Cleanup of some lua code, initial work on encounter_quests

This commit is contained in:
KimLS
2013-05-19 12:13:44 -07:00
parent 17954dd8fe
commit 69bad31019
34 changed files with 2714 additions and 450 deletions
+282 -379
View File
@@ -21,6 +21,7 @@
#include "lua_client.h"
#include "lua_npc.h"
#include "lua_spell.h"
#include "lua_general.h"
#include "zone.h"
#include "lua_parser.h"
@@ -84,11 +85,21 @@ const char *LuaEvents[_LargestEventID] = {
"event_connect",
"event_item_tick",
"event_duel_win",
"event_duel_lose"
"event_duel_lose",
"event_encounter_load",
"event_encounter_unload"
};
extern Zone *zone;
struct lua_registered_event {
std::string encounter_name;
luabind::object lua_reference;
QuestEventID event_id;
};
std::map<std::string, std::list<lua_registered_event>> lua_encounter_events_registered;
LuaParser::LuaParser() {
for(int i = 0; i < _LargestEventID; ++i) {
NPCArgumentDispatch[i] = handle_npc_null;
@@ -165,14 +176,21 @@ int LuaParser::EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string
return _EventNPC("global_npc", evt, npc, init, data, extra_data);
}
int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
luabind::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
try {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
int npop = 1;
if(l_func != nullptr) {
l_func->push(L);
} else {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
npop = 2;
}
lua_createtable(L, 0, 0);
//always push self
@@ -185,19 +203,22 @@ int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, M
arg_function(this, L, npc, init, data, extra_data);
if(lua_pcall(L, 1, 1, 0)) {
printf("Error: %s\n", lua_tostring(L, -1));
std::string error = lua_tostring(L, -1);
AddError(error);
return 0;
}
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
lua_pop(L, 2);
lua_pop(L, npop);
return ret;
}
lua_pop(L, 2);
lua_pop(L, npop);
} catch(std::exception &ex) {
printf("Lua call exception: %s\n", ex.what());
std::string error = "Lua Exception: ";
error += std::string(ex.what());
AddError(error);
//Restore our stack to the best of our ability
int end = lua_gettop(L);
@@ -242,13 +263,20 @@ int LuaParser::EventGlobalPlayer(QuestEventID evt, Client *client, std::string d
return _EventPlayer("global_player", evt, client, data, extra_data);
}
int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data) {
int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data,
luabind::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
try {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
int npop = 1;
if(l_func != nullptr) {
l_func->push(L);
} else {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
npop = 2;
}
lua_createtable(L, 0, 0);
//push self
@@ -261,19 +289,22 @@ int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *
arg_function(this, L, client, data, extra_data);
if(lua_pcall(L, 1, 1, 0)) {
printf("Error: %s\n", lua_tostring(L, -1));
std::string error = lua_tostring(L, -1);
AddError(error);
return 0;
}
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
lua_pop(L, 2);
lua_pop(L, npop);
return ret;
}
lua_pop(L, 2);
lua_pop(L, npop);
} catch(std::exception &ex) {
printf("Lua call exception: %s\n", ex.what());
std::string error = "Lua Exception: ";
error += std::string(ex.what());
AddError(error);
//Restore our stack to the best of our ability
int end = lua_gettop(L);
@@ -323,14 +354,20 @@ int LuaParser::EventItem(QuestEventID evt, Client *client, ItemInst *item, uint3
return _EventItem(package_name.str(), evt, client, item, objid, extra_data);
}
int LuaParser::_EventItem(std::string package_name, QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data) {
int LuaParser::_EventItem(std::string package_name, QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data,
luabind::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
try {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
int npop = 1;
if(l_func != nullptr) {
l_func->push(L);
} else {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
}
lua_createtable(L, 0, 0);
//always push self
@@ -343,19 +380,22 @@ int LuaParser::_EventItem(std::string package_name, QuestEventID evt, Client *cl
arg_function(this, L, client, item, objid, extra_data);
if(lua_pcall(L, 1, 1, 0)) {
printf("Error: %s\n", lua_tostring(L, -1));
std::string error = lua_tostring(L, -1);
AddError(error);
return 0;
}
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
lua_pop(L, 2);
lua_pop(L, npop);
return ret;
}
lua_pop(L, 2);
lua_pop(L, npop);
} catch(std::exception &ex) {
printf("Lua call exception: %s\n", ex.what());
std::string error = "Lua Exception: ";
error += std::string(ex.what());
AddError(error);
//Restore our stack to the best of our ability
int end = lua_gettop(L);
@@ -383,14 +423,21 @@ int LuaParser::EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spe
return _EventSpell(package_name.str(), evt, npc, client, spell_id, extra_data);
}
int LuaParser::_EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data) {
int LuaParser::_EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
luabind::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
try {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
int npop = 1;
if(l_func != nullptr) {
l_func->push(L);
} else {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
npop = 2;
}
lua_createtable(L, 0, 0);
@@ -404,7 +451,63 @@ int LuaParser::_EventSpell(std::string package_name, QuestEventID evt, NPC* npc,
arg_function(this, L, npc, client, spell_id, extra_data);
if(lua_pcall(L, 1, 1, 0)) {
printf("Error: %s\n", lua_tostring(L, -1));
std::string error = lua_tostring(L, -1);
AddError(error);
return 0;
}
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
lua_pop(L, npop);
return ret;
}
lua_pop(L, npop);
} catch(std::exception &ex) {
std::string error = "Lua Exception: ";
error += std::string(ex.what());
AddError(error);
//Restore our stack to the best of our ability
int end = lua_gettop(L);
int n = end - start;
if(n > 0) {
lua_pop(L, n);
}
}
return 0;
}
int LuaParser::EventEncounter(QuestEventID evt, std::string encounter_name, uint32 extra_data) {
if(evt >= _LargestEventID) {
return 0;
}
std::string package_name = "encounter_" + encounter_name;
if(!EncounterHasQuestSub(encounter_name, LuaEvents[evt])) {
return 0;
}
return _EventEncounter(package_name, evt, encounter_name, extra_data);
}
int LuaParser::_EventEncounter(std::string package_name, QuestEventID evt, std::string encounter_name, uint32 extra_data) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
try {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
//For now encounters just call event_encounter_load/event_encounter_unload with no arguments
//So we dont pass anything
if(lua_pcall(L, 0, 1, 0)) {
std::string error = lua_tostring(L, -1);
AddError(error);
return 0;
}
@@ -416,7 +519,9 @@ int LuaParser::_EventSpell(std::string package_name, QuestEventID evt, NPC* npc,
lua_pop(L, 2);
} catch(std::exception &ex) {
printf("Lua call exception: %s\n", ex.what());
std::string error = "Lua Exception: ";
error += std::string(ex.what());
AddError(error);
//Restore our stack to the best of our ability
int end = lua_gettop(L);
@@ -480,6 +585,12 @@ bool LuaParser::ItemHasQuestSub(ItemInst *itm, const char *subname) {
return HasFunction(subname, package_name.str());
}
bool LuaParser::EncounterHasQuestSub(std::string encounter_name, const char *subname) {
std::string package_name = "encounter_" + encounter_name;
return HasFunction(subname, package_name);
}
void LuaParser::LoadNPCScript(std::string filename, int npc_id) {
std::stringstream package_name;
package_name << "npc_" << npc_id;
@@ -513,6 +624,12 @@ void LuaParser::LoadSpellScript(std::string filename, uint32 spell_id) {
LoadScript(filename, package_name.str());
}
void LuaParser::LoadEncounterScript(std::string filename, std::string encounter_name) {
std::string package_name = "encounter_" + encounter_name;
LoadScript(filename, package_name);
}
void LuaParser::AddVar(std::string name, std::string val) {
vars_[name] = val;
}
@@ -527,12 +644,14 @@ std::string LuaParser::GetVar(std::string name) {
}
void LuaParser::ReloadQuests() {
loaded_.clear();
errors_.clear();
lua_encounter_events_registered.clear();
if(L) {
lua_close(L);
}
loaded_.clear();
L = luaL_newstate();
luaL_openlibs(L);
@@ -541,22 +660,23 @@ void LuaParser::ReloadQuests() {
lua_getglobal(L, "package");
lua_getfield(L, -1, "path");
char module_path[1024] = { 0 };
snprintf(module_path, 1023, "%s;%s", lua_tostring(L,-1), "quests/plugins/?.lua");
std::string module_path = lua_tostring(L,-1);
module_path += "quests/plugins/?.lua";
lua_pop(L, 1);
lua_pushstring(L, module_path);
lua_pushstring(L, module_path.c_str());
lua_setfield(L, -2, "path");
lua_pop(L, 1);
MapFunctions(L);
//load init
FILE *f = fopen("quests/global/script_init.lua", "r");
if(f) {
fclose(f);
if(luaL_dofile(L, "quests/global/script_init.lua")) {
printf("Lua Error in Global Init: %s\n", lua_tostring(L, -1));
lua_close(L);
return;
std::string error = lua_tostring(L, -1);
AddError(error);
}
}
@@ -569,14 +689,11 @@ void LuaParser::ReloadQuests() {
fclose(f);
if(luaL_dofile(L, zone_script.c_str())) {
printf("Lua Error in Zone Init: %s\n", lua_tostring(L, -1));
lua_close(L);
return;
std::string error = lua_tostring(L, -1);
AddError(error);
}
}
}
MapFunctions(L);
}
void LuaParser::LoadScript(std::string filename, std::string package_name) {
@@ -586,7 +703,8 @@ void LuaParser::LoadScript(std::string filename, std::string package_name) {
}
if(luaL_loadfile(L, filename.c_str())) {
printf("Lua Load Error: %s\n", lua_tostring(L, -1));
std::string error = lua_tostring(L, -1);
AddError(error);
lua_pop(L, 1);
return;
}
@@ -608,7 +726,8 @@ void LuaParser::LoadScript(std::string filename, std::string package_name) {
lua_setfenv(L, -2); //set the env to the table we made
if(lua_pcall(L, 0, 0, 0)) {
printf("Lua Load Error: %s\n", lua_tostring(L, -1));
std::string error = lua_tostring(L, -1);
AddError(error);
lua_pop(L, 1);
return;
}
@@ -650,342 +769,15 @@ void LuaParser::MapFunctions(lua_State *L) {
luabind::module(L)
[
luabind::class_<Lua_Entity>("Entity")
.def(luabind::constructor<>())
.property("null", &Lua_Entity::Null)
.property("valid", &Lua_Entity::Valid)
.def("IsClient", &Lua_Entity::IsClient)
.def("IsNPC", &Lua_Entity::IsNPC)
.def("IsMob", &Lua_Entity::IsMob)
.def("IsMerc", &Lua_Entity::IsMerc)
.def("IsCorpse", &Lua_Entity::IsCorpse)
.def("IsPlayerCorpse", &Lua_Entity::IsPlayerCorpse)
.def("IsNPCCorpse", &Lua_Entity::IsNPCCorpse)
.def("IsObject", &Lua_Entity::IsObject)
.def("IsDoor", &Lua_Entity::IsDoor)
.def("IsTrap", &Lua_Entity::IsTrap)
.def("IsBeacon", &Lua_Entity::IsBeacon)
.def("GetID", &Lua_Entity::GetID)
.def("CastToClient", &Lua_Entity::CastToClient)
.def("CastToNPC", &Lua_Entity::CastToNPC)
.def("CastToMob", &Lua_Entity::CastToMob),
luabind::class_<Lua_Mob, Lua_Entity>("Mob")
.def(luabind::constructor<>())
.def("GetName", &Lua_Mob::GetName)
.def("Depop", (void(Lua_Mob::*)(void))&Lua_Mob::Depop)
.def("Depop", (void(Lua_Mob::*)(bool))&Lua_Mob::Depop)
.def("BehindMob", (bool(Lua_Mob::*)(void))&Lua_Mob::BehindMob)
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::BehindMob)
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob,float))&Lua_Mob::BehindMob)
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob,float,float))&Lua_Mob::BehindMob)
.def("SetLevel", (void(Lua_Mob::*)(int))&Lua_Mob::SetLevel)
.def("SetLevel", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetLevel)
.def("IsMoving", &Lua_Mob::IsMoving)
.def("GotoBind", &Lua_Mob::GotoBind)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::Attack)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::Attack)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool))&Lua_Mob::Attack)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool))&Lua_Mob::Attack)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool,bool))&Lua_Mob::Attack)
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::Damage)
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool))&Lua_Mob::Damage)
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool,int))&Lua_Mob::Damage)
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool,int,bool))&Lua_Mob::Damage)
.def("RangedAttack", &Lua_Mob::RangedAttack)
.def("ThrowingAttack", &Lua_Mob::ThrowingAttack)
.def("Heal", &Lua_Mob::Heal)
.def("HealDamage", (void(Lua_Mob::*)(uint32))&Lua_Mob::HealDamage)
.def("HealDamage", (void(Lua_Mob::*)(uint32,Lua_Mob))&Lua_Mob::HealDamage)
.def("GetLevelCon", (uint32(Lua_Mob::*)(int))&Lua_Mob::GetLevelCon)
.def("GetLevelCon", (uint32(Lua_Mob::*)(int,int))&Lua_Mob::GetLevelCon)
.def("SetHP", &Lua_Mob::SetHP)
.def("DoAnim", (void(Lua_Mob::*)(int))&Lua_Mob::DoAnim)
.def("DoAnim", (void(Lua_Mob::*)(int,int))&Lua_Mob::DoAnim)
.def("DoAnim", (void(Lua_Mob::*)(int,int,bool))&Lua_Mob::DoAnim)
.def("DoAnim", (void(Lua_Mob::*)(int,int,bool,int))&Lua_Mob::DoAnim)
.def("ChangeSize", (void(Lua_Mob::*)(double))&Lua_Mob::ChangeSize)
.def("ChangeSize", (void(Lua_Mob::*)(double,bool))&Lua_Mob::ChangeSize)
.def("GMMove", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::GMMove)
.def("GMMove", (void(Lua_Mob::*)(double,double,double,double))&Lua_Mob::GMMove)
.def("GMMove", (void(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::GMMove)
.def("HasProcs", &Lua_Mob::HasProcs)
.def("IsInvisible", (bool(Lua_Mob::*)(void))&Lua_Mob::IsInvisible)
.def("IsInvisible", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::IsInvisible)
.def("SetInvisible", &Lua_Mob::SetInvisible)
.def("FindBuff", &Lua_Mob::FindBuff)
.def("FindType", (bool(Lua_Mob::*)(int))&Lua_Mob::FindType)
.def("FindType", (bool(Lua_Mob::*)(int,bool))&Lua_Mob::FindType)
.def("FindType", (bool(Lua_Mob::*)(int,bool,int))&Lua_Mob::FindType)
.def("GetBuffSlotFromType", &Lua_Mob::GetBuffSlotFromType)
.def("GetBaseRace", &Lua_Mob::GetBaseRace)
.def("GetBaseGender", &Lua_Mob::GetBaseGender)
.def("GetDeity", &Lua_Mob::GetDeity)
.def("GetRace", &Lua_Mob::GetRace)
.def("GetGender", &Lua_Mob::GetGender)
.def("GetTexture", &Lua_Mob::GetTexture)
.def("GetHelmTexture", &Lua_Mob::GetHelmTexture)
.def("GetHairColor", &Lua_Mob::GetHairColor)
.def("GetBeardColor", &Lua_Mob::GetBeardColor)
.def("GetEyeColor1", &Lua_Mob::GetEyeColor1)
.def("GetEyeColor2", &Lua_Mob::GetEyeColor2)
.def("GetHairStyle", &Lua_Mob::GetHairStyle)
.def("GetLuclinFace", &Lua_Mob::GetLuclinFace)
.def("GetBeard", &Lua_Mob::GetBeard)
.def("GetDrakkinHeritage", &Lua_Mob::GetDrakkinHeritage)
.def("GetDrakkinTattoo", &Lua_Mob::GetDrakkinTattoo)
.def("GetDrakkinDetails", &Lua_Mob::GetDrakkinDetails)
.def("GetClass", &Lua_Mob::GetClass)
.def("GetLevel", &Lua_Mob::GetLevel)
.def("GetCleanName", &Lua_Mob::GetCleanName)
.def("GetTarget", &Lua_Mob::GetTarget)
.def("SetTarget", &Lua_Mob::SetTarget)
.def("GetHPRatio", &Lua_Mob::GetHPRatio)
.def("IsWarriorClass", &Lua_Mob::IsWarriorClass)
.def("GetHP", &Lua_Mob::GetHP)
.def("GetMaxHP", &Lua_Mob::GetMaxHP)
.def("GetItemHPBonuses", &Lua_Mob::GetItemHPBonuses)
.def("GetSpellHPBonuses", &Lua_Mob::GetSpellHPBonuses)
.def("GetWalkspeed", &Lua_Mob::GetWalkspeed)
.def("GetRunspeed", &Lua_Mob::GetRunspeed)
.def("GetCasterLevel", &Lua_Mob::GetCasterLevel)
.def("GetMaxMana", &Lua_Mob::GetMaxMana)
.def("GetMana", &Lua_Mob::GetMana)
.def("SetMana", &Lua_Mob::SetMana)
.def("GetManaRatio", &Lua_Mob::GetManaRatio)
.def("GetAC", &Lua_Mob::GetAC)
.def("GetATK", &Lua_Mob::GetATK)
.def("GetSTR", &Lua_Mob::GetSTR)
.def("GetSTA", &Lua_Mob::GetSTA)
.def("GetDEX", &Lua_Mob::GetDEX)
.def("GetAGI", &Lua_Mob::GetAGI)
.def("GetINT", &Lua_Mob::GetINT)
.def("GetWIS", &Lua_Mob::GetWIS)
.def("GetCHA", &Lua_Mob::GetCHA)
.def("GetMR", &Lua_Mob::GetMR)
.def("GetFR", &Lua_Mob::GetFR)
.def("GetDR", &Lua_Mob::GetDR)
.def("GetPR", &Lua_Mob::GetPR)
.def("GetCR", &Lua_Mob::GetCR)
.def("GetCorruption", &Lua_Mob::GetCorruption)
.def("GetMaxSTR", &Lua_Mob::GetMaxSTR)
.def("GetMaxSTA", &Lua_Mob::GetMaxSTA)
.def("GetMaxDEX", &Lua_Mob::GetMaxDEX)
.def("GetMaxAGI", &Lua_Mob::GetMaxAGI)
.def("GetMaxINT", &Lua_Mob::GetMaxINT)
.def("GetMaxWIS", &Lua_Mob::GetMaxWIS)
.def("GetMaxCHA", &Lua_Mob::GetMaxCHA)
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob))&Lua_Mob::ResistSpell)
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool))&Lua_Mob::ResistSpell)
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool,int))&Lua_Mob::ResistSpell)
.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool,int,bool))&Lua_Mob::ResistSpell)
.def("GetSpecializeSkillValue", &Lua_Mob::GetSpecializeSkillValue)
.def("GetNPCTypeID", &Lua_Mob::GetNPCTypeID)
.def("IsTargeted", &Lua_Mob::IsTargeted)
.def("GetX", &Lua_Mob::GetX)
.def("GetY", &Lua_Mob::GetY)
.def("GetZ", &Lua_Mob::GetZ)
.def("GetHeading", &Lua_Mob::GetHeading)
.def("GetWaypointX", &Lua_Mob::GetWaypointX)
.def("GetWaypointY", &Lua_Mob::GetWaypointY)
.def("GetWaypointZ", &Lua_Mob::GetWaypointZ)
.def("GetWaypointH", &Lua_Mob::GetWaypointH)
.def("GetWaypointPause", &Lua_Mob::GetWaypointPause)
.def("GetWaypointID", &Lua_Mob::GetWaypointID)
.def("SetCurrentWP", &Lua_Mob::SetCurrentWP)
.def("GetSize", &Lua_Mob::GetSize)
.def("Message", &Lua_Mob::Message)
.def("Message_StringID", &Lua_Mob::Message_StringID)
.def("Say", &Lua_Mob::Say)
.def("Shout", &Lua_Mob::Shout)
.def("Emote", &Lua_Mob::Emote)
.def("InterruptSpell", (void(Lua_Mob::*)(void))&Lua_Mob::InterruptSpell)
.def("InterruptSpell", (void(Lua_Mob::*)(int))&Lua_Mob::InterruptSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int))&Lua_Mob::CastSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int))&Lua_Mob::CastSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int))&Lua_Mob::CastSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int))&Lua_Mob::CastSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int))&Lua_Mob::CastSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int,int,int))&Lua_Mob::CastSpell)
.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int,int,int,int))&Lua_Mob::CastSpell)
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob))&Lua_Mob::SpellFinished)
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int))&Lua_Mob::SpellFinished)
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int))&Lua_Mob::SpellFinished)
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32))&Lua_Mob::SpellFinished)
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int))&Lua_Mob::SpellFinished)
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int,bool))&Lua_Mob::SpellFinished)
.def("SpellEffect", &Lua_Mob::SpellEffect)
.def("GetHateList", &Lua_Mob::GetHateList)
.def("GetHateTop", (Lua_Mob(Lua_Mob::*)(void))&Lua_Mob::GetHateTop)
.def("GetHateDamageTop", (Lua_Mob(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetHateDamageTop)
.def("GetHateRandom", (Lua_Mob(Lua_Mob::*)(void))&Lua_Mob::GetHateRandom)
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::AddToHateList)
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::AddToHateList)
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::AddToHateList)
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int,bool))&Lua_Mob::AddToHateList)
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int,bool,bool))&Lua_Mob::AddToHateList)
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int,bool,bool,bool))&Lua_Mob::AddToHateList)
.def("SetHate", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::SetHate)
.def("SetHate", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::SetHate)
.def("SetHate", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::SetHate)
.def("GetHateAmount", (uint32(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetHateAmount)
.def("GetHateAmount", (uint32(Lua_Mob::*)(Lua_Mob,bool))&Lua_Mob::GetHateAmount)
.def("GetDamageAmount", (uint32(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetDamageAmount)
.def("WipeHateList", (void(Lua_Mob::*)(void))&Lua_Mob::WipeHateList)
.def("CheckAggro", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CheckAggro)
.def("Stun", (void(Lua_Mob::*)(int))&Lua_Mob::Stun)
.def("UnStun", (void(Lua_Mob::*)(void))&Lua_Mob::UnStun)
.def("IsStunned", (bool(Lua_Mob::*)(void))&Lua_Mob::IsStunned)
.def("Spin", (void(Lua_Mob::*)(void))&Lua_Mob::Spin)
.def("Kill", (void(Lua_Mob::*)(void))&Lua_Mob::Kill)
.def("CanThisClassDoubleAttack", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDoubleAttack)
.def("CanThisClassDualWield", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDualWield)
.def("CanThisClassRiposte", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassRiposte)
.def("CanThisClassDodge", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDodge)
.def("CanThisClassParry", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassParry)
.def("CanThisClassBlock", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassBlock)
.def("SetInvul", (void(Lua_Mob::*)(bool))&Lua_Mob::SetInvul)
.def("GetInvul", (bool(Lua_Mob::*)(void))&Lua_Mob::GetInvul)
.def("SetExtraHaste", (void(Lua_Mob::*)(int))&Lua_Mob::SetExtraHaste)
.def("GetHaste", (int(Lua_Mob::*)(void))&Lua_Mob::GetHaste)
.def("GetMonkHandToHandDamage", (int(Lua_Mob::*)(void))&Lua_Mob::GetMonkHandToHandDamage)
.def("GetMonkHandToHandDelay", (int(Lua_Mob::*)(void))&Lua_Mob::GetMonkHandToHandDelay)
.def("Mesmerize", (void(Lua_Mob::*)(void))&Lua_Mob::Mesmerize)
.def("IsMezzed", (bool(Lua_Mob::*)(void))&Lua_Mob::IsMezzed)
.def("IsEnraged", (bool(Lua_Mob::*)(void))&Lua_Mob::IsEnraged)
.def("GetReverseFactionCon", (int(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetReverseFactionCon)
.def("IsAIControlled", (bool(Lua_Mob::*)(void))&Lua_Mob::IsAIControlled)
.def("GetAggroRange", (float(Lua_Mob::*)(void))&Lua_Mob::GetAggroRange)
.def("GetAssistRange", (float(Lua_Mob::*)(void))&Lua_Mob::GetAssistRange)
.def("SetPetOrder", (void(Lua_Mob::*)(int))&Lua_Mob::SetPetOrder)
.def("GetPetOrder", (int(Lua_Mob::*)(void))&Lua_Mob::GetPetOrder)
.def("IsRoamer", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRoamer)
.def("IsRooted", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRooted)
.def("IsEngaged", (bool(Lua_Mob::*)(void))&Lua_Mob::IsEngaged)
.def("FaceTarget", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::FaceTarget)
.def("SetHeading", (void(Lua_Mob::*)(double))&Lua_Mob::SetHeading)
.def("CalculateHeadingToTarget", (double(Lua_Mob::*)(double,double))&Lua_Mob::CalculateHeadingToTarget)
.def("CalculateNewPosition", (bool(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CalculateNewPosition)
.def("CalculateNewPosition", (bool(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::CalculateNewPosition)
.def("CalculateNewPosition2", (bool(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CalculateNewPosition2)
.def("CalculateNewPosition2", (bool(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::CalculateNewPosition2)
.def("CalculateDistance", (float(Lua_Mob::*)(double,double,double))&Lua_Mob::CalculateDistance)
.def("SendTo", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::SendTo)
.def("SendToFixZ", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::SendToFixZ)
.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int))&Lua_Mob::NPCSpecialAttacks)
.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int,bool))&Lua_Mob::NPCSpecialAttacks)
.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int,bool,bool))&Lua_Mob::NPCSpecialAttacks)
.def("GetResist", (int(Lua_Mob::*)(int))&Lua_Mob::GetResist)
.def("Charmed", (bool(Lua_Mob::*)(void))&Lua_Mob::Charmed)
.def("CheckAggroAmount", (int(Lua_Mob::*)(int))&Lua_Mob::CheckAggroAmount)
.def("CheckAggroAmount", (int(Lua_Mob::*)(int,bool))&Lua_Mob::CheckAggroAmount)
.def("CheckHealAggroAmount", (int(Lua_Mob::*)(int))&Lua_Mob::CheckHealAggroAmount)
.def("CheckHealAggroAmount", (int(Lua_Mob::*)(int,uint32))&Lua_Mob::CheckHealAggroAmount)
.def("GetAA", (int(Lua_Mob::*)(int))&Lua_Mob::GetAA)
.def("DivineAura", (bool(Lua_Mob::*)(void))&Lua_Mob::DivineAura)
.def("SetOOCRegen", (void(Lua_Mob::*)(int))&Lua_Mob::SetOOCRegen)
.def("GetEntityVariable", (const char*(Lua_Mob::*)(const char*))&Lua_Mob::GetEntityVariable)
.def("SetEntityVariable", (void(Lua_Mob::*)(const char*,const char*))&Lua_Mob::SetEntityVariable)
.def("EntityVariableExists", (bool(Lua_Mob::*)(const char*))&Lua_Mob::EntityVariableExists)
.def("Signal", (void(Lua_Mob::*)(uint32))&Lua_Mob::Signal)
.def("CombatRange", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CombatRange)
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::DoSpecialAttackDamage)
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::DoSpecialAttackDamage)
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int))&Lua_Mob::DoSpecialAttackDamage)
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int,int))&Lua_Mob::DoSpecialAttackDamage)
.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int,int,bool))&Lua_Mob::DoSpecialAttackDamage)
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::DoThrowingAttackDmg)
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst))&Lua_Mob::DoThrowingAttackDmg)
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item))&Lua_Mob::DoThrowingAttackDmg)
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int))&Lua_Mob::DoThrowingAttackDmg)
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int,int))&Lua_Mob::DoThrowingAttackDmg)
.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int,int,int))&Lua_Mob::DoThrowingAttackDmg)
.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::DoMeleeSkillAttackDmg)
.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::DoMeleeSkillAttackDmg)
.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int))&Lua_Mob::DoMeleeSkillAttackDmg)
.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int,bool))&Lua_Mob::DoMeleeSkillAttackDmg)
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::DoArcheryAttackDmg)
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst))&Lua_Mob::DoArcheryAttackDmg)
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst))&Lua_Mob::DoArcheryAttackDmg)
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int))&Lua_Mob::DoArcheryAttackDmg)
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int,int))&Lua_Mob::DoArcheryAttackDmg)
.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int,int,int))&Lua_Mob::DoArcheryAttackDmg)
.def("CheckLoS", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CheckLoS)
.def("CheckLoSToLoc", (bool(Lua_Mob::*)(double,double,double))&Lua_Mob::CheckLoSToLoc)
.def("CheckLoSToLoc", (bool(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CheckLoSToLoc)
.def("FindGroundZ", (double(Lua_Mob::*)(double,double))&Lua_Mob::FindGroundZ)
.def("FindGroundZ", (double(Lua_Mob::*)(double,double,double))&Lua_Mob::FindGroundZ)
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::ProjectileAnimation)
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool))&Lua_Mob::ProjectileAnimation)
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double))&Lua_Mob::ProjectileAnimation)
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double))&Lua_Mob::ProjectileAnimation)
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double,double))&Lua_Mob::ProjectileAnimation)
.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double,double,double))&Lua_Mob::ProjectileAnimation)
.def("HasNPCSpecialAtk", (bool(Lua_Mob::*)(const char*))&Lua_Mob::HasNPCSpecialAtk)
.def("SendAppearanceEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,uint32,uint32))&Lua_Mob::SendAppearanceEffect)
.def("SendAppearanceEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,uint32,uint32,Lua_Client))&Lua_Mob::SendAppearanceEffect)
.def("SetFlyMode", (void(Lua_Mob::*)(int))&Lua_Mob::SetFlyMode)
.def("SetTexture", (void(Lua_Mob::*)(int))&Lua_Mob::SetTexture)
.def("SetRace", (void(Lua_Mob::*)(int))&Lua_Mob::SetRace)
.def("SetGender", (void(Lua_Mob::*)(int))&Lua_Mob::SetGender)
.def("SendIllusionPacket", (void(Lua_Mob::*)(Lua_Mob::Lua_Illusion))&Lua_Mob::SendIllusionPacket)
.def("QuestReward", (void(Lua_Mob::*)(Lua_Client))&Lua_Mob::QuestReward)
.def("QuestReward", (void(Lua_Mob::*)(Lua_Client,uint32))&Lua_Mob::QuestReward)
.def("QuestReward", (void(Lua_Mob::*)(Lua_Client,uint32,uint32))&Lua_Mob::QuestReward)
.def("QuestReward", (void(Lua_Mob::*)(Lua_Client,uint32,uint32,uint32))&Lua_Mob::QuestReward)
.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32))&Lua_Mob::CameraEffect)
.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32,Lua_Client))&Lua_Mob::CameraEffect)
.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32,Lua_Client,bool))&Lua_Mob::CameraEffect)
.def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32))&Lua_Mob::SendSpellEffect)
.def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32,bool))&Lua_Mob::SendSpellEffect)
.def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32,bool,Lua_Client))&Lua_Mob::SendSpellEffect)
.def("TempName", (void(Lua_Mob::*)(void))&Lua_Mob::TempName)
.def("TempName", (void(Lua_Mob::*)(const char*))&Lua_Mob::TempName)
.def("SetGlobal", (void(Lua_Mob::*)(const char*,const char*,int,const char*))&Lua_Mob::SetGlobal)
.def("SetGlobal", (void(Lua_Mob::*)(const char*,const char*,int,const char*,Lua_Mob))&Lua_Mob::SetGlobal)
.def("TarGlobal", (void(Lua_Mob::*)(const char*,const char*,const char*,int,int,int))&Lua_Mob::TarGlobal)
.def("DelGlobal", (void(Lua_Mob::*)(const char*))&Lua_Mob::DelGlobal)
.def("SetSlotTint", (void(Lua_Mob::*)(int,int,int,int))&Lua_Mob::SetSlotTint)
.def("WearChange", (void(Lua_Mob::*)(int,int,uint32))&Lua_Mob::WearChange)
.def("DoKnockback", (void(Lua_Mob::*)(Lua_Mob,uint32,uint32))&Lua_Mob::DoKnockback)
.def("RemoveNimbusEffect", (void(Lua_Mob::*)(int))&Lua_Mob::RemoveNimbusEffect)
.def("IsRunning", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRunning)
.def("SetRunning", (void(Lua_Mob::*)(bool))&Lua_Mob::SetRunning)
.def("SetBodyType", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetBodyType)
.def("SetTargetable", (void(Lua_Mob::*)(bool))&Lua_Mob::SetTargetable)
.def("ModSkillDmgTaken", (void(Lua_Mob::*)(int,int))&Lua_Mob::ModSkillDmgTaken)
.def("GetModSkillDmgTaken", (int(Lua_Mob::*)(int))&Lua_Mob::GetModSkillDmgTaken)
.def("GetSkillDmgTaken", (int(Lua_Mob::*)(int))&Lua_Mob::GetSkillDmgTaken)
.def("SetAllowBeneficial", (void(Lua_Mob::*)(bool))&Lua_Mob::SetAllowBeneficial)
.def("GetAllowBeneficial", (bool(Lua_Mob::*)(void))&Lua_Mob::GetAllowBeneficial)
.def("IsBeneficialAllowed", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::IsBeneficialAllowed)
.def("ModVulnerability", (void(Lua_Mob::*)(int,int))&Lua_Mob::ModVulnerability)
.def("GetModVulnerability", (int(Lua_Mob::*)(int))&Lua_Mob::GetModVulnerability)
.def("SetDisableMelee", (void(Lua_Mob::*)(bool))&Lua_Mob::SetDisableMelee)
.def("IsMeleeDisabled", (bool(Lua_Mob::*)(void))&Lua_Mob::IsMeleeDisabled)
.def("SetFlurryChance", (void(Lua_Mob::*)(int))&Lua_Mob::SetFlurryChance)
.def("GetFlurryChance", (int(Lua_Mob::*)(void))&Lua_Mob::GetFlurryChance),
luabind::class_<Lua_Client, Lua_Mob>("Client")
.def(luabind::constructor<>()),
luabind::class_<Lua_NPC, Lua_Mob>("NPC")
.def(luabind::constructor<>()),
luabind::class_<Lua_ItemInst>("ItemInst")
.def(luabind::constructor<>())
.property("null", &Lua_ItemInst::Null)
.property("valid", &Lua_ItemInst::Valid),
luabind::class_<Lua_Item>("Item")
.def(luabind::constructor<>())
.property("null", &Lua_Item::Null)
.property("valid", &Lua_Item::Valid),
luabind::class_<Lua_Spell>("Spell")
.def(luabind::constructor<>())
.property("null", &Lua_Spell::Null)
.property("valid", &Lua_Spell::Valid),
lua_register_general(),
lua_register_events(),
lua_register_entity(),
lua_register_mob(),
lua_register_npc(),
lua_register_client(),
lua_register_iteminst(),
lua_register_item(),
lua_register_spell(),
luabind::class_<Lua_HateEntry>("HateEntry")
.property("null", &Lua_HateEntry::Null)
@@ -1019,7 +811,118 @@ void LuaParser::MapFunctions(lua_State *L) {
];
} catch(std::exception &ex) {
printf("Error: %s\n", ex.what());
std::string error = ex.what();
AddError(error);
}
}
void LuaParser::GetErrors(std::list<std::string> &err) {
err.insert(err.end(), errors_.begin(), errors_.end());
}
void LuaParser::AddError(std::string error) {
errors_.push_back(error);
if(errors_.size() > 30) {
errors_.pop_front();
}
}
void LuaParser::DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
if(!npc)
return;
std::stringstream package_name;
package_name << "npc_" << npc->GetNPCTypeID();
auto iter = lua_encounter_events_registered.find(package_name.str());
if(iter == lua_encounter_events_registered.end()) {
return;
}
auto riter = iter->second.begin();
while(riter != iter->second.end()) {
if(riter->event_id == evt) {
std::string package_name = "encounter_" + riter->encounter_name;
_EventNPC(package_name, evt, npc, init, data, extra_data, &riter->lua_reference);
}
++riter;
}
}
void LuaParser::DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) {
std::string package_name = "player";
auto iter = lua_encounter_events_registered.find(package_name);
if(iter == lua_encounter_events_registered.end()) {
return;
}
auto riter = iter->second.begin();
while(riter != iter->second.end()) {
if(riter->event_id == evt) {
std::string package_name = "encounter_" + riter->encounter_name;
_EventPlayer(package_name, evt, client, data, extra_data, &riter->lua_reference);
}
++riter;
}
}
void LuaParser::DispatchEventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data) {
if(!item)
return;
std::stringstream package_name;
package_name << "item_";
std::stringstream item_name;
const Item_Struct* itm = item->GetItem();
if(evt == EVENT_SCALE_CALC || evt == EVENT_ITEM_ENTER_ZONE)
{
item_name << itm->CharmFile;
}
else if(evt == EVENT_ITEM_CLICK || evt == EVENT_ITEM_CLICK_CAST)
{
item_name << "script_";
item_name << itm->ScriptFileID;
}
else
{
item_name << "item_";
item_name << itm->ID;
}
package_name << item_name;
auto iter = lua_encounter_events_registered.find(package_name.str());
if(iter == lua_encounter_events_registered.end()) {
return;
}
auto riter = iter->second.begin();
while(riter != iter->second.end()) {
if(riter->event_id == evt) {
std::string package_name = "encounter_" + riter->encounter_name;
_EventItem(package_name, evt, client, item, objid, extra_data, &riter->lua_reference);
}
++riter;
}
}
void LuaParser::DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data) {
std::stringstream package_name;
package_name << "spell_" << spell_id;
auto iter = lua_encounter_events_registered.find(package_name.str());
if(iter == lua_encounter_events_registered.end()) {
return;
}
auto riter = iter->second.begin();
while(riter != iter->second.end()) {
if(riter->event_id == evt) {
std::string package_name = "encounter_" + riter->encounter_name;
_EventSpell(package_name, evt, npc, client, spell_id, extra_data, &riter->lua_reference);
}
++riter;
}
}