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[Code] LFGuildManager Global to Singleton Cleanup (#4927)
* [Code] LFGuildManager Global to Singleton Cleanup * Update lfguild.h * Update worldserver.cpp --------- Co-authored-by: Chris Miles <akkadius1@gmail.com>
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@@ -44,6 +44,12 @@ public:
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bool LoadDatabase();
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void HandlePacket(ServerPacket *pack);
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void ExpireEntries();
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static LFGuildManager* Instance()
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{
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static LFGuildManager instance;
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return &instance;
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}
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private:
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void SendPlayerMatches(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 FromLevel, uint32 ToLevel, uint32 MinAA, uint32 TimeZone, uint32 Classes);
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void SendGuildMatches(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 Level, uint32 AAPoints, uint32 TimeZone, uint32 Class);
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