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Removed a usage of Mob::DistNoRootNoZ and used ComparativeDistanceNoZ instead
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@ -1513,7 +1513,7 @@ void Merc::AI_Process() {
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return;
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}
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}
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else if(!IsMoving() && GetClass() != ROGUE && (DistNoRootNoZ(*GetTarget()) < GetTarget()->GetSize()))
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else if(!IsMoving() && GetClass() != ROGUE && (ComparativeDistanceNoZ(m_Position, GetTarget()->GetPosition()) < GetTarget()->GetSize()))
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{
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// If we are not a rogue trying to backstab, let's try to adjust our melee range so we don't appear to be bunched up
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float newX = 0;
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