Removed a usage of Mob::DistNoRootNoZ and used ComparativeDistanceNoZ instead

This commit is contained in:
Arthur Ice 2015-01-18 03:25:54 -08:00
parent 90e011ad99
commit 69a6a6f3f8

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@ -1513,7 +1513,7 @@ void Merc::AI_Process() {
return;
}
}
else if(!IsMoving() && GetClass() != ROGUE && (DistNoRootNoZ(*GetTarget()) < GetTarget()->GetSize()))
else if(!IsMoving() && GetClass() != ROGUE && (ComparativeDistanceNoZ(m_Position, GetTarget()->GetPosition()) < GetTarget()->GetSize()))
{
// If we are not a rogue trying to backstab, let's try to adjust our melee range so we don't appear to be bunched up
float newX = 0;