[Code] LFGuildManager Global to Singleton Cleanup (#4927)

* [Code] LFGuildManager Global to Singleton Cleanup

* Update lfguild.h

* Update worldserver.cpp

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
This commit is contained in:
Alex King
2025-06-25 15:19:52 -04:00
committed by GitHub
parent c5ab35e4af
commit 654764685a
3 changed files with 9 additions and 5 deletions
+2 -3
View File
@@ -25,7 +25,6 @@ volatile bool RunLoops = true;
QSDatabase qs_database;
Database database;
LFGuildManager lfguildmanager;
std::string WorldShortName;
const queryservconfig *Config;
WorldServer *worldserver = 0;
@@ -154,7 +153,7 @@ int main()
worldserver->Connect();
/* Load Looking For Guild Manager */
lfguildmanager.LoadDatabase();
LFGuildManager::Instance()->LoadDatabase();
Timer player_event_process_timer(1000);
player_event_logs.SetDatabase(&qs_database)->Init();
@@ -168,7 +167,7 @@ int main()
}
if (LFGuildExpireTimer.Check()) {
lfguildmanager.ExpireEntries();
LFGuildManager::Instance()->ExpireEntries();
}
if (player_event_process_timer.Check()) {