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[Commands] #reload level_mods could cause Non-Booted zones to crash. (#2670)
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@ -1966,14 +1966,16 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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}
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case ServerOP_ReloadLevelEXPMods:
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{
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zone->SendReloadMessage("Level Based Experience Modifiers");
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zone->LoadLevelEXPMods();
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if (zone && zone->IsLoaded()) {
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zone->SendReloadMessage("Level Based Experience Modifiers");
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zone->LoadLevelEXPMods();
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}
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break;
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}
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case ServerOP_ReloadLogs:
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{
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zone->SendReloadMessage("Log Settings");
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LogSys.LoadLogDatabaseSettings();
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zone->SendReloadMessage("Log Settings");
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LogSys.LoadLogDatabaseSettings();
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break;
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}
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case ServerOP_ReloadMerchants: {
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