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clang-modernize -use-auto convert for world/adventure.cpp
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502bb6ca79
commit
28680a4695
@ -67,7 +67,7 @@ void Adventure::AddPlayer(std::string character_name, bool add_client_to_instanc
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void Adventure::RemovePlayer(std::string character_name)
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{
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std::list<std::string>::iterator iter = players.begin();
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auto iter = players.begin();
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while(iter != players.end())
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{
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if((*iter).compare(character_name) == 0)
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@ -86,7 +86,7 @@ void Adventure::RemovePlayer(std::string character_name)
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bool Adventure::PlayerExists(std::string character_name)
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{
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std::list<std::string>::iterator iter = players.begin();
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auto iter = players.begin();
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while(iter != players.end())
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{
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if(character_name.compare((*iter)) == 0)
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@ -172,7 +172,7 @@ void Adventure::SetStatus(AdventureStatus new_status)
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safe_delete(current_timer);
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current_timer = new Timer(adventure_template->duration * 1000);
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database.SetInstanceDuration(instance_id, adventure_template->duration + 60);
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ServerPacket *pack = new ServerPacket(ServerOP_InstanceUpdateTime, sizeof(ServerInstanceUpdateTime_Struct));
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auto pack = new ServerPacket(ServerOP_InstanceUpdateTime, sizeof(ServerInstanceUpdateTime_Struct));
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ServerInstanceUpdateTime_Struct *ut = (ServerInstanceUpdateTime_Struct*)pack->pBuffer;
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ut->instance_id = instance_id;
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ut->new_duration = adventure_template->duration + 60;
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@ -187,7 +187,7 @@ void Adventure::SetStatus(AdventureStatus new_status)
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safe_delete(current_timer);
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current_timer = new Timer(1800000);
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database.SetInstanceDuration(instance_id, 1860);
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ServerPacket *pack = new ServerPacket(ServerOP_InstanceUpdateTime, sizeof(ServerInstanceUpdateTime_Struct));
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auto pack = new ServerPacket(ServerOP_InstanceUpdateTime, sizeof(ServerInstanceUpdateTime_Struct));
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ServerInstanceUpdateTime_Struct *ut = (ServerInstanceUpdateTime_Struct*)pack->pBuffer;
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ut->instance_id = instance_id;
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ut->new_duration = 1860;
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@ -202,7 +202,7 @@ void Adventure::SetStatus(AdventureStatus new_status)
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safe_delete(current_timer);
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current_timer = new Timer(1800000);
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database.SetInstanceDuration(instance_id, 1800);
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ServerPacket *pack = new ServerPacket(ServerOP_InstanceUpdateTime, sizeof(ServerInstanceUpdateTime_Struct));
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auto pack = new ServerPacket(ServerOP_InstanceUpdateTime, sizeof(ServerInstanceUpdateTime_Struct));
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ServerInstanceUpdateTime_Struct *ut = (ServerInstanceUpdateTime_Struct*)pack->pBuffer;
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ut->instance_id = instance_id;
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ut->new_duration = 1860;
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@ -216,7 +216,7 @@ void Adventure::SetStatus(AdventureStatus new_status)
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return;
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}
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std::list<std::string>::iterator iter = players.begin();
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auto iter = players.begin();
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while(iter != players.end())
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{
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adventure_manager.GetAdventureData((*iter).c_str());
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@ -226,11 +226,11 @@ void Adventure::SetStatus(AdventureStatus new_status)
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void Adventure::SendAdventureMessage(uint32 type, const char *msg)
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{
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ServerPacket *pack = new ServerPacket(ServerOP_EmoteMessage, sizeof(ServerEmoteMessage_Struct) + strlen(msg) + 1);
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auto pack = new ServerPacket(ServerOP_EmoteMessage, sizeof(ServerEmoteMessage_Struct) + strlen(msg) + 1);
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ServerEmoteMessage_Struct *sms = (ServerEmoteMessage_Struct*)pack->pBuffer;
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sms->type = type;
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strcpy(sms->message, msg);
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std::list<std::string>::iterator iter = players.begin();
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auto iter = players.begin();
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while(iter != players.end())
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{
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ClientListEntry *current = client_list.FindCharacter((*iter).c_str());
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@ -284,7 +284,7 @@ void Adventure::IncrementAssassinationCount()
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void Adventure::Finished(AdventureWinStatus ws)
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{
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std::list<std::string>::iterator iter = players.begin();
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auto iter = players.begin();
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while(iter != players.end())
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{
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ClientListEntry *current = client_list.FindCharacter((*iter).c_str());
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@ -293,7 +293,8 @@ void Adventure::Finished(AdventureWinStatus ws)
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if(current->Online() == CLE_Status_InZone)
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{
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//We can send our packets only.
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ServerPacket *pack = new ServerPacket(ServerOP_AdventureFinish, sizeof(ServerAdventureFinish_Struct));
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auto pack =
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new ServerPacket(ServerOP_AdventureFinish, sizeof(ServerAdventureFinish_Struct));
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ServerAdventureFinish_Struct *af = (ServerAdventureFinish_Struct*)pack->pBuffer;
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strcpy(af->player, (*iter).c_str());
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af->theme = GetTemplate()->theme;
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@ -410,7 +411,8 @@ void Adventure::MoveCorpsesToGraveyard()
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auto c_iter = charid_list.begin();
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for (auto iter = dbid_list.begin(); iter != dbid_list.end(); ++iter, ++c_iter)
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{
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ServerPacket* pack = new ServerPacket(ServerOP_DepopAllPlayersCorpses, sizeof(ServerDepopAllPlayersCorpses_Struct));
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auto pack =
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new ServerPacket(ServerOP_DepopAllPlayersCorpses, sizeof(ServerDepopAllPlayersCorpses_Struct));
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ServerDepopAllPlayersCorpses_Struct *dpc = (ServerDepopAllPlayersCorpses_Struct*)pack->pBuffer;
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dpc->CharacterID = (*c_iter);
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dpc->InstanceID = 0;
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