Initial work on shared memory hotfixes

This commit is contained in:
KimLS
2015-06-23 17:39:06 -07:00
parent 32e880f571
commit 67143f1b8a
23 changed files with 266 additions and 185 deletions
+18 -15
View File
@@ -12,6 +12,7 @@
#include <list>
#include <map>
#include <memory>
class EvolveInfo;
class Inventory;
@@ -92,7 +93,7 @@ class SharedDatabase : public Database
//items
void GetItemsCount(int32 &item_count, uint32 &max_id);
void LoadItems(void *data, uint32 size, int32 items, uint32 max_item_id);
bool LoadItems();
bool LoadItems(const std::string &prefix);
const Item_Struct* IterateItems(uint32* id);
const Item_Struct* GetItem(uint32 id);
const EvolveInfo* GetEvolveInfo(uint32 loregroup);
@@ -101,43 +102,45 @@ class SharedDatabase : public Database
void GetFactionListInfo(uint32 &list_count, uint32 &max_lists);
const NPCFactionList* GetNPCFactionEntry(uint32 id);
void LoadNPCFactionLists(void *data, uint32 size, uint32 list_count, uint32 max_lists);
bool LoadNPCFactionLists();
bool LoadNPCFactionLists(const std::string &prefix);
//loot
void GetLootTableInfo(uint32 &loot_table_count, uint32 &max_loot_table, uint32 &loot_table_entries);
void GetLootDropInfo(uint32 &loot_drop_count, uint32 &max_loot_drop, uint32 &loot_drop_entries);
void LoadLootTables(void *data, uint32 size);
void LoadLootDrops(void *data, uint32 size);
bool LoadLoot();
bool LoadLoot(const std::string &prefix);
const LootTable_Struct* GetLootTable(uint32 loottable_id);
const LootDrop_Struct* GetLootDrop(uint32 lootdrop_id);
void LoadSkillCaps(void *data);
bool LoadSkillCaps();
bool LoadSkillCaps(const std::string &prefix);
uint16 GetSkillCap(uint8 Class_, SkillUseTypes Skill, uint8 Level);
uint8 GetTrainLevel(uint8 Class_, SkillUseTypes Skill, uint8 Level);
int GetMaxSpellID();
bool LoadSpells(const std::string &prefix, int32 *records, const SPDat_Spell_Struct **sp);
void LoadSpells(void *data, int max_spells);
void LoadDamageShieldTypes(SPDat_Spell_Struct* sp, int32 iMaxSpellID);
int GetMaxBaseDataLevel();
bool LoadBaseData();
bool LoadBaseData(const std::string &prefix);
void LoadBaseData(void *data, int max_level);
const BaseDataStruct* GetBaseData(int lvl, int cl);
protected:
EQEmu::MemoryMappedFile *skill_caps_mmf;
EQEmu::MemoryMappedFile *items_mmf;
EQEmu::FixedMemoryHashSet<Item_Struct> *items_hash;
EQEmu::MemoryMappedFile *faction_mmf;
EQEmu::FixedMemoryHashSet<NPCFactionList> *faction_hash;
EQEmu::MemoryMappedFile *loot_table_mmf;
EQEmu::FixedMemoryVariableHashSet<LootTable_Struct> *loot_table_hash;
EQEmu::MemoryMappedFile *loot_drop_mmf;
EQEmu::FixedMemoryVariableHashSet<LootDrop_Struct> *loot_drop_hash;
EQEmu::MemoryMappedFile *base_data_mmf;
std::unique_ptr<EQEmu::MemoryMappedFile> skill_caps_mmf;
std::unique_ptr<EQEmu::MemoryMappedFile> items_mmf;
std::unique_ptr<EQEmu::FixedMemoryHashSet<Item_Struct>> items_hash;
std::unique_ptr<EQEmu::MemoryMappedFile> faction_mmf;
std::unique_ptr<EQEmu::FixedMemoryHashSet<NPCFactionList>> faction_hash;
std::unique_ptr<EQEmu::MemoryMappedFile> loot_table_mmf;
std::unique_ptr<EQEmu::FixedMemoryVariableHashSet<LootTable_Struct>> loot_table_hash;
std::unique_ptr<EQEmu::MemoryMappedFile> loot_drop_mmf;
std::unique_ptr<EQEmu::FixedMemoryVariableHashSet<LootDrop_Struct>> loot_drop_hash;
std::unique_ptr<EQEmu::MemoryMappedFile> base_data_mmf;
std::unique_ptr<EQEmu::MemoryMappedFile> spells_mmf;
};
#endif /*SHAREDDB_H_*/