Remove EQDEBUG preprocessor from debug

This commit is contained in:
Akkadius 2015-01-19 03:43:30 -06:00
parent fa83809130
commit 62ff6453ef
2 changed files with 0 additions and 31 deletions

View File

@ -54,10 +54,6 @@ namespace ConsoleColor {
#define va_copy(d,s) ((d) = (s))
#endif
static volatile bool logFileValid = false;
static EQEmuLog realLogFile;
EQEmuLog *LogFile = &realLogFile;
EQEmuLog::EQEmuLog()
{
}

View File

@ -16,31 +16,6 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// Debug Levels
#ifndef EQDEBUG
#define EQDEBUG 1
#else
////// File/Console options
// 0 <= Quiet mode Errors to file Status and Normal ignored
// 1 >= Status and Normal to console, Errors to file
// 2 >= Status, Normal, and Error to console and logfile
// 3 >= Lite debug
// 4 >= Medium debug
// 5 >= Debug release (Anything higher is not recommended for regular use)
// 6 == (Reserved for special builds) Login opcode debug All packets dumped
// 7 == (Reserved for special builds) Chat Opcode debug All packets dumped
// 8 == (Reserved for special builds) World opcode debug All packets dumped
// 9 == (Reserved for special builds) Zone Opcode debug All packets dumped
// 10 >= More than you ever wanted to know
//
/////
// Add more below to reserve for file's functions ect.
/////
// Any setup code based on defines should go here
//
#endif
#if defined(_DEBUG) && defined(WIN32)
#ifndef _CRTDBG_MAP_ALLOC
#include <stdlib.h>
@ -81,6 +56,4 @@ public:
private:
};
extern EQEmuLog* LogFile;
#endif