mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
Initial work on shared memory hotfixes
This commit is contained in:
+18
-2
@@ -1440,7 +1440,11 @@ int16 Inventory::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
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//
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ItemInst::ItemInst(const Item_Struct* item, int16 charges) {
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m_use_type = ItemInstNormal;
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m_item = item;
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if(item) {
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m_item = new Item_Struct(*item);
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} else {
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m_item = nullptr;
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}
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m_charges = charges;
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m_price = 0;
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m_attuned = false;
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@@ -1467,6 +1471,13 @@ ItemInst::ItemInst(const Item_Struct* item, int16 charges) {
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ItemInst::ItemInst(SharedDatabase *db, uint32 item_id, int16 charges) {
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m_use_type = ItemInstNormal;
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m_item = db->GetItem(item_id);
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if(m_item) {
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m_item = new Item_Struct(*m_item);
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}
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else {
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m_item = nullptr;
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}
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m_charges = charges;
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m_price = 0;
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m_merchantslot = 0;
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@@ -1515,7 +1526,11 @@ ItemInst::ItemInst(ItemInstTypes use_type) {
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ItemInst::ItemInst(const ItemInst& copy)
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{
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m_use_type=copy.m_use_type;
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m_item=copy.m_item;
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if(copy.m_item)
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m_item = new Item_Struct(*copy.m_item);
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else
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m_item = nullptr;
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m_charges=copy.m_charges;
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m_price=copy.m_price;
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m_color=copy.m_color;
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@@ -1568,6 +1583,7 @@ ItemInst::ItemInst(const ItemInst& copy)
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ItemInst::~ItemInst()
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{
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Clear();
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safe_delete(m_item);
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safe_delete(m_scaledItem);
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safe_delete(m_evolveInfo);
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}
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@@ -84,6 +84,7 @@
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#define ServerOP_QGlobalDelete 0x0064
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#define ServerOP_DepopPlayerCorpse 0x0065
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#define ServerOP_RequestTellQueue 0x0066 // client asks for it's tell queues
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#define ServerOP_ChangeSharedMem 0x0067
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#define ServerOP_RaidAdd 0x0100 //in use
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#define ServerOP_RaidRemove 0x0101 //in use
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+54
-83
@@ -16,29 +16,16 @@
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#include "string_util.h"
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SharedDatabase::SharedDatabase()
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: Database(), skill_caps_mmf(nullptr), items_mmf(nullptr), items_hash(nullptr), faction_mmf(nullptr), faction_hash(nullptr),
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loot_table_mmf(nullptr), loot_table_hash(nullptr), loot_drop_mmf(nullptr), loot_drop_hash(nullptr), base_data_mmf(nullptr)
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: Database()
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{
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}
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SharedDatabase::SharedDatabase(const char* host, const char* user, const char* passwd, const char* database, uint32 port)
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: Database(host, user, passwd, database, port), skill_caps_mmf(nullptr), items_mmf(nullptr), items_hash(nullptr),
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faction_mmf(nullptr), faction_hash(nullptr), loot_table_mmf(nullptr), loot_table_hash(nullptr), loot_drop_mmf(nullptr),
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loot_drop_hash(nullptr), base_data_mmf(nullptr)
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: Database(host, user, passwd, database, port)
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{
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}
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SharedDatabase::~SharedDatabase() {
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safe_delete(skill_caps_mmf);
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safe_delete(items_mmf);
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safe_delete(items_hash);
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safe_delete(faction_mmf);
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safe_delete(faction_hash);
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safe_delete(loot_table_mmf);
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safe_delete(loot_drop_mmf);
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safe_delete(loot_table_hash);
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safe_delete(loot_drop_hash);
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safe_delete(base_data_mmf);
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}
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bool SharedDatabase::SetHideMe(uint32 account_id, uint8 hideme)
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@@ -797,28 +784,15 @@ void SharedDatabase::GetItemsCount(int32 &item_count, uint32 &max_id)
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item_count = atoi(row[1]);
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}
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bool SharedDatabase::LoadItems() {
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if(items_mmf) {
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return true;
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}
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bool SharedDatabase::LoadItems(const std::string &prefix) {
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items_mmf.reset(nullptr);
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try {
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EQEmu::IPCMutex mutex("items");
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mutex.Lock();
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items_mmf = new EQEmu::MemoryMappedFile("shared/items");
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int32 items = -1;
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uint32 max_item = 0;
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GetItemsCount(items, max_item);
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if(items == -1) {
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EQ_EXCEPT("SharedDatabase", "Database returned no result");
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}
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uint32 size = static_cast<uint32>(EQEmu::FixedMemoryHashSet<Item_Struct>::estimated_size(items, max_item));
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if(items_mmf->Size() != size) {
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EQ_EXCEPT("SharedDatabase", "Couldn't load items because items_mmf->Size() != size");
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}
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items_hash = new EQEmu::FixedMemoryHashSet<Item_Struct>(reinterpret_cast<uint8*>(items_mmf->Get()), size);
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std::string file_name = std::string("shared/") + prefix + std::string("items");
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items_mmf = std::unique_ptr<EQEmu::MemoryMappedFile>(new EQEmu::MemoryMappedFile(file_name));
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items_hash = std::unique_ptr<EQEmu::FixedMemoryHashSet<Item_Struct>>(new EQEmu::FixedMemoryHashSet<Item_Struct>(reinterpret_cast<uint8*>(items_mmf->Get()), items_mmf->Size()));
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mutex.Unlock();
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} catch(std::exception& ex) {
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Log.Out(Logs::General, Logs::Error, "Error Loading Items: %s", ex.what());
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@@ -1229,27 +1203,16 @@ void SharedDatabase::LoadNPCFactionLists(void *data, uint32 size, uint32 list_co
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}
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bool SharedDatabase::LoadNPCFactionLists() {
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if(faction_hash) {
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return true;
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}
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bool SharedDatabase::LoadNPCFactionLists(const std::string &prefix) {
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faction_mmf.reset(nullptr);
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faction_hash.reset(nullptr);
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try {
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EQEmu::IPCMutex mutex("faction");
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mutex.Lock();
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faction_mmf = new EQEmu::MemoryMappedFile("shared/faction");
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uint32 list_count = 0;
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uint32 max_lists = 0;
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GetFactionListInfo(list_count, max_lists);
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uint32 size = static_cast<uint32>(EQEmu::FixedMemoryHashSet<NPCFactionList>::estimated_size(
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list_count, max_lists));
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if(faction_mmf->Size() != size) {
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EQ_EXCEPT("SharedDatabase", "Couldn't load npc factions because faction_mmf->Size() != size");
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}
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faction_hash = new EQEmu::FixedMemoryHashSet<NPCFactionList>(reinterpret_cast<uint8*>(faction_mmf->Get()), size);
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std::string file_name = std::string("shared/") + prefix + std::string("faction");
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faction_mmf = std::unique_ptr<EQEmu::MemoryMappedFile>(new EQEmu::MemoryMappedFile(file_name));
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faction_hash = std::unique_ptr<EQEmu::FixedMemoryHashSet<NPCFactionList>>(new EQEmu::FixedMemoryHashSet<NPCFactionList>(reinterpret_cast<uint8*>(faction_mmf->Get()), faction_mmf->Size()));
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mutex.Unlock();
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} catch(std::exception& ex) {
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Log.Out(Logs::General, Logs::Error, "Error Loading npc factions: %s", ex.what());
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@@ -1378,9 +1341,8 @@ bool SharedDatabase::GetCommandSettings(std::map<std::string,uint8> &commands) {
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return true;
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}
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bool SharedDatabase::LoadSkillCaps() {
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if(skill_caps_mmf)
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return true;
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bool SharedDatabase::LoadSkillCaps(const std::string &prefix) {
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skill_caps_mmf.reset(nullptr);
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uint32 class_count = PLAYER_CLASS_COUNT;
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uint32 skill_count = HIGHEST_SKILL + 1;
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@@ -1390,11 +1352,8 @@ bool SharedDatabase::LoadSkillCaps() {
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try {
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EQEmu::IPCMutex mutex("skill_caps");
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mutex.Lock();
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skill_caps_mmf = new EQEmu::MemoryMappedFile("shared/skill_caps");
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if(skill_caps_mmf->Size() != size) {
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EQ_EXCEPT("SharedDatabase", "Unable to load skill caps: skill_caps_mmf->Size() != size");
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}
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std::string file_name = std::string("shared/") + prefix + std::string("skill_caps");
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skill_caps_mmf = std::unique_ptr<EQEmu::MemoryMappedFile>(new EQEmu::MemoryMappedFile(file_name));
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mutex.Unlock();
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} catch(std::exception &ex) {
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Log.Out(Logs::General, Logs::Error, "Error loading skill caps: %s", ex.what());
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@@ -1542,8 +1501,29 @@ int SharedDatabase::GetMaxSpellID() {
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return atoi(row[0]);
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}
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bool SharedDatabase::LoadSpells(const std::string &prefix, int32 *records, const SPDat_Spell_Struct **sp) {
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spells_mmf.reset(nullptr);
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try {
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EQEmu::IPCMutex mutex("spells");
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mutex.Lock();
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std::string file_name = std::string("shared/") + prefix + std::string("spells");
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spells_mmf = std::unique_ptr<EQEmu::MemoryMappedFile>(new EQEmu::MemoryMappedFile(file_name));
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*records = *reinterpret_cast<uint32*>(spells_mmf->Get());
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*sp = reinterpret_cast<const SPDat_Spell_Struct*>((char*)spells_mmf->Get() + 4);
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mutex.Unlock();
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}
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catch(std::exception& ex) {
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Log.Out(Logs::General, Logs::Error, "Error Loading Spells: %s", ex.what());
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return false;
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}
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return true;
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}
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void SharedDatabase::LoadSpells(void *data, int max_spells) {
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SPDat_Spell_Struct *sp = reinterpret_cast<SPDat_Spell_Struct*>(data);
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*(uint32*)data = max_spells;
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SPDat_Spell_Struct *sp = reinterpret_cast<SPDat_Spell_Struct*>((char*)data + sizeof(uint32));
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const std::string query = "SELECT * FROM spells_new ORDER BY id ASC";
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auto results = QueryDatabase(query);
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@@ -1719,25 +1699,15 @@ int SharedDatabase::GetMaxBaseDataLevel() {
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return atoi(row[0]);
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}
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bool SharedDatabase::LoadBaseData() {
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if(base_data_mmf) {
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return true;
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}
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bool SharedDatabase::LoadBaseData(const std::string &prefix) {
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base_data_mmf.reset(nullptr);
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try {
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EQEmu::IPCMutex mutex("base_data");
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mutex.Lock();
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base_data_mmf = new EQEmu::MemoryMappedFile("shared/base_data");
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int size = 16 * (GetMaxBaseDataLevel() + 1) * sizeof(BaseDataStruct);
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if(size == 0) {
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EQ_EXCEPT("SharedDatabase", "Base Data size is zero");
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}
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if(base_data_mmf->Size() != size) {
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EQ_EXCEPT("SharedDatabase", "Couldn't load base data because base_data_mmf->Size() != size");
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}
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std::string file_name = std::string("shared/") + prefix + std::string("base_data");
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base_data_mmf = std::unique_ptr<EQEmu::MemoryMappedFile>(new EQEmu::MemoryMappedFile(file_name));
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mutex.Unlock();
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} catch(std::exception& ex) {
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Log.Out(Logs::General, Logs::Error, "Error Loading Base Data: %s", ex.what());
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@@ -1793,7 +1763,6 @@ void SharedDatabase::LoadBaseData(void *data, int max_level) {
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bd->mana_factor = atof(row[8]);
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bd->endurance_factor = atof(row[9]);
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}
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}
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const BaseDataStruct* SharedDatabase::GetBaseData(int lvl, int cl) {
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@@ -1967,21 +1936,23 @@ void SharedDatabase::LoadLootDrops(void *data, uint32 size) {
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}
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bool SharedDatabase::LoadLoot() {
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if(loot_table_mmf || loot_drop_mmf)
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return true;
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bool SharedDatabase::LoadLoot(const std::string &prefix) {
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loot_table_mmf.reset(nullptr);
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loot_drop_mmf.reset(nullptr);
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try {
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EQEmu::IPCMutex mutex("loot");
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mutex.Lock();
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loot_table_mmf = new EQEmu::MemoryMappedFile("shared/loot_table");
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loot_table_hash = new EQEmu::FixedMemoryVariableHashSet<LootTable_Struct>(
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std::string file_name_lt = std::string("shared/") + prefix + std::string("loot_table");
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loot_table_mmf = std::unique_ptr<EQEmu::MemoryMappedFile>(new EQEmu::MemoryMappedFile(file_name_lt));
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loot_table_hash = std::unique_ptr<EQEmu::FixedMemoryVariableHashSet<LootTable_Struct>>(new EQEmu::FixedMemoryVariableHashSet<LootTable_Struct>(
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reinterpret_cast<uint8*>(loot_table_mmf->Get()),
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loot_table_mmf->Size());
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loot_drop_mmf = new EQEmu::MemoryMappedFile("shared/loot_drop");
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loot_drop_hash = new EQEmu::FixedMemoryVariableHashSet<LootDrop_Struct>(
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loot_table_mmf->Size()));
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std::string file_name_ld = std::string("shared/") + prefix + std::string("loot_drop");
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loot_drop_mmf = std::unique_ptr<EQEmu::MemoryMappedFile>(new EQEmu::MemoryMappedFile(file_name_ld));
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loot_drop_hash = std::unique_ptr<EQEmu::FixedMemoryVariableHashSet<LootDrop_Struct>>(new EQEmu::FixedMemoryVariableHashSet<LootDrop_Struct>(
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reinterpret_cast<uint8*>(loot_drop_mmf->Get()),
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loot_drop_mmf->Size());
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loot_drop_mmf->Size()));
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mutex.Unlock();
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} catch(std::exception &ex) {
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Log.Out(Logs::General, Logs::Error, "Error loading loot: %s", ex.what());
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+18
-15
@@ -12,6 +12,7 @@
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#include <list>
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#include <map>
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#include <memory>
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class EvolveInfo;
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class Inventory;
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@@ -92,7 +93,7 @@ class SharedDatabase : public Database
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//items
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void GetItemsCount(int32 &item_count, uint32 &max_id);
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void LoadItems(void *data, uint32 size, int32 items, uint32 max_item_id);
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bool LoadItems();
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bool LoadItems(const std::string &prefix);
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const Item_Struct* IterateItems(uint32* id);
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const Item_Struct* GetItem(uint32 id);
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const EvolveInfo* GetEvolveInfo(uint32 loregroup);
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@@ -101,43 +102,45 @@ class SharedDatabase : public Database
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void GetFactionListInfo(uint32 &list_count, uint32 &max_lists);
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const NPCFactionList* GetNPCFactionEntry(uint32 id);
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void LoadNPCFactionLists(void *data, uint32 size, uint32 list_count, uint32 max_lists);
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bool LoadNPCFactionLists();
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bool LoadNPCFactionLists(const std::string &prefix);
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//loot
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void GetLootTableInfo(uint32 &loot_table_count, uint32 &max_loot_table, uint32 &loot_table_entries);
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void GetLootDropInfo(uint32 &loot_drop_count, uint32 &max_loot_drop, uint32 &loot_drop_entries);
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void LoadLootTables(void *data, uint32 size);
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void LoadLootDrops(void *data, uint32 size);
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bool LoadLoot();
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bool LoadLoot(const std::string &prefix);
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const LootTable_Struct* GetLootTable(uint32 loottable_id);
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const LootDrop_Struct* GetLootDrop(uint32 lootdrop_id);
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void LoadSkillCaps(void *data);
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bool LoadSkillCaps();
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bool LoadSkillCaps(const std::string &prefix);
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uint16 GetSkillCap(uint8 Class_, SkillUseTypes Skill, uint8 Level);
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uint8 GetTrainLevel(uint8 Class_, SkillUseTypes Skill, uint8 Level);
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int GetMaxSpellID();
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bool LoadSpells(const std::string &prefix, int32 *records, const SPDat_Spell_Struct **sp);
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void LoadSpells(void *data, int max_spells);
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void LoadDamageShieldTypes(SPDat_Spell_Struct* sp, int32 iMaxSpellID);
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int GetMaxBaseDataLevel();
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bool LoadBaseData();
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bool LoadBaseData(const std::string &prefix);
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void LoadBaseData(void *data, int max_level);
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const BaseDataStruct* GetBaseData(int lvl, int cl);
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protected:
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EQEmu::MemoryMappedFile *skill_caps_mmf;
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EQEmu::MemoryMappedFile *items_mmf;
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EQEmu::FixedMemoryHashSet<Item_Struct> *items_hash;
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EQEmu::MemoryMappedFile *faction_mmf;
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EQEmu::FixedMemoryHashSet<NPCFactionList> *faction_hash;
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EQEmu::MemoryMappedFile *loot_table_mmf;
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EQEmu::FixedMemoryVariableHashSet<LootTable_Struct> *loot_table_hash;
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EQEmu::MemoryMappedFile *loot_drop_mmf;
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EQEmu::FixedMemoryVariableHashSet<LootDrop_Struct> *loot_drop_hash;
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EQEmu::MemoryMappedFile *base_data_mmf;
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std::unique_ptr<EQEmu::MemoryMappedFile> skill_caps_mmf;
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std::unique_ptr<EQEmu::MemoryMappedFile> items_mmf;
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std::unique_ptr<EQEmu::FixedMemoryHashSet<Item_Struct>> items_hash;
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std::unique_ptr<EQEmu::MemoryMappedFile> faction_mmf;
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std::unique_ptr<EQEmu::FixedMemoryHashSet<NPCFactionList>> faction_hash;
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std::unique_ptr<EQEmu::MemoryMappedFile> loot_table_mmf;
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std::unique_ptr<EQEmu::FixedMemoryVariableHashSet<LootTable_Struct>> loot_table_hash;
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std::unique_ptr<EQEmu::MemoryMappedFile> loot_drop_mmf;
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std::unique_ptr<EQEmu::FixedMemoryVariableHashSet<LootDrop_Struct>> loot_drop_hash;
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std::unique_ptr<EQEmu::MemoryMappedFile> base_data_mmf;
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std::unique_ptr<EQEmu::MemoryMappedFile> spells_mmf;
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};
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#endif /*SHAREDDB_H_*/
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