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https://github.com/EQEmu/Server.git
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clang-tidy modernize-use-auto
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+17
-10
@@ -765,7 +765,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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SetPetType(petCharmed);
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if(caster->IsClient()){
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EQApplicationPacket *app = new EQApplicationPacket(OP_Charm, sizeof(Charm_Struct));
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auto app = new EQApplicationPacket(OP_Charm, sizeof(Charm_Struct));
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Charm_Struct *ps = (Charm_Struct*)app->pBuffer;
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ps->owner_id = caster->GetID();
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ps->pet_id = this->GetID();
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@@ -892,9 +892,11 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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{
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if(CastToClient()->GetGM() || RuleB(Character, BindAnywhere))
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{
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EQApplicationPacket *action_packet = new EQApplicationPacket(OP_Action, sizeof(Action_Struct));
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auto action_packet =
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new EQApplicationPacket(OP_Action, sizeof(Action_Struct));
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Action_Struct* action = (Action_Struct*) action_packet->pBuffer;
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EQApplicationPacket *message_packet = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
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auto message_packet =
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new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
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CombatDamage_Struct *cd = (CombatDamage_Struct *)message_packet->pBuffer;
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action->target = GetID();
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@@ -941,9 +943,11 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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}
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else
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{
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EQApplicationPacket *action_packet = new EQApplicationPacket(OP_Action, sizeof(Action_Struct));
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auto action_packet = new EQApplicationPacket(
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OP_Action, sizeof(Action_Struct));
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Action_Struct* action = (Action_Struct*) action_packet->pBuffer;
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EQApplicationPacket *message_packet = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
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auto message_packet = new EQApplicationPacket(
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OP_Damage, sizeof(CombatDamage_Struct));
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CombatDamage_Struct *cd = (CombatDamage_Struct *)message_packet->pBuffer;
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action->target = GetID();
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@@ -977,9 +981,11 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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}
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else
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{
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EQApplicationPacket *action_packet = new EQApplicationPacket(OP_Action, sizeof(Action_Struct));
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auto action_packet =
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new EQApplicationPacket(OP_Action, sizeof(Action_Struct));
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Action_Struct* action = (Action_Struct*) action_packet->pBuffer;
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EQApplicationPacket *message_packet = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
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auto message_packet = new EQApplicationPacket(
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OP_Damage, sizeof(CombatDamage_Struct));
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CombatDamage_Struct *cd = (CombatDamage_Struct *)message_packet->pBuffer;
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action->target = GetID();
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@@ -2064,7 +2070,8 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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double new_x = spells[spell_id].pushback * sin(double(look_heading * 3.141592 / 180.0));
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double new_y = spells[spell_id].pushback * cos(double(look_heading * 3.141592 / 180.0));
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EQApplicationPacket* outapp_push = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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auto outapp_push =
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new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp_push->pBuffer;
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spu->spawn_id = GetID();
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@@ -3922,7 +3929,7 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
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}
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if(tempmob && tempmob->IsClient())
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{
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EQApplicationPacket *app = new EQApplicationPacket(OP_Charm, sizeof(Charm_Struct));
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auto app = new EQApplicationPacket(OP_Charm, sizeof(Charm_Struct));
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Charm_Struct *ps = (Charm_Struct*)app->pBuffer;
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ps->owner_id = tempmob->GetID();
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ps->pet_id = this->GetID();
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@@ -6782,7 +6789,7 @@ void Client::BreakSneakWhenCastOn(Mob* caster, bool IsResisted)
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//TODO: The skill buttons should reset when this occurs. Not sure how to force that yet. - Kayen
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hidden = false;
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improved_hidden = false;
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
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auto outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
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SpawnAppearance_Struct* sa_out = (SpawnAppearance_Struct*)outapp->pBuffer;
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sa_out->spawn_id = GetID();
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sa_out->type = 0x03;
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