Other clients can now see your ornaments as soon as they zone in

This commit is contained in:
ricardocampos23 2014-04-18 01:02:11 +01:00
parent acc24f1154
commit 63a0e9a18d
6 changed files with 90 additions and 11 deletions

View File

@ -421,8 +421,6 @@ ItemInst* ItemInst::GetOrnamentation() const
ItemInst *item;
for (int i = 0; i < MAX_AUGMENT_SLOTS; ++i)
{
uint32 id = 0;
if ((item = GetItem(i)) != nullptr && item->GetItem()->AugType == 524288) return item;
}
}

View File

@ -4565,6 +4565,50 @@ void Bot::SetLevel(uint8 in_level, bool command) {
}
}
int32 Bot::GetEquipmentMaterial(uint8 material_slot) const
{
// Moofta: Only supporting primary and secondary. next stage is heros forge. which could be any!
if // for primary and secondary we need the model, not the material
(
material_slot == MaterialPrimary ||
material_slot == MaterialSecondary
)
{
uint8 inventorySlot = Inventory::CalcSlotFromMaterial(material_slot);
const ItemInst* inst = m_inv.GetItem(inventorySlot);
if (inst != nullptr)
{
if (inst->HasOrnamentation())
{
const ItemInst* ornament = inst->GetOrnamentation();
if (strlen(ornament->GetItem()->IDFile) > 2)
{
return atoi(&ornament->GetItem()->IDFile[2]);
}
}
else
{
if (strlen(inst->GetItem()->IDFile) > 2)
{
return atoi(&inst->GetItem()->IDFile[2]);
}
else //may as well try this, since were going to 0 anyways
{
return inst->GetItem()->Material;
}
}
}
}
else
{
const Item_Struct *item = database.GetItem(GetEquipment(material_slot));
if (item!=nullptr) return item->Material;
}
return 0;
}
void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
if(ns) {
Mob::FillSpawnStruct(ns, ForWho);
@ -4665,24 +4709,51 @@ void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
ns->spawn.colors[MaterialFeet].color = GetEquipmentColor(MaterialFeet);
}
}
inst = GetBotItem(SLOT_PRIMARY);
if(inst) {
item = inst->GetItem();
if(item) {
if(strlen(item->IDFile) > 2)
if(item)
{
if (inst->HasOrnamentation())
{
const ItemInst* ornament = inst->GetOrnamentation();
if (strlen(ornament->GetItem()->IDFile) > 2)
{
ns->spawn.equipment[MaterialPrimary]= atoi(&ornament->GetItem()->IDFile[2]);
ns->spawn.colors[MaterialPrimary].color = GetEquipmentColor(MaterialPrimary);
}
}
else
{
item = inst->GetItem();
if (strlen(item->IDFile) > 2)
ns->spawn.equipment[MaterialPrimary] = atoi(&item->IDFile[2]);
ns->spawn.colors[MaterialPrimary].color = GetEquipmentColor(MaterialPrimary);
}
}
}
inst = GetBotItem(SLOT_SECONDARY);
if(inst) {
item = inst->GetItem();
if(item) {
if(strlen(item->IDFile) > 2)
if(item)
{
if (inst->HasOrnamentation())
{
const ItemInst* ornament = inst->GetOrnamentation();
if (strlen(ornament->GetItem()->IDFile) > 2)
{
ns->spawn.equipment[MaterialSecondary]= atoi(&ornament->GetItem()->IDFile[2]);
ns->spawn.colors[MaterialSecondary].color = GetEquipmentColor(MaterialSecondary);
}
}
else
{
item = inst->GetItem();
if (strlen(item->IDFile) > 2)
ns->spawn.equipment[MaterialSecondary] = atoi(&item->IDFile[2]);
ns->spawn.colors[MaterialSecondary].color = GetEquipmentColor(MaterialSecondary);
}
}
}
}

View File

@ -332,6 +332,7 @@ public:
void EquipBot(std::string* errorMessage);
bool CheckLoreConflict(const Item_Struct* item);
uint32 GetEquipmentColor(uint8 material_slot) const;
int32 GetEquipmentMaterial(uint8 material_slot) const;
// Static Class Methods
static void SaveBotGroup(Group* botGroup, std::string botGroupName, std::string* errorMessage);

View File

@ -1909,7 +1909,7 @@ void Client::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
if ((inst = m_inv[SLOT_PRIMARY]) && inst->IsType(ItemClassCommon)) {
if (inst->HasOrnamentation())
{
ItemInst* ornament = inst->GetOrnamentation();
const ItemInst* ornament = inst->GetOrnamentation();
if (strlen(ornament->GetItem()->IDFile) > 2)
{
ns->spawn.equipment[MaterialPrimary]= atoi(&ornament->GetItem()->IDFile[2]);
@ -1925,7 +1925,7 @@ void Client::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
if ((inst = m_inv[SLOT_SECONDARY]) && inst->IsType(ItemClassCommon)) {
if (inst->HasOrnamentation())
{
ItemInst* ornament = inst->GetOrnamentation();
const ItemInst* ornament = inst->GetOrnamentation();
if (strlen(ornament->GetItem()->IDFile) > 2)
{
ns->spawn.equipment[MaterialPrimary]= atoi(&ornament->GetItem()->IDFile[2]);

View File

@ -4707,7 +4707,15 @@ void command_iteminfo(Client *c, const Seperator *sep)
const Item_Struct* item = inst->GetItem();
c->Message(0, "ID: %i Name: %s", item->ID, item->Name);
c->Message(0, " Lore: %s ND: %i NS: %i Type: %i", (item->LoreFlag) ? "true":"false", item->NoDrop, item->NoRent, item->ItemClass);
c->Message(0, " IDF: %s Size: %i Weight: %i icon_id: %i Price: %i", item->IDFile, item->Size, item->Weight, item->Icon, item->Price);
if(inst->HasOrnamentation())
{
c->Message(0, " IDF: %s Size: %i Weight: %i icon_id: %i Price: %i", inst->GetOrnamentation()->GetItem()->IDFile, item->Size, item->Weight, item->Icon, item->Price);
}
else
{
c->Message(0, " IDF: %s Size: %i Weight: %i icon_id: %i Price: %i", item->IDFile, item->Size, item->Weight, item->Icon, item->Price);
}
if (c->Admin() >= 200)
c->Message(0, "MinStatus: %i", item->MinStatus);
if (item->ItemClass==ItemClassBook)

View File

@ -1886,6 +1886,7 @@ void Client::DyeArmor(DyeStruct* dye){
Save();
}
int32 Client::GetEquipmentMaterial(uint8 material_slot) const
{
// Moofta: Only supporting primary and secondary. next stage is heros forge. which could be any!
@ -1901,7 +1902,7 @@ int32 Client::GetEquipmentMaterial(uint8 material_slot) const
{
if (inst->HasOrnamentation())
{
ItemInst* ornament = inst->GetOrnamentation();
const ItemInst* ornament = inst->GetOrnamentation();
if (strlen(ornament->GetItem()->IDFile) > 2)
{
return atoi(&ornament->GetItem()->IDFile[2]);