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[Cleanup] Fix filter condition in attack.cpp (#3218)
# Notes - This condition was causing them to be used as `booleans` versus being checked individually.
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@ -4458,8 +4458,10 @@ void Mob::HealDamage(uint64 amount, Mob* caster, uint16 spell_id)
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caster->FilteredMessageString(caster, Chat::NonMelee, FilterSpellDamage,
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caster->FilteredMessageString(caster, Chat::NonMelee, FilterSpellDamage,
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YOU_HEAL, GetCleanName(), itoa(acthealed));
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YOU_HEAL, GetCleanName(), itoa(acthealed));
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}
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}
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}
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} else if (
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else if (CastToClient()->GetFilter(FilterHealOverTime) != (FilterShowSelfOnly || FilterHide)) {
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CastToClient()->GetFilter(FilterHealOverTime) != FilterShowSelfOnly ||
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CastToClient()->GetFilter(FilterHealOverTime) != FilterHide
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) {
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Message(Chat::NonMelee, "You have been healed for %d points of damage.", acthealed);
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Message(Chat::NonMelee, "You have been healed for %d points of damage.", acthealed);
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}
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}
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}
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}
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