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Removed a usage of Mob::DistNoRootNoZ and used ComparativeDistanceNoZ instead
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@ -1318,7 +1318,7 @@ bool Merc::IsMercCasterCombatRange(Mob *target) {
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// half the max so the merc doesn't always stop at max range to allow combat movement
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range *= .5;
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float targetDistance = DistNoRootNoZ(*target);
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float targetDistance = ComparativeDistanceNoZ(m_Position, target->GetPosition());
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if(targetDistance > range)
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result = false;
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