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clang-tidy modernize-use-auto
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+5
-5
@@ -146,7 +146,7 @@ void Trap::Trigger(Mob* trigger)
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{
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auto randomOffset = glm::vec4(zone->random.Int(-5, 5),zone->random.Int(-5, 5),zone->random.Int(-5, 5), zone->random.Int(0, 249));
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auto spawnPosition = randomOffset + glm::vec4(m_Position, 0.0f);
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NPC* new_npc = new NPC(tmp, nullptr, spawnPosition, FlyMode3);
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auto new_npc = new NPC(tmp, nullptr, spawnPosition, FlyMode3);
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new_npc->AddLootTable();
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entity_list.AddNPC(new_npc);
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new_npc->AddToHateList(trigger,1);
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@@ -169,7 +169,7 @@ void Trap::Trigger(Mob* trigger)
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{
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auto randomOffset = glm::vec4(zone->random.Int(-2, 2), zone->random.Int(-2, 2), zone->random.Int(-2, 2), zone->random.Int(0, 249));
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auto spawnPosition = randomOffset + glm::vec4(m_Position, 0.0f);
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NPC* new_npc = new NPC(tmp, nullptr, spawnPosition, FlyMode3);
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auto new_npc = new NPC(tmp, nullptr, spawnPosition, FlyMode3);
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new_npc->AddLootTable();
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entity_list.AddNPC(new_npc);
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new_npc->AddToHateList(trigger,1);
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@@ -187,7 +187,7 @@ void Trap::Trigger(Mob* trigger)
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}
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if(trigger->IsClient())
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{
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
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auto outapp = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
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CombatDamage_Struct* a = (CombatDamage_Struct*)outapp->pBuffer;
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int dmg = zone->random.Int(effectvalue, effectvalue2);
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trigger->SetHP(trigger->GetHP() - dmg);
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@@ -268,7 +268,7 @@ bool ZoneDatabase::LoadTraps(const char* zonename, int16 version) {
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}
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for (auto row = results.begin(); row != results.end(); ++row) {
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Trap* trap = new Trap();
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auto trap = new Trap();
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trap->trap_id = atoi(row[0]);
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trap->m_Position = glm::vec3(atof(row[1]), atof(row[2]), atof(row[3]));
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trap->effect = atoi(row[4]);
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@@ -295,7 +295,7 @@ void Trap::CreateHiddenTrigger()
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return;
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const NPCType *base_type = database.LoadNPCTypesData(500);
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NPCType *make_npc = new NPCType;
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auto make_npc = new NPCType;
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memcpy(make_npc, base_type, sizeof(NPCType));
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make_npc->max_hp = 100000;
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make_npc->cur_hp = 100000;
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