diff --git a/common/ruletypes.h b/common/ruletypes.h index 5aeaa3021..c6e99e5f4 100644 --- a/common/ruletypes.h +++ b/common/ruletypes.h @@ -567,7 +567,6 @@ RULE_INT(Range, MobPositionUpdates, 600, "") RULE_INT(Range, ClientPositionUpdates, 300, "") RULE_INT(Range, ClientForceSpawnUpdateRange, 1000, "") RULE_INT(Range, CriticalDamage, 80, "") -RULE_INT(Range, ClientNPCScan, 300, "") RULE_INT(Range, MobCloseScanDistance, 600, "") RULE_CATEGORY_END() diff --git a/zone/client.cpp b/zone/client.cpp index a99b2818a..f77dc1fd4 100644 --- a/zone/client.cpp +++ b/zone/client.cpp @@ -123,49 +123,49 @@ Client::Client(EQStreamInterface* ieqs) 0, 0 ), - hpupdate_timer(2000), - camp_timer(29000), - process_timer(100), - consume_food_timer(CONSUMPTION_TIMER), - zoneinpacket_timer(1000), - linkdead_timer(RuleI(Zone,ClientLinkdeadMS)), - dead_timer(2000), - global_channel_timer(1000), - shield_timer(500), - fishing_timer(8000), - endupkeep_timer(1000), - forget_timer(0), - autosave_timer(RuleI(Character, AutosaveIntervalS) * 1000), - client_scan_npc_aggro_timer(RuleI(Aggro, ClientAggroCheckInterval) * 1000), - client_zone_wide_full_position_update_timer(5 * 60 * 1000), - tribute_timer(Tribute_duration), - proximity_timer(ClientProximity_interval), - TaskPeriodic_Timer(RuleI(TaskSystem, PeriodicCheckTimer) * 1000), - charm_update_timer(6000), - rest_timer(1), - charm_class_attacks_timer(3000), - charm_cast_timer(3500), - qglobal_purge_timer(30000), - TrackingTimer(2000), - RespawnFromHoverTimer(0), - merc_timer(RuleI(Mercs, UpkeepIntervalMS)), - ItemTickTimer(10000), - ItemQuestTimer(500), - anon_toggle_timer(250), - afk_toggle_timer(250), - helm_toggle_timer(250), - aggro_meter_timer(AGGRO_METER_UPDATE_MS), - m_Proximity(FLT_MAX, FLT_MAX, FLT_MAX), //arbitrary large number + hpupdate_timer(2000), + camp_timer(29000), + process_timer(100), + consume_food_timer(CONSUMPTION_TIMER), + zoneinpacket_timer(1000), + linkdead_timer(RuleI(Zone,ClientLinkdeadMS)), + dead_timer(2000), + global_channel_timer(1000), + shield_timer(500), + fishing_timer(8000), + endupkeep_timer(1000), + forget_timer(0), + autosave_timer(RuleI(Character, AutosaveIntervalS) * 1000), + client_scan_npc_aggro_timer(RuleI(Aggro, ClientAggroCheckInterval) * 1000), + client_zone_wide_full_position_update_timer(5 * 60 * 1000), + tribute_timer(Tribute_duration), + proximity_timer(ClientProximity_interval), + TaskPeriodic_Timer(RuleI(TaskSystem, PeriodicCheckTimer) * 1000), + charm_update_timer(6000), + rest_timer(1), + charm_class_attacks_timer(3000), + charm_cast_timer(3500), + qglobal_purge_timer(30000), + TrackingTimer(2000), + RespawnFromHoverTimer(0), + merc_timer(RuleI(Mercs, UpkeepIntervalMS)), + ItemTickTimer(10000), + ItemQuestTimer(500), + anon_toggle_timer(250), + afk_toggle_timer(250), + helm_toggle_timer(250), + aggro_meter_timer(AGGRO_METER_UPDATE_MS), + m_Proximity(FLT_MAX, FLT_MAX, FLT_MAX), //arbitrary large number m_ZoneSummonLocation(-2.0f,-2.0f,-2.0f), - m_AutoAttackPosition(0.0f, 0.0f, 0.0f, 0.0f), - m_AutoAttackTargetLocation(0.0f, 0.0f, 0.0f), - last_region_type(RegionTypeUnsupported), - m_dirtyautohaters(false), - npc_close_scan_timer(6000), - hp_self_update_throttle_timer(300), - hp_other_update_throttle_timer(500), - position_update_timer(10000), - tmSitting(0) + m_AutoAttackPosition(0.0f, 0.0f, 0.0f, 0.0f), + m_AutoAttackTargetLocation(0.0f, 0.0f, 0.0f), + last_region_type(RegionTypeUnsupported), + m_dirtyautohaters(false), + mob_close_scan_timer(6000), + hp_self_update_throttle_timer(300), + hp_other_update_throttle_timer(500), + position_update_timer(10000), + tmSitting(0) { for (int client_filter = 0; client_filter < _FilterCount; client_filter++) diff --git a/zone/client.h b/zone/client.h index 8876e4645..4ff431520 100644 --- a/zone/client.h +++ b/zone/client.h @@ -1523,7 +1523,7 @@ private: Timer afk_toggle_timer; Timer helm_toggle_timer; Timer aggro_meter_timer; - Timer npc_close_scan_timer; + Timer mob_close_scan_timer; Timer hp_self_update_throttle_timer; /* This is to prevent excessive packet sending under trains/fast combat */ Timer hp_other_update_throttle_timer; /* This is to keep clients from DOSing the server with macros that change client targets constantly */ Timer position_update_timer; /* Timer used when client hasn't updated within a 10 second window */ diff --git a/zone/client_process.cpp b/zone/client_process.cpp index 9678d31cd..14b2036cf 100644 --- a/zone/client_process.cpp +++ b/zone/client_process.cpp @@ -253,13 +253,12 @@ bool Client::Process() { /** * Scan close range mobs - * * Used in aggro checks */ - if (npc_close_scan_timer.Check()) { + if (mob_close_scan_timer.Check()) { close_mobs.clear(); - float scan_range = (RuleI(Range, ClientNPCScan) * RuleI(Range, ClientNPCScan)); + float scan_range = RuleI(Range, MobCloseScanDistance) * RuleI(Range, MobCloseScanDistance); auto &mob_list = entity_list.GetMobList(); for (auto itr : mob_list) {