;
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namespace luabind {
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class object;
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}
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class LuaParser : public QuestInterface {
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public:
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LuaParser();
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@@ -25,6 +31,7 @@ public:
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virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
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virtual int EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data);
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virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data);
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virtual int EventEncounter(QuestEventID evt, std::string encounter_name, uint32 extra_data);
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virtual bool HasQuestSub(uint32 npc_id, const char *subname);
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virtual bool HasGlobalQuestSub(const char *subname);
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@@ -32,6 +39,7 @@ public:
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virtual bool GlobalPlayerHasQuestSub(const char *subname);
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virtual bool SpellHasQuestSub(uint32 spell_id, const char *subname);
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virtual bool ItemHasQuestSub(ItemInst *itm, const char *subname);
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virtual bool EncounterHasQuestSub(std::string encounter_name, const char *subname);
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virtual void LoadNPCScript(std::string filename, int npc_id);
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virtual void LoadGlobalNPCScript(std::string filename);
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@@ -39,24 +47,39 @@ public:
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virtual void LoadGlobalPlayerScript(std::string filename);
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virtual void LoadItemScript(std::string filename, std::string item_script);
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virtual void LoadSpellScript(std::string filename, uint32 spell_id);
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virtual void LoadEncounterScript(std::string filename, std::string encounter_name);
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virtual void AddVar(std::string name, std::string val);
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virtual std::string GetVar(std::string name);
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virtual void ReloadQuests();
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virtual uint32 GetIdentifier() { return 0xb0712acc; }
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virtual void GetErrors(std::list<std::string> &err);
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virtual void DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
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virtual void DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
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virtual void DispatchEventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data);
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virtual void DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data);
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private:
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int _EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
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int _EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data);
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int _EventItem(std::string package_name, QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data);
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int _EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data);
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int _EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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luabind::object *l_func = nullptr);
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int _EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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luabind::object *l_func = nullptr);
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int _EventItem(std::string package_name, QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data,
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luabind::object *l_func = nullptr);
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int _EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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luabind::object *l_func = nullptr);
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int _EventEncounter(std::string package_name, QuestEventID evt, std::string encounter_name, uint32 extra_data);
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void LoadScript(std::string filename, std::string package_name);
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bool HasFunction(std::string function, std::string package_name);
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void ClearStates();
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void MapFunctions(lua_State *L);
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void AddError(std::string error);
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std::map<std::string, std::string> vars_;
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std::map<std::string, bool> loaded_;
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std::list<std::string> errors_;
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lua_State *L;
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NPCArgumentHandler NPCArgumentDispatch[_LargestEventID];
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