clang-tidy modernize-use-auto

This commit is contained in:
Michael Cook (mackal)
2016-05-25 16:10:28 -04:00
parent cdbeb24a05
commit 60da544d3a
87 changed files with 1465 additions and 1340 deletions
+26 -26
View File
@@ -1367,7 +1367,7 @@ void Mob::SendHPUpdate(bool skip_self)
this->CastToClient()->SendHPUpdateMarquee();
EQApplicationPacket* hp_app2 = new EQApplicationPacket(OP_HPUpdate,sizeof(SpawnHPUpdate_Struct));
auto hp_app2 = new EQApplicationPacket(OP_HPUpdate, sizeof(SpawnHPUpdate_Struct));
SpawnHPUpdate_Struct* ds = (SpawnHPUpdate_Struct*)hp_app2->pBuffer;
ds->cur_hp = CastToClient()->GetHP() - itembonuses.HP;
ds->spawn_id = GetID();
@@ -1382,7 +1382,7 @@ void Mob::SendHPUpdate(bool skip_self)
// this one just warps the mob to the current location
void Mob::SendPosition()
{
EQApplicationPacket* app = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
auto app = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)app->pBuffer;
MakeSpawnUpdateNoDelta(spu);
move_tic_count = 0;
@@ -1392,7 +1392,7 @@ void Mob::SendPosition()
// this one is for mobs on the move, with deltas - this makes them walk
void Mob::SendPosUpdate(uint8 iSendToSelf) {
EQApplicationPacket* app = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
auto app = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)app->pBuffer;
MakeSpawnUpdate(spu);
@@ -1501,7 +1501,7 @@ void Mob::ShowStats(Client* client)
}
void Mob::DoAnim(const int animnum, int type, bool ackreq, eqFilterType filter) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Animation, sizeof(Animation_Struct));
auto outapp = new EQApplicationPacket(OP_Animation, sizeof(Animation_Struct));
Animation_Struct* anim = (Animation_Struct*)outapp->pBuffer;
anim->spawnid = GetID();
if(type == 0){
@@ -1737,7 +1737,7 @@ void Mob::SendIllusionPacket(uint16 in_race, uint8 in_gender, uint8 in_texture,
}
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Illusion, sizeof(Illusion_Struct));
auto outapp = new EQApplicationPacket(OP_Illusion, sizeof(Illusion_Struct));
Illusion_Struct* is = (Illusion_Struct*) outapp->pBuffer;
is->spawnid = GetID();
strcpy(is->charname, GetCleanName());
@@ -2005,7 +2005,7 @@ uint8 Mob::GetDefaultGender(uint16 in_race, uint8 in_gender) {
void Mob::SendAppearancePacket(uint32 type, uint32 value, bool WholeZone, bool iIgnoreSelf, Client *specific_target) {
if (!GetID())
return;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
auto outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
SpawnAppearance_Struct* appearance = (SpawnAppearance_Struct*)outapp->pBuffer;
appearance->spawn_id = this->GetID();
appearance->type = type;
@@ -2020,7 +2020,7 @@ void Mob::SendAppearancePacket(uint32 type, uint32 value, bool WholeZone, bool i
}
void Mob::SendLevelAppearance(){
EQApplicationPacket* outapp = new EQApplicationPacket(OP_LevelAppearance, sizeof(LevelAppearance_Struct));
auto outapp = new EQApplicationPacket(OP_LevelAppearance, sizeof(LevelAppearance_Struct));
LevelAppearance_Struct* la = (LevelAppearance_Struct*)outapp->pBuffer;
la->parm1 = 0x4D;
la->parm2 = la->parm1 + 1;
@@ -2041,7 +2041,7 @@ void Mob::SendLevelAppearance(){
void Mob::SendStunAppearance()
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_LevelAppearance, sizeof(LevelAppearance_Struct));
auto outapp = new EQApplicationPacket(OP_LevelAppearance, sizeof(LevelAppearance_Struct));
LevelAppearance_Struct* la = (LevelAppearance_Struct*)outapp->pBuffer;
la->parm1 = 58;
la->parm2 = 60;
@@ -2055,7 +2055,7 @@ void Mob::SendStunAppearance()
}
void Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Client *specific_target){
EQApplicationPacket* outapp = new EQApplicationPacket(OP_LevelAppearance, sizeof(LevelAppearance_Struct));
auto outapp = new EQApplicationPacket(OP_LevelAppearance, sizeof(LevelAppearance_Struct));
LevelAppearance_Struct* la = (LevelAppearance_Struct*)outapp->pBuffer;
la->spawn_id = GetID();
la->parm1 = parm1;
@@ -2085,7 +2085,7 @@ void Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32
}
void Mob::SendTargetable(bool on, Client *specific_target) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Untargetable, sizeof(Untargetable_Struct));
auto outapp = new EQApplicationPacket(OP_Untargetable, sizeof(Untargetable_Struct));
Untargetable_Struct *ut = (Untargetable_Struct*)outapp->pBuffer;
ut->id = GetID();
ut->targetable_flag = on == true ? 1 : 0;
@@ -2104,7 +2104,7 @@ void Mob::CameraEffect(uint32 duration, uint32 intensity, Client *c, bool global
if(global == true)
{
ServerPacket* pack = new ServerPacket(ServerOP_CameraShake, sizeof(ServerCameraShake_Struct));
auto pack = new ServerPacket(ServerOP_CameraShake, sizeof(ServerCameraShake_Struct));
ServerCameraShake_Struct* scss = (ServerCameraShake_Struct*) pack->pBuffer;
scss->duration = duration;
scss->intensity = intensity;
@@ -2113,7 +2113,7 @@ void Mob::CameraEffect(uint32 duration, uint32 intensity, Client *c, bool global
return;
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_CameraEffect, sizeof(Camera_Struct));
auto outapp = new EQApplicationPacket(OP_CameraEffect, sizeof(Camera_Struct));
Camera_Struct* cs = (Camera_Struct*) outapp->pBuffer;
cs->duration = duration; // Duration in milliseconds
cs->intensity = ((intensity * 6710886) + 1023410176); // Intensity ranges from 1023410176 to 1090519040, so simplify it from 0 to 10.
@@ -2128,7 +2128,7 @@ void Mob::CameraEffect(uint32 duration, uint32 intensity, Client *c, bool global
void Mob::SendSpellEffect(uint32 effectid, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk020, bool perm_effect, Client *c) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SpellEffect, sizeof(SpellEffect_Struct));
auto outapp = new EQApplicationPacket(OP_SpellEffect, sizeof(SpellEffect_Struct));
SpellEffect_Struct* se = (SpellEffect_Struct*) outapp->pBuffer;
se->EffectID = effectid; // ID of the Particle Effect
se->EntityID = GetID();
@@ -2180,7 +2180,7 @@ void Mob::TempName(const char *newname)
entity_list.MakeNameUnique(temp_name);
// Send the new name to all clients
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MobRename, sizeof(MobRename_Struct));
auto outapp = new EQApplicationPacket(OP_MobRename, sizeof(MobRename_Struct));
MobRename_Struct* mr = (MobRename_Struct*) outapp->pBuffer;
strn0cpy(mr->old_name, old_name, 64);
strn0cpy(mr->old_name_again, old_name, 64);
@@ -2769,7 +2769,7 @@ void Mob::SendArmorAppearance(Client *one_client)
void Mob::SendWearChange(uint8 material_slot, Client *one_client)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
auto outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
WearChange_Struct* wc = (WearChange_Struct*)outapp->pBuffer;
wc->spawn_id = GetID();
@@ -2793,7 +2793,7 @@ void Mob::SendWearChange(uint8 material_slot, Client *one_client)
void Mob::SendTextureWC(uint8 slot, uint16 texture, uint32 hero_forge_model, uint32 elite_material, uint32 unknown06, uint32 unknown18)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
auto outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
WearChange_Struct* wc = (WearChange_Struct*)outapp->pBuffer;
wc->spawn_id = this->GetID();
@@ -2823,7 +2823,7 @@ void Mob::SetSlotTint(uint8 material_slot, uint8 red_tint, uint8 green_tint, uin
color |= (color) ? (0xFF << 24) : 0;
armor_tint[material_slot] = color;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
auto outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
WearChange_Struct* wc = (WearChange_Struct*)outapp->pBuffer;
wc->spawn_id = this->GetID();
@@ -2840,7 +2840,7 @@ void Mob::WearChange(uint8 material_slot, uint16 texture, uint32 color, uint32 h
{
armor_tint[material_slot] = color;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
auto outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
WearChange_Struct* wc = (WearChange_Struct*)outapp->pBuffer;
wc->spawn_id = this->GetID();
@@ -3447,7 +3447,7 @@ void Mob::SetEntityVariable(const char *id, const char *m_var)
const char* Mob::GetEntityVariable(const char *id)
{
std::map<std::string, std::string>::iterator iter = m_EntityVariables.find(id);
auto iter = m_EntityVariables.find(id);
if(iter != m_EntityVariables.end())
{
return iter->second.c_str();
@@ -3457,7 +3457,7 @@ const char* Mob::GetEntityVariable(const char *id)
bool Mob::EntityVariableExists(const char *id)
{
std::map<std::string, std::string>::iterator iter = m_EntityVariables.find(id);
auto iter = m_EntityVariables.find(id);
if(iter != m_EntityVariables.end())
{
return true;
@@ -4253,7 +4253,7 @@ std::string Mob::GetGlobal(const char *varname) {
if(qglobals)
QGlobalCache::Combine(globalMap, qglobals->GetBucket(), qgNpcid, qgCharid, zone->GetZoneID());
std::list<QGlobal>::iterator iter = globalMap.begin();
auto iter = globalMap.begin();
while(iter != globalMap.end()) {
if ((*iter).name.compare(varname) == 0)
return (*iter).value;
@@ -4339,7 +4339,7 @@ void Mob::DelGlobal(const char *varname) {
if(zone)
{
ServerPacket* pack = new ServerPacket(ServerOP_QGlobalDelete, sizeof(ServerQGlobalDelete_Struct));
auto pack = new ServerPacket(ServerOP_QGlobalDelete, sizeof(ServerQGlobalDelete_Struct));
ServerQGlobalDelete_Struct *qgu = (ServerQGlobalDelete_Struct*)pack->pBuffer;
qgu->npc_id = qgNpcid;
@@ -4378,7 +4378,7 @@ void Mob::InsertQuestGlobal(int charid, int npcid, int zoneid, const char *varna
if(zone)
{
//first delete our global
ServerPacket* pack = new ServerPacket(ServerOP_QGlobalDelete, sizeof(ServerQGlobalDelete_Struct));
auto pack = new ServerPacket(ServerOP_QGlobalDelete, sizeof(ServerQGlobalDelete_Struct));
ServerQGlobalDelete_Struct *qgd = (ServerQGlobalDelete_Struct*)pack->pBuffer;
qgd->npc_id = npcid;
qgd->char_id = charid;
@@ -4491,7 +4491,7 @@ void Mob::DoKnockback(Mob *caster, uint32 pushback, uint32 pushup)
{
CastToClient()->SetKnockBackExemption(true);
EQApplicationPacket* outapp_push = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
auto outapp_push = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp_push->pBuffer;
double look_heading = caster->CalculateHeadingToTarget(GetX(), GetY());
@@ -4880,7 +4880,7 @@ void Mob::RemoveNimbusEffect(int effectid)
else if (effectid == nimbus_effect3)
nimbus_effect3 = 0;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RemoveNimbusEffect, sizeof(RemoveNimbusEffect_Struct));
auto outapp = new EQApplicationPacket(OP_RemoveNimbusEffect, sizeof(RemoveNimbusEffect_Struct));
RemoveNimbusEffect_Struct* rne = (RemoveNimbusEffect_Struct*)outapp->pBuffer;
rne->spawnid = GetID();
rne->nimbus_effect = effectid;
@@ -4904,7 +4904,7 @@ void Mob::SetBodyType(bodyType new_body, bool overwrite_orig) {
bodytype = new_body;
if(needs_spawn_packet) {
EQApplicationPacket* app = new EQApplicationPacket;
auto app = new EQApplicationPacket;
CreateDespawnPacket(app, true);
entity_list.QueueClients(this, app);
CreateSpawnPacket(app, this);