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clang-tidy modernize-use-auto
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+21
-21
@@ -546,7 +546,7 @@ void PathManager::SpawnPathNodes()
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for(uint32 i = 0; i < Head.PathNodeCount; ++i)
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{
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NPCType* npc_type = new NPCType;
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auto npc_type = new NPCType;
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memset(npc_type, 0, sizeof(NPCType));
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if(PathNodes[i].id < 10)
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@@ -585,10 +585,10 @@ void PathManager::SpawnPathNodes()
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npc_type->findable = 1;
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auto position = glm::vec4(PathNodes[i].v.x, PathNodes[i].v.y, PathNodes[i].v.z, 0.0f);
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NPC* npc = new NPC(npc_type, nullptr, position, FlyMode1);
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npc->GiveNPCTypeData(npc_type);
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auto npc = new NPC(npc_type, nullptr, position, FlyMode1);
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npc->GiveNPCTypeData(npc_type);
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entity_list.AddNPC(npc, true, true);
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entity_list.AddNPC(npc, true, true);
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}
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}
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@@ -1311,7 +1311,7 @@ void Client::SendPathPacket(std::vector<FindPerson_Point> &points) {
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}
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int len = sizeof(FindPersonResult_Struct) + (points.size()+1) * sizeof(FindPerson_Point);
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EQApplicationPacket *outapp = new EQApplicationPacket(OP_FindPersonReply, len);
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auto outapp = new EQApplicationPacket(OP_FindPersonReply, len);
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FindPersonResult_Struct* fpr=(FindPersonResult_Struct*)outapp->pBuffer;
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std::vector<FindPerson_Point>::iterator cur, end;
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@@ -1509,7 +1509,7 @@ int32 PathManager::AddNode(float x, float y, float z, float best_z, int32 reques
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Head.PathNodeCount++;
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if(Head.PathNodeCount > 1)
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{
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PathNode *t_PathNodes = new PathNode[Head.PathNodeCount];
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auto t_PathNodes = new PathNode[Head.PathNodeCount];
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for(uint32 x = 0; x < (Head.PathNodeCount - 1); ++x)
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{
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t_PathNodes[x].v.x = PathNodes[x].v.x;
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@@ -1544,7 +1544,7 @@ int32 PathManager::AddNode(float x, float y, float z, float best_z, int32 reques
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delete[] PathNodes;
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PathNodes = t_PathNodes;
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NPCType* npc_type = new NPCType;
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auto npc_type = new NPCType;
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memset(npc_type, 0, sizeof(NPCType));
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if(new_id < 10)
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sprintf(npc_type->name, "%s", DigitToWord(new_id));
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@@ -1581,13 +1581,13 @@ int32 PathManager::AddNode(float x, float y, float z, float best_z, int32 reques
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npc_type->findable = 1;
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auto position = glm::vec4(new_node.v.x, new_node.v.y, new_node.v.z, 0.0f);
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NPC* npc = new NPC(npc_type, nullptr, position, FlyMode1);
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npc->GiveNPCTypeData(npc_type);
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entity_list.AddNPC(npc, true, true);
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auto npc = new NPC(npc_type, nullptr, position, FlyMode1);
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npc->GiveNPCTypeData(npc_type);
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entity_list.AddNPC(npc, true, true);
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safe_delete_array(ClosedListFlag);
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ClosedListFlag = new int[Head.PathNodeCount];
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return new_id;
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safe_delete_array(ClosedListFlag);
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ClosedListFlag = new int[Head.PathNodeCount];
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return new_id;
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}
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else
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{
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@@ -1605,7 +1605,7 @@ int32 PathManager::AddNode(float x, float y, float z, float best_z, int32 reques
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PathNodes[0].Neighbours[n].Teleport = new_node.Neighbours[n].Teleport;
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}
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NPCType* npc_type = new NPCType;
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auto npc_type = new NPCType;
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memset(npc_type, 0, sizeof(NPCType));
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if(new_id < 10)
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sprintf(npc_type->name, "%s", DigitToWord(new_id));
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@@ -1642,13 +1642,13 @@ int32 PathManager::AddNode(float x, float y, float z, float best_z, int32 reques
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npc_type->findable = 1;
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auto position = glm::vec4(new_node.v.x, new_node.v.y, new_node.v.z, 0.0f);
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NPC* npc = new NPC(npc_type, nullptr, position, FlyMode1);
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npc->GiveNPCTypeData(npc_type);
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entity_list.AddNPC(npc, true, true);
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auto npc = new NPC(npc_type, nullptr, position, FlyMode1);
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npc->GiveNPCTypeData(npc_type);
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entity_list.AddNPC(npc, true, true);
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ClosedListFlag = new int[Head.PathNodeCount];
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ClosedListFlag = new int[Head.PathNodeCount];
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return new_id;
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return new_id;
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}
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}
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@@ -1684,7 +1684,7 @@ bool PathManager::DeleteNode(int32 id)
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if(Head.PathNodeCount > 1)
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{
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PathNode *t_PathNodes = new PathNode[Head.PathNodeCount-1];
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auto t_PathNodes = new PathNode[Head.PathNodeCount - 1];
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uint32 index = 0;
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for(uint32 x = 0; x < Head.PathNodeCount; x++)
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{
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@@ -2233,7 +2233,7 @@ void PathManager::SortNodes()
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sorted_vals.push_back(tmp);
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}
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PathNode *t_PathNodes = new PathNode[Head.PathNodeCount];
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auto t_PathNodes = new PathNode[Head.PathNodeCount];
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memcpy(t_PathNodes, PathNodes, sizeof(PathNode)*Head.PathNodeCount);
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for(uint32 i = 0; i < Head.PathNodeCount; ++i)
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{
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