From 6906125725440f7b3ba7d6e2cc6020cc9a128aa9 Mon Sep 17 00:00:00 2001 From: "Michael Cook (mackal)" Date: Thu, 27 Mar 2014 02:41:39 -0400 Subject: [PATCH] Fix for wizard innate crits when they have no chance otherwise --- zone/effects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/zone/effects.cpp b/zone/effects.cpp index c5e9dc20a..72bc518f5 100644 --- a/zone/effects.cpp +++ b/zone/effects.cpp @@ -84,7 +84,7 @@ int32 Client::GetActSpellDamage(uint16 spell_id, int32 value, Mob* target) { chance += itembonuses.FrenziedDevastation + spellbonuses.FrenziedDevastation + aabonuses.FrenziedDevastation; - if (chance > 0){ + if (chance > 0 || (GetClass() == WIZARD && GetLevel() >= RuleI(Spells, WizCritLevel))) { int32 ratio = RuleI(Spells, BaseCritRatio); //Critical modifier is applied from spell effects only. Keep at 100 for live like criticals.