From 66cadd599b278c7832eb2ae37c8774a3a79dd55d Mon Sep 17 00:00:00 2001 From: Alex King <89047260+Kinglykrab@users.noreply.github.com> Date: Wed, 5 Apr 2023 11:11:41 -0400 Subject: [PATCH] [Cleanup] Remove extraneous parentheses around math in Mob::ApplySpellsBonuses() (#3227) # Notes - Extra parentheses. --- zone/bonuses.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/zone/bonuses.cpp b/zone/bonuses.cpp index 00c7af5b6..e6f8152c4 100644 --- a/zone/bonuses.cpp +++ b/zone/bonuses.cpp @@ -2169,7 +2169,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne } else if ((effect_value - 100) < 0) { // Slow int real_slow_value = (100 - effect_value) * -1; - real_slow_value -= ((real_slow_value * GetSlowMitigation()/100)); + real_slow_value -= (real_slow_value * GetSlowMitigation()/100); if (real_slow_value < new_bonus->haste) new_bonus->haste = real_slow_value; } @@ -2186,7 +2186,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne } else if ((effect_value - 100) < 0) { // Slow int real_slow_value = (100 - effect_value) * -1; - real_slow_value -= ((real_slow_value * GetSlowMitigation()/100)); + real_slow_value -= (real_slow_value * GetSlowMitigation()/100); if (real_slow_value < new_bonus->hastetype2) new_bonus->hastetype2 = real_slow_value; } @@ -2196,7 +2196,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne case SE_AttackSpeed3: { if (effect_value < 0){ //Slow - effect_value -= ((effect_value * GetSlowMitigation()/100)); + effect_value -= (effect_value * GetSlowMitigation()/100); if (effect_value < new_bonus->hastetype3) new_bonus->hastetype3 = effect_value; } @@ -2220,7 +2220,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne effect_value = effect_value * -1; if (effect_value > 0 && effect_value > new_bonus->inhibitmelee) { - effect_value -= ((effect_value * GetSlowMitigation()/100)); + effect_value -= (effect_value * GetSlowMitigation()/100); if (effect_value > new_bonus->inhibitmelee) new_bonus->inhibitmelee = effect_value; }