[Crash] Fix rarer crash in EntityList::MobProcess (#4319)

This commit is contained in:
Chris Miles
2024-05-24 20:53:33 -05:00
committed by GitHub
parent 6bcd8fea18
commit 66af3d2f63
+1 -1
View File
@@ -526,7 +526,7 @@ void EntityList::MobProcess()
// -- the zone is newly empty and we're allowing mobs to settle // -- the zone is newly empty and we're allowing mobs to settle
if ( if (
numclients > 0 || zone->quest_idle_override || numclients > 0 || zone->quest_idle_override ||
(s2 && s2->PathWhenZoneIdle()) || (mob && s2 && s2->PathWhenZoneIdle()) ||
mob_settle_timer->Enabled() mob_settle_timer->Enabled()
) { ) {
mob_dead = !mob->Process(); mob_dead = !mob->Process();