clang-modernize -use-auto convert for world/adventure_manager.cpp

This commit is contained in:
Michael Cook (mackal) 2015-01-09 03:05:13 -05:00
parent 28680a4695
commit 64be231fe6

View File

@ -38,7 +38,7 @@ void AdventureManager::Process()
{
if(process_timer->Check())
{
std::list<Adventure*>::iterator iter = adventure_list.begin();
auto iter = adventure_list.begin();
while(iter != adventure_list.end())
{
if(!(*iter)->Process())
@ -76,10 +76,10 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
/**
* This block checks to see if we actually have any adventures for the requested theme.
*/
std::map<uint32, std::list<AdventureTemplate*> >::iterator adv_list_iter = adventure_entries.find(sar->template_id);
auto adv_list_iter = adventure_entries.find(sar->template_id);
if(adv_list_iter == adventure_entries.end())
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureRequestDeny, sizeof(ServerAdventureRequestDeny_Struct));
auto pack = new ServerPacket(ServerOP_AdventureRequestDeny, sizeof(ServerAdventureRequestDeny_Struct));
ServerAdventureRequestDeny_Struct *deny = (ServerAdventureRequestDeny_Struct*)pack->pBuffer;
strcpy(deny->leader, sar->leader);
strcpy(deny->reason, "There are currently no adventures set for this theme.");
@ -94,7 +94,7 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
* Active being in progress, finished adventures that are still waiting to expire do not count
* Though they will count against you for which new adventure you can get.
*/
std::list<Adventure*>::iterator iter = adventure_list.begin();
auto iter = adventure_list.begin();
while(iter != adventure_list.end())
{
Adventure* current = (*iter);
@ -104,7 +104,8 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
{
if(current->PlayerExists((data + sizeof(ServerAdventureRequest_Struct) + (64 * i))))
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureRequestDeny, sizeof(ServerAdventureRequestDeny_Struct));
auto pack = new ServerPacket(ServerOP_AdventureRequestDeny,
sizeof(ServerAdventureRequestDeny_Struct));
ServerAdventureRequestDeny_Struct *deny = (ServerAdventureRequestDeny_Struct*)pack->pBuffer;
strcpy(deny->leader, sar->leader);
@ -158,7 +159,7 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
* Remove zones from eligible zones based on their difficulty and type.
* ie only use difficult zones for difficult, collect for collect, etc.
*/
std::list<AdventureTemplate*>::iterator ea_iter = eligible_adventures.begin();
auto ea_iter = eligible_adventures.begin();
while(ea_iter != eligible_adventures.end())
{
if((*ea_iter)->is_hard != ((sar->risk == 2) ? true : false))
@ -240,7 +241,7 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
if(valid_count == 0)
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureRequestDeny, sizeof(ServerAdventureRequestDeny_Struct));
auto pack = new ServerPacket(ServerOP_AdventureRequestDeny, sizeof(ServerAdventureRequestDeny_Struct));
ServerAdventureRequestDeny_Struct *deny = (ServerAdventureRequestDeny_Struct*)pack->pBuffer;
strcpy(deny->leader, sar->leader);
strcpy(deny->reason, "The number of found players for this adventure was zero.");
@ -254,7 +255,7 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
if(max_level - min_level > RuleI(Adventure, MaxLevelRange))
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureRequestDeny, sizeof(ServerAdventureRequestDeny_Struct));
auto pack = new ServerPacket(ServerOP_AdventureRequestDeny, sizeof(ServerAdventureRequestDeny_Struct));
ServerAdventureRequestDeny_Struct *deny = (ServerAdventureRequestDeny_Struct*)pack->pBuffer;
strcpy(deny->leader, sar->leader);
@ -271,10 +272,10 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
/**
* Remove the zones from our eligible zones based on the exclusion above
*/
std::list<AdventureZones>::iterator ez_iter = excluded_zones.begin();
auto ez_iter = excluded_zones.begin();
while(ez_iter != excluded_zones.end())
{
std::list<AdventureTemplate*>::iterator ea_iter = eligible_adventures.begin();
auto ea_iter = eligible_adventures.begin();
while(ea_iter != eligible_adventures.end())
{
if((*ez_iter).zone.compare((*ea_iter)->zone) == 0 && (*ez_iter).version == (*ea_iter)->zone_version)
@ -287,10 +288,10 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
++ez_iter;
}
std::list<AdventureZoneIn>::iterator ezi_iter = excluded_zone_ins.begin();
auto ezi_iter = excluded_zone_ins.begin();
while(ezi_iter != excluded_zone_ins.end())
{
std::list<AdventureTemplate*>::iterator ea_iter = eligible_adventures.begin();
auto ea_iter = eligible_adventures.begin();
while(ea_iter != eligible_adventures.end())
{
if((*ezi_iter).zone_id == (*ea_iter)->zone_in_zone_id && (*ezi_iter).door_id == (*ea_iter)->zone_in_object_id)
@ -331,7 +332,8 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
{
++ea_iter;
}
ServerPacket *pack = new ServerPacket(ServerOP_AdventureRequestAccept, sizeof(ServerAdventureRequestAccept_Struct) + (sar->member_count * 64));
auto pack = new ServerPacket(ServerOP_AdventureRequestAccept,
sizeof(ServerAdventureRequestAccept_Struct) + (sar->member_count * 64));
ServerAdventureRequestAccept_Struct *sra = (ServerAdventureRequestAccept_Struct*)pack->pBuffer;
strcpy(sra->leader, sar->leader);
strcpy(sra->text, (*ea_iter)->text);
@ -346,7 +348,7 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
}
else
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureRequestDeny, sizeof(ServerAdventureRequestDeny_Struct));
auto pack = new ServerPacket(ServerOP_AdventureRequestDeny, sizeof(ServerAdventureRequestDeny_Struct));
ServerAdventureRequestDeny_Struct *deny = (ServerAdventureRequestDeny_Struct*)pack->pBuffer;
strcpy(deny->leader, sar->leader);
strcpy(deny->reason, "The number of adventures returned was zero.");
@ -369,7 +371,7 @@ void AdventureManager::TryAdventureCreate(const char *data)
AdventureTemplate *adv_template = GetAdventureTemplate(src->theme, src->id);
if(!adv_template)
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureCreateDeny, 64);
auto pack = new ServerPacket(ServerOP_AdventureCreateDeny, 64);
strcpy((char*)pack->pBuffer, src->leader);
pack->Deflate();
zoneserver_list.SendPacket(leader->zone(), leader->instance(), pack);
@ -377,10 +379,10 @@ void AdventureManager::TryAdventureCreate(const char *data)
return;
}
Adventure *adv = new Adventure(adv_template);
auto adv = new Adventure(adv_template);
if(!adv->CreateInstance())
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureCreateDeny, 64);
auto pack = new ServerPacket(ServerOP_AdventureCreateDeny, 64);
strcpy((char*)pack->pBuffer, src->leader);
pack->Deflate();
zoneserver_list.SendPacket(leader->zone(), leader->instance(), pack);
@ -394,7 +396,7 @@ void AdventureManager::TryAdventureCreate(const char *data)
Adventure *a = GetActiveAdventure((data + sizeof(ServerAdventureRequestCreate_Struct) + (64 * i)));
if(a)
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureCreateDeny, 64);
auto pack = new ServerPacket(ServerOP_AdventureCreateDeny, 64);
strcpy((char*)pack->pBuffer, src->leader);
pack->Deflate();
zoneserver_list.SendPacket(leader->zone(), leader->instance(), pack);
@ -415,8 +417,9 @@ void AdventureManager::TryAdventureCreate(const char *data)
{
int f_count = 0;
Adventure** finished_adventures = GetFinishedAdventures((data + sizeof(ServerAdventureRequestCreate_Struct) + (64 * i)), f_count);
ServerPacket *pack = new ServerPacket(ServerOP_AdventureData, sizeof(ServerSendAdventureData_Struct)
+ (sizeof(ServerFinishedAdventures_Struct) * f_count));
auto pack = new ServerPacket(ServerOP_AdventureData,
sizeof(ServerSendAdventureData_Struct) +
(sizeof(ServerFinishedAdventures_Struct) * f_count));
ServerSendAdventureData_Struct *sca = (ServerSendAdventureData_Struct*)pack->pBuffer;
strcpy(sca->player, (data + sizeof(ServerAdventureRequestCreate_Struct) + (64 * i)));
@ -454,7 +457,7 @@ void AdventureManager::TryAdventureCreate(const char *data)
void AdventureManager::GetAdventureData(Adventure *adv)
{
std::list<std::string> player_list = adv->GetPlayers();
std::list<std::string>::iterator iter = player_list.begin();
auto iter = player_list.begin();
while(iter != player_list.end())
{
GetAdventureData((*iter).c_str());
@ -470,8 +473,9 @@ void AdventureManager::GetAdventureData(const char *name)
int f_count = 0;
Adventure** finished_adventures = GetFinishedAdventures(name, f_count);
Adventure *current = GetActiveAdventure(name);
ServerPacket *pack = new ServerPacket(ServerOP_AdventureData, sizeof(ServerSendAdventureData_Struct)
+ (sizeof(ServerFinishedAdventures_Struct) * f_count));
auto pack =
new ServerPacket(ServerOP_AdventureData, sizeof(ServerSendAdventureData_Struct) +
(sizeof(ServerFinishedAdventures_Struct) * f_count));
ServerSendAdventureData_Struct *sca = (ServerSendAdventureData_Struct*)pack->pBuffer;
if(current)
@ -500,7 +504,7 @@ void AdventureManager::GetAdventureData(const char *name)
if(f_count == 0)
{
delete pack;
ServerPacket *pack = new ServerPacket(ServerOP_AdventureDataClear, 64);
auto pack = new ServerPacket(ServerOP_AdventureDataClear, 64);
strcpy((char*)pack->pBuffer, name);
pack->Deflate();
zoneserver_list.SendPacket(player->zone(), player->instance(), pack);
@ -531,7 +535,7 @@ void AdventureManager::GetAdventureData(const char *name)
bool AdventureManager::IsInExcludedZoneList(std::list<AdventureZones> excluded_zones, std::string zone_name, int version)
{
std::list<AdventureZones>::iterator iter = excluded_zones.begin();
auto iter = excluded_zones.begin();
while(iter != excluded_zones.end())
{
if(((*iter).zone.compare(zone_name) == 0) && ((*iter).version == version))
@ -545,7 +549,7 @@ bool AdventureManager::IsInExcludedZoneList(std::list<AdventureZones> excluded_z
bool AdventureManager::IsInExcludedZoneInList(std::list<AdventureZoneIn> excluded_zone_ins, int zone_id, int door_object)
{
std::list<AdventureZoneIn>::iterator iter = excluded_zone_ins.begin();
auto iter = excluded_zone_ins.begin();
while(iter != excluded_zone_ins.end())
{
if(((*iter).zone_id == zone_id) && ((*iter).door_id == door_object))
@ -562,7 +566,7 @@ Adventure **AdventureManager::GetFinishedAdventures(const char *player, int &cou
Adventure **ret = nullptr;
count = 0;
std::list<Adventure*>::iterator iter = adventure_list.begin();
auto iter = adventure_list.begin();
while(iter != adventure_list.end())
{
if((*iter)->PlayerExists(player))
@ -571,7 +575,7 @@ Adventure **AdventureManager::GetFinishedAdventures(const char *player, int &cou
{
if(ret)
{
Adventure **t = new Adventure*[count + 1];
auto t = new Adventure *[count + 1];
for(int i = 0; i < count; i++)
{
t[i] = ret[i];
@ -595,7 +599,7 @@ Adventure **AdventureManager::GetFinishedAdventures(const char *player, int &cou
Adventure *AdventureManager::GetActiveAdventure(const char *player)
{
std::list<Adventure*>::iterator iter = adventure_list.begin();
auto iter = adventure_list.begin();
while(iter != adventure_list.end())
{
if((*iter)->PlayerExists(player) && (*iter)->IsActive())
@ -609,13 +613,13 @@ Adventure *AdventureManager::GetActiveAdventure(const char *player)
AdventureTemplate *AdventureManager::GetAdventureTemplate(int theme, int id)
{
std::map<uint32, std::list<AdventureTemplate*> >::iterator iter = adventure_entries.find(theme);
auto iter = adventure_entries.find(theme);
if(iter == adventure_entries.end())
{
return nullptr;
}
std::list<AdventureTemplate*>::iterator l_iter = (*iter).second.begin();
auto l_iter = (*iter).second.begin();
while(l_iter != (*iter).second.end())
{
if((*l_iter)->id == id)
@ -629,7 +633,7 @@ AdventureTemplate *AdventureManager::GetAdventureTemplate(int theme, int id)
AdventureTemplate *AdventureManager::GetAdventureTemplate(int id)
{
std::map<uint32, AdventureTemplate*>::iterator iter = adventure_templates.find(id);
auto iter = adventure_templates.find(id);
if(iter == adventure_templates.end())
{
return nullptr;
@ -653,7 +657,7 @@ bool AdventureManager::LoadAdventureTemplates()
}
for (auto row = results.begin(); row != results.end(); ++row) {
AdventureTemplate *aTemplate = new AdventureTemplate;
auto aTemplate = new AdventureTemplate;
aTemplate->id = atoi(row[0]);
strcpy(aTemplate->zone, row[1]);
aTemplate->zone_version = atoi(row[2]);
@ -728,7 +732,7 @@ bool AdventureManager::LoadAdventureEntries()
void AdventureManager::PlayerClickedDoor(const char *player, int zone_id, int door_id)
{
std::list<Adventure*>::iterator iter = adventure_list.begin();
auto iter = adventure_list.begin();
while(iter != adventure_list.end())
{
const AdventureTemplate *t = (*iter)->GetTemplate();
@ -739,7 +743,9 @@ void AdventureManager::PlayerClickedDoor(const char *player, int zone_id, int do
ClientListEntry *pc = client_list.FindCharacter(player);
if(pc)
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureClickDoorReply, sizeof(ServerPlayerClickedAdventureDoorReply_Struct));
auto pack =
new ServerPacket(ServerOP_AdventureClickDoorReply,
sizeof(ServerPlayerClickedAdventureDoorReply_Struct));
ServerPlayerClickedAdventureDoorReply_Struct *sr = (ServerPlayerClickedAdventureDoorReply_Struct*)pack->pBuffer;
strcpy(sr->player, player);
sr->zone_id = database.GetZoneID(t->zone);
@ -766,7 +772,7 @@ void AdventureManager::PlayerClickedDoor(const char *player, int zone_id, int do
ClientListEntry *pc = client_list.FindCharacter(player);
if(pc)
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureClickDoorError, 64);
auto pack = new ServerPacket(ServerOP_AdventureClickDoorError, 64);
strcpy((char*)pack->pBuffer, player);
pack->Deflate();
zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack);
@ -784,7 +790,7 @@ void AdventureManager::LeaveAdventure(const char *name)
{
if(pc->instance() != 0 && pc->instance() == current->GetInstanceID())
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureLeaveDeny, 64);
auto pack = new ServerPacket(ServerOP_AdventureLeaveDeny, 64);
strcpy((char*)pack->pBuffer, name);
pack->Deflate();
zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack);
@ -798,7 +804,7 @@ void AdventureManager::LeaveAdventure(const char *name)
}
current->RemovePlayer(name);
ServerPacket *pack = new ServerPacket(ServerOP_AdventureLeaveReply, 64);
auto pack = new ServerPacket(ServerOP_AdventureLeaveReply, 64);
strcpy((char*)pack->pBuffer, name);
pack->Deflate();
zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack);
@ -807,7 +813,7 @@ void AdventureManager::LeaveAdventure(const char *name)
}
else
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureLeaveReply, 64);
auto pack = new ServerPacket(ServerOP_AdventureLeaveReply, 64);
strcpy((char*)pack->pBuffer, name);
pack->Deflate();
zoneserver_list.SendPacket(pc->zone(), pc->instance(), pack);
@ -818,7 +824,7 @@ void AdventureManager::LeaveAdventure(const char *name)
void AdventureManager::IncrementCount(uint16 instance_id)
{
std::list<Adventure*>::iterator iter = adventure_list.begin();
auto iter = adventure_list.begin();
Adventure *current = nullptr;
while(iter != adventure_list.end())
{
@ -834,8 +840,8 @@ void AdventureManager::IncrementCount(uint16 instance_id)
{
current->IncrementCount();
std::list<std::string> slist = current->GetPlayers();
std::list<std::string>::iterator siter = slist.begin();
ServerPacket *pack = new ServerPacket(ServerOP_AdventureCountUpdate, sizeof(ServerAdventureCountUpdate_Struct));
auto siter = slist.begin();
auto pack = new ServerPacket(ServerOP_AdventureCountUpdate, sizeof(ServerAdventureCountUpdate_Struct));
ServerAdventureCountUpdate_Struct *ac = (ServerAdventureCountUpdate_Struct*)pack->pBuffer;
ac->count = current->GetCount();
ac->total = current->GetTemplate()->type_count;
@ -858,7 +864,7 @@ void AdventureManager::IncrementCount(uint16 instance_id)
void AdventureManager::IncrementAssassinationCount(uint16 instance_id)
{
std::list<Adventure*>::iterator iter = adventure_list.begin();
auto iter = adventure_list.begin();
Adventure *current = nullptr;
while(iter != adventure_list.end())
{
@ -879,7 +885,7 @@ void AdventureManager::IncrementAssassinationCount(uint16 instance_id)
void AdventureManager::GetZoneData(uint16 instance_id)
{
std::list<Adventure*>::iterator iter = adventure_list.begin();
auto iter = adventure_list.begin();
Adventure *current = nullptr;
while(iter != adventure_list.end())
{
@ -893,7 +899,7 @@ void AdventureManager::GetZoneData(uint16 instance_id)
if(current)
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureZoneData, sizeof(ServerZoneAdventureDataReply_Struct));
auto pack = new ServerPacket(ServerOP_AdventureZoneData, sizeof(ServerZoneAdventureDataReply_Struct));
ServerZoneAdventureDataReply_Struct *zd = (ServerZoneAdventureDataReply_Struct*)pack->pBuffer;
const AdventureTemplate* temp = current->GetTemplate();
@ -1241,7 +1247,7 @@ void AdventureManager::DoLeaderboardRequestWins(const char* player)
ClientListEntry *pc = client_list.FindCharacter(player);
if(pc)
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
auto pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
AdventureLeaderboard_Struct *al = (AdventureLeaderboard_Struct*)(pack->pBuffer + 64);
strcpy((char*)pack->pBuffer, player);
@ -1249,7 +1255,7 @@ void AdventureManager::DoLeaderboardRequestWins(const char* player)
int our_successes = 0;
int our_failures = 0;
int i = 0;
std::list<LeaderboardInfo>::iterator iter = leaderboard_info_wins.begin();
auto iter = leaderboard_info_wins.begin();
while(i < 100 && iter != leaderboard_info_wins.end())
{
LeaderboardInfo li = (*iter);
@ -1308,7 +1314,7 @@ void AdventureManager::DoLeaderboardRequestPercentage(const char* player)
ClientListEntry *pc = client_list.FindCharacter(player);
if(pc)
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
auto pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
AdventureLeaderboard_Struct *al = (AdventureLeaderboard_Struct*)(pack->pBuffer + 64);
strcpy((char*)pack->pBuffer, player);
@ -1316,7 +1322,7 @@ void AdventureManager::DoLeaderboardRequestPercentage(const char* player)
int our_successes = 0;
int our_failures = 0;
int i = 0;
std::list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage.begin();
auto iter = leaderboard_info_percentage.begin();
while(i < 100 && iter != leaderboard_info_percentage.end())
{
LeaderboardInfo li = (*iter);
@ -1375,7 +1381,7 @@ void AdventureManager::DoLeaderboardRequestWinsGuk(const char* player)
ClientListEntry *pc = client_list.FindCharacter(player);
if(pc)
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
auto pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
AdventureLeaderboard_Struct *al = (AdventureLeaderboard_Struct*)(pack->pBuffer + 64);
strcpy((char*)pack->pBuffer, player);
@ -1383,7 +1389,7 @@ void AdventureManager::DoLeaderboardRequestWinsGuk(const char* player)
int our_successes = 0;
int our_failures = 0;
int i = 0;
std::list<LeaderboardInfo>::iterator iter = leaderboard_info_wins_guk.begin();
auto iter = leaderboard_info_wins_guk.begin();
while(i < 100 && iter != leaderboard_info_wins_guk.end())
{
LeaderboardInfo li = (*iter);
@ -1442,7 +1448,7 @@ void AdventureManager::DoLeaderboardRequestPercentageGuk(const char* player)
ClientListEntry *pc = client_list.FindCharacter(player);
if(pc)
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
auto pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
AdventureLeaderboard_Struct *al = (AdventureLeaderboard_Struct*)(pack->pBuffer + 64);
strcpy((char*)pack->pBuffer, player);
@ -1450,7 +1456,7 @@ void AdventureManager::DoLeaderboardRequestPercentageGuk(const char* player)
int our_successes = 0;
int our_failures = 0;
int i = 0;
std::list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage_guk.begin();
auto iter = leaderboard_info_percentage_guk.begin();
while(i < 100 && iter != leaderboard_info_percentage_guk.end())
{
LeaderboardInfo li = (*iter);
@ -1509,7 +1515,7 @@ void AdventureManager::DoLeaderboardRequestWinsMir(const char* player)
ClientListEntry *pc = client_list.FindCharacter(player);
if(pc)
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
auto pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
AdventureLeaderboard_Struct *al = (AdventureLeaderboard_Struct*)(pack->pBuffer + 64);
strcpy((char*)pack->pBuffer, player);
@ -1517,7 +1523,7 @@ void AdventureManager::DoLeaderboardRequestWinsMir(const char* player)
int our_successes = 0;
int our_failures = 0;
int i = 0;
std::list<LeaderboardInfo>::iterator iter = leaderboard_info_wins_mir.begin();
auto iter = leaderboard_info_wins_mir.begin();
while(i < 100 && iter != leaderboard_info_wins_mir.end())
{
LeaderboardInfo li = (*iter);
@ -1576,7 +1582,7 @@ void AdventureManager::DoLeaderboardRequestPercentageMir(const char* player)
ClientListEntry *pc = client_list.FindCharacter(player);
if(pc)
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
auto pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
AdventureLeaderboard_Struct *al = (AdventureLeaderboard_Struct*)(pack->pBuffer + 64);
strcpy((char*)pack->pBuffer, player);
@ -1584,7 +1590,7 @@ void AdventureManager::DoLeaderboardRequestPercentageMir(const char* player)
int our_successes = 0;
int our_failures = 0;
int i = 0;
std::list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage_mir.begin();
auto iter = leaderboard_info_percentage_mir.begin();
while(i < 100 && iter != leaderboard_info_percentage_mir.end())
{
LeaderboardInfo li = (*iter);
@ -1643,7 +1649,7 @@ void AdventureManager::DoLeaderboardRequestWinsMmc(const char* player)
ClientListEntry *pc = client_list.FindCharacter(player);
if(pc)
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
auto pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
AdventureLeaderboard_Struct *al = (AdventureLeaderboard_Struct*)(pack->pBuffer + 64);
strcpy((char*)pack->pBuffer, player);
@ -1651,7 +1657,7 @@ void AdventureManager::DoLeaderboardRequestWinsMmc(const char* player)
int our_successes = 0;
int our_failures = 0;
int i = 0;
std::list<LeaderboardInfo>::iterator iter = leaderboard_info_wins_mmc.begin();
auto iter = leaderboard_info_wins_mmc.begin();
while(i < 100 && iter != leaderboard_info_wins_mmc.end())
{
LeaderboardInfo li = (*iter);
@ -1710,7 +1716,7 @@ void AdventureManager::DoLeaderboardRequestPercentageMmc(const char* player)
ClientListEntry *pc = client_list.FindCharacter(player);
if(pc)
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
auto pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
AdventureLeaderboard_Struct *al = (AdventureLeaderboard_Struct*)(pack->pBuffer + 64);
strcpy((char*)pack->pBuffer, player);
@ -1718,7 +1724,7 @@ void AdventureManager::DoLeaderboardRequestPercentageMmc(const char* player)
int our_successes = 0;
int our_failures = 0;
int i = 0;
std::list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage_mmc.begin();
auto iter = leaderboard_info_percentage_mmc.begin();
while(i < 100 && iter != leaderboard_info_percentage_mmc.end())
{
LeaderboardInfo li = (*iter);
@ -1777,7 +1783,7 @@ void AdventureManager::DoLeaderboardRequestWinsRuj(const char* player)
ClientListEntry *pc = client_list.FindCharacter(player);
if(pc)
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
auto pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
AdventureLeaderboard_Struct *al = (AdventureLeaderboard_Struct*)(pack->pBuffer + 64);
strcpy((char*)pack->pBuffer, player);
@ -1785,7 +1791,7 @@ void AdventureManager::DoLeaderboardRequestWinsRuj(const char* player)
int our_successes = 0;
int our_failures = 0;
int i = 0;
std::list<LeaderboardInfo>::iterator iter = leaderboard_info_wins_ruj.begin();
auto iter = leaderboard_info_wins_ruj.begin();
while(i < 100 && iter != leaderboard_info_wins_ruj.end())
{
LeaderboardInfo li = (*iter);
@ -1844,7 +1850,7 @@ void AdventureManager::DoLeaderboardRequestPercentageRuj(const char* player)
ClientListEntry *pc = client_list.FindCharacter(player);
if(pc)
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
auto pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
AdventureLeaderboard_Struct *al = (AdventureLeaderboard_Struct*)(pack->pBuffer + 64);
strcpy((char*)pack->pBuffer, player);
@ -1852,7 +1858,7 @@ void AdventureManager::DoLeaderboardRequestPercentageRuj(const char* player)
int our_successes = 0;
int our_failures = 0;
int i = 0;
std::list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage_ruj.begin();
auto iter = leaderboard_info_percentage_ruj.begin();
while(i < 100 && iter != leaderboard_info_percentage_ruj.end())
{
LeaderboardInfo li = (*iter);
@ -1911,7 +1917,7 @@ void AdventureManager::DoLeaderboardRequestWinsTak(const char* player)
ClientListEntry *pc = client_list.FindCharacter(player);
if(pc)
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
auto pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
AdventureLeaderboard_Struct *al = (AdventureLeaderboard_Struct*)(pack->pBuffer + 64);
strcpy((char*)pack->pBuffer, player);
@ -1919,7 +1925,7 @@ void AdventureManager::DoLeaderboardRequestWinsTak(const char* player)
int our_successes = 0;
int our_failures = 0;
int i = 0;
std::list<LeaderboardInfo>::iterator iter = leaderboard_info_wins_ruj.begin();
auto iter = leaderboard_info_wins_ruj.begin();
while(i < 100 && iter != leaderboard_info_wins_ruj.end())
{
LeaderboardInfo li = (*iter);
@ -1978,7 +1984,7 @@ void AdventureManager::DoLeaderboardRequestPercentageTak(const char* player)
ClientListEntry *pc = client_list.FindCharacter(player);
if(pc)
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
auto pack = new ServerPacket(ServerOP_AdventureLeaderboard, 64 + sizeof(AdventureLeaderboard_Struct));
AdventureLeaderboard_Struct *al = (AdventureLeaderboard_Struct*)(pack->pBuffer + 64);
strcpy((char*)pack->pBuffer, player);
@ -1986,7 +1992,7 @@ void AdventureManager::DoLeaderboardRequestPercentageTak(const char* player)
int our_successes = 0;
int our_failures = 0;
int i = 0;
std::list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage_tak.begin();
auto iter = leaderboard_info_percentage_tak.begin();
while(i < 100 && iter != leaderboard_info_percentage_tak.end())
{
LeaderboardInfo li = (*iter);
@ -2042,7 +2048,7 @@ void AdventureManager::DoLeaderboardRequestPercentageTak(const char* player)
bool AdventureManager::PopFinishedEvent(const char *name, AdventureFinishEvent &fe)
{
std::list<AdventureFinishEvent>::iterator iter = finished_list.begin();
auto iter = finished_list.begin();
while(iter != finished_list.end())
{
if((*iter).name.compare(name) == 0)
@ -2065,7 +2071,7 @@ void AdventureManager::SendAdventureFinish(AdventureFinishEvent fe)
ClientListEntry *pc = client_list.FindCharacter(fe.name.c_str());
if(pc)
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureFinish, sizeof(ServerAdventureFinish_Struct));
auto pack = new ServerPacket(ServerOP_AdventureFinish, sizeof(ServerAdventureFinish_Struct));
ServerAdventureFinish_Struct *af = (ServerAdventureFinish_Struct*)pack->pBuffer;
strcpy(af->player, fe.name.c_str());
af->theme = fe.theme;
@ -2088,7 +2094,7 @@ void AdventureManager::Save()
ss.write((const char*)&number_of_elements, sizeof(int));
char null_term = 0;
std::list<Adventure*>::iterator a_iter = adventure_list.begin();
auto a_iter = adventure_list.begin();
while(a_iter != adventure_list.end())
{
int cur = (*a_iter)->GetCount();
@ -2113,7 +2119,7 @@ void AdventureManager::Save()
cur = players.size();
ss.write((const char*)&cur, sizeof(int));
std::list<std::string>::iterator s_iter = players.begin();
auto s_iter = players.begin();
while(s_iter != players.end())
{
ss.write((const char*)(*s_iter).c_str(), (*s_iter).size());
@ -2126,7 +2132,7 @@ void AdventureManager::Save()
number_of_elements = finished_list.size();
ss.write((const char*)&number_of_elements, sizeof(int));
std::list<AdventureFinishEvent>::iterator f_iter = finished_list.begin();
auto f_iter = finished_list.begin();
while(f_iter != finished_list.end())
{
ss.write((const char*)&(*f_iter).win, sizeof(bool));
@ -2198,7 +2204,8 @@ void AdventureManager::Load()
AdventureTemplate *t = GetAdventureTemplate(template_id);
if(t)
{
Adventure *adv = new Adventure(t, count, a_count, (AdventureStatus)status, instance_id, rem_time);
auto adv =
new Adventure(t, count, a_count, (AdventureStatus)status, instance_id, rem_time);
for(int j = 0; j < num_players; ++j)
{
adv->AddPlayer((const char*)ptr, false);