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https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
Cleanup of some lua code, initial work on encounter_quests
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+17
-35
@@ -1037,13 +1037,14 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
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case 8: { // /say
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if(message[0] == COMMAND_CHAR) {
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if(command_dispatch(this, message) == -2) {
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if(RuleB(Chat, FlowCommandstoPerl_EVENT_SAY)) {
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if(parse->PlayerHasQuestSub("EVENT_SAY")) {
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parse->EventPlayer(EVENT_SAY, this, message, language);
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}
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} else {
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//LUA_TODO: fix this with something like event_command
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//if(RuleB(Chat, FlowCommandstoPerl_EVENT_SAY)) {
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// if(parse->PlayerHasQuestSub("EVENT_SAY")) {
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// parse->EventPlayer(EVENT_SAY, this, message, language);
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// }
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//} else {
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this->Message(13, "Command '%s' not recognized.", message);
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}
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//}
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}
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break;
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}
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@@ -1051,12 +1052,8 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
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if (GetPet() && GetPet()->FindType(SE_VoiceGraft))
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sender = GetPet();
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printf("Message: %s\n",message);
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entity_list.ChannelMessage(sender, chan_num, language, lang_skill, message);
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if(parse->PlayerHasQuestSub("EVENT_SAY"))
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{
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parse->EventPlayer(EVENT_SAY, this, message, language);
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}
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parse->EventPlayer(EVENT_SAY, this, message, language);
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if (sender != this)
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break;
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@@ -1069,36 +1066,21 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
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CheckLDoNHail(GetTarget());
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CheckEmoteHail(GetTarget(), message);
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if(parse->HasQuestSub(GetTarget()->GetNPCTypeID(), "EVENT_SAY")){
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if (DistNoRootNoZ(*GetTarget()) <= 200) {
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if(GetTarget()->CastToNPC()->IsMoving() && !GetTarget()->CastToNPC()->IsOnHatelist(GetTarget()))
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GetTarget()->CastToNPC()->PauseWandering(RuleI(NPC, SayPauseTimeInSec));
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Mob *targ = GetTarget();
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if(targ->GetAppearance() != eaDead)
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targ->FaceTarget(this);
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parse->EventNPC(EVENT_SAY, targ->CastToNPC(), this, message, language);
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}
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}
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if(DistNoRootNoZ(*GetTarget()) <= 200) {
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NPC *tar = GetTarget()->CastToNPC();
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parse->EventNPC(EVENT_SAY, tar->CastToNPC(), this, message, language);
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if (RuleB(TaskSystem, EnableTaskSystem) && DistNoRootNoZ(*GetTarget()) <= 200) {
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if(GetTarget()->CastToNPC()->IsMoving() && !GetTarget()->CastToNPC()->IsOnHatelist(GetTarget()))
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GetTarget()->CastToNPC()->PauseWandering(RuleI(NPC, SayPauseTimeInSec));
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if(UpdateTasksOnSpeakWith(GetTarget()->GetNPCTypeID())) {
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// If the client had an activity to talk to this NPC, make the NPC turn to face him if
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// he isn't moving. Makes things look better.
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if(!GetTarget()->CastToNPC()->IsMoving())
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GetTarget()->FaceTarget(this);
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if(RuleB(TaskSystem, EnableTaskSystem)) {
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if(UpdateTasksOnSpeakWith(tar->GetNPCTypeID())) {
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tar->DoQuestPause(this);
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}
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}
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}
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}
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else {
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if(parse->HasQuestSub(GetTarget()->GetNPCTypeID(), "EVENT_AGGRO_SAY")) {
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if (DistNoRootNoZ(*GetTarget()) <= 200) {
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parse->EventNPC(EVENT_AGGRO_SAY, GetTarget()->CastToNPC(), this, message, language);
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}
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if (DistNoRootNoZ(*GetTarget()) <= 200) {
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parse->EventNPC(EVENT_AGGRO_SAY, GetTarget()->CastToNPC(), this, message, language);
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}
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}
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