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Remove EQDEBUG preprocessor from debug
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parent
fa83809130
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@ -54,10 +54,6 @@ namespace ConsoleColor {
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#define va_copy(d,s) ((d) = (s))
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#endif
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static volatile bool logFileValid = false;
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static EQEmuLog realLogFile;
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EQEmuLog *LogFile = &realLogFile;
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EQEmuLog::EQEmuLog()
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{
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}
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@ -16,31 +16,6 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// Debug Levels
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#ifndef EQDEBUG
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#define EQDEBUG 1
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#else
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////// File/Console options
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// 0 <= Quiet mode Errors to file Status and Normal ignored
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// 1 >= Status and Normal to console, Errors to file
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// 2 >= Status, Normal, and Error to console and logfile
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// 3 >= Lite debug
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// 4 >= Medium debug
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// 5 >= Debug release (Anything higher is not recommended for regular use)
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// 6 == (Reserved for special builds) Login opcode debug All packets dumped
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// 7 == (Reserved for special builds) Chat Opcode debug All packets dumped
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// 8 == (Reserved for special builds) World opcode debug All packets dumped
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// 9 == (Reserved for special builds) Zone Opcode debug All packets dumped
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// 10 >= More than you ever wanted to know
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//
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/////
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// Add more below to reserve for file's functions ect.
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/////
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// Any setup code based on defines should go here
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//
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#endif
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#if defined(_DEBUG) && defined(WIN32)
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#ifndef _CRTDBG_MAP_ALLOC
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#include <stdlib.h>
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@ -81,6 +56,4 @@ public:
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private:
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};
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extern EQEmuLog* LogFile;
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#endif
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