mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
clang-tidy modernize-use-auto
This commit is contained in:
+26
-26
@@ -1367,7 +1367,7 @@ void Mob::SendHPUpdate(bool skip_self)
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this->CastToClient()->SendHPUpdateMarquee();
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EQApplicationPacket* hp_app2 = new EQApplicationPacket(OP_HPUpdate,sizeof(SpawnHPUpdate_Struct));
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auto hp_app2 = new EQApplicationPacket(OP_HPUpdate, sizeof(SpawnHPUpdate_Struct));
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SpawnHPUpdate_Struct* ds = (SpawnHPUpdate_Struct*)hp_app2->pBuffer;
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ds->cur_hp = CastToClient()->GetHP() - itembonuses.HP;
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ds->spawn_id = GetID();
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@@ -1382,7 +1382,7 @@ void Mob::SendHPUpdate(bool skip_self)
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// this one just warps the mob to the current location
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void Mob::SendPosition()
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{
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EQApplicationPacket* app = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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auto app = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)app->pBuffer;
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MakeSpawnUpdateNoDelta(spu);
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move_tic_count = 0;
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@@ -1392,7 +1392,7 @@ void Mob::SendPosition()
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// this one is for mobs on the move, with deltas - this makes them walk
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void Mob::SendPosUpdate(uint8 iSendToSelf) {
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EQApplicationPacket* app = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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auto app = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)app->pBuffer;
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MakeSpawnUpdate(spu);
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@@ -1501,7 +1501,7 @@ void Mob::ShowStats(Client* client)
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}
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void Mob::DoAnim(const int animnum, int type, bool ackreq, eqFilterType filter) {
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_Animation, sizeof(Animation_Struct));
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auto outapp = new EQApplicationPacket(OP_Animation, sizeof(Animation_Struct));
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Animation_Struct* anim = (Animation_Struct*)outapp->pBuffer;
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anim->spawnid = GetID();
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if(type == 0){
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@@ -1737,7 +1737,7 @@ void Mob::SendIllusionPacket(uint16 in_race, uint8 in_gender, uint8 in_texture,
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}
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}
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_Illusion, sizeof(Illusion_Struct));
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auto outapp = new EQApplicationPacket(OP_Illusion, sizeof(Illusion_Struct));
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Illusion_Struct* is = (Illusion_Struct*) outapp->pBuffer;
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is->spawnid = GetID();
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strcpy(is->charname, GetCleanName());
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@@ -2005,7 +2005,7 @@ uint8 Mob::GetDefaultGender(uint16 in_race, uint8 in_gender) {
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void Mob::SendAppearancePacket(uint32 type, uint32 value, bool WholeZone, bool iIgnoreSelf, Client *specific_target) {
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if (!GetID())
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return;
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
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auto outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
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SpawnAppearance_Struct* appearance = (SpawnAppearance_Struct*)outapp->pBuffer;
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appearance->spawn_id = this->GetID();
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appearance->type = type;
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@@ -2020,7 +2020,7 @@ void Mob::SendAppearancePacket(uint32 type, uint32 value, bool WholeZone, bool i
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}
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void Mob::SendLevelAppearance(){
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_LevelAppearance, sizeof(LevelAppearance_Struct));
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auto outapp = new EQApplicationPacket(OP_LevelAppearance, sizeof(LevelAppearance_Struct));
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LevelAppearance_Struct* la = (LevelAppearance_Struct*)outapp->pBuffer;
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la->parm1 = 0x4D;
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la->parm2 = la->parm1 + 1;
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@@ -2041,7 +2041,7 @@ void Mob::SendLevelAppearance(){
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void Mob::SendStunAppearance()
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{
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_LevelAppearance, sizeof(LevelAppearance_Struct));
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auto outapp = new EQApplicationPacket(OP_LevelAppearance, sizeof(LevelAppearance_Struct));
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LevelAppearance_Struct* la = (LevelAppearance_Struct*)outapp->pBuffer;
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la->parm1 = 58;
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la->parm2 = 60;
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@@ -2055,7 +2055,7 @@ void Mob::SendStunAppearance()
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}
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void Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Client *specific_target){
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_LevelAppearance, sizeof(LevelAppearance_Struct));
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auto outapp = new EQApplicationPacket(OP_LevelAppearance, sizeof(LevelAppearance_Struct));
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LevelAppearance_Struct* la = (LevelAppearance_Struct*)outapp->pBuffer;
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la->spawn_id = GetID();
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la->parm1 = parm1;
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@@ -2085,7 +2085,7 @@ void Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32
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}
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void Mob::SendTargetable(bool on, Client *specific_target) {
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_Untargetable, sizeof(Untargetable_Struct));
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auto outapp = new EQApplicationPacket(OP_Untargetable, sizeof(Untargetable_Struct));
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Untargetable_Struct *ut = (Untargetable_Struct*)outapp->pBuffer;
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ut->id = GetID();
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ut->targetable_flag = on == true ? 1 : 0;
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@@ -2104,7 +2104,7 @@ void Mob::CameraEffect(uint32 duration, uint32 intensity, Client *c, bool global
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if(global == true)
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{
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ServerPacket* pack = new ServerPacket(ServerOP_CameraShake, sizeof(ServerCameraShake_Struct));
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auto pack = new ServerPacket(ServerOP_CameraShake, sizeof(ServerCameraShake_Struct));
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ServerCameraShake_Struct* scss = (ServerCameraShake_Struct*) pack->pBuffer;
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scss->duration = duration;
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scss->intensity = intensity;
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@@ -2113,7 +2113,7 @@ void Mob::CameraEffect(uint32 duration, uint32 intensity, Client *c, bool global
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return;
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}
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_CameraEffect, sizeof(Camera_Struct));
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auto outapp = new EQApplicationPacket(OP_CameraEffect, sizeof(Camera_Struct));
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Camera_Struct* cs = (Camera_Struct*) outapp->pBuffer;
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cs->duration = duration; // Duration in milliseconds
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cs->intensity = ((intensity * 6710886) + 1023410176); // Intensity ranges from 1023410176 to 1090519040, so simplify it from 0 to 10.
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@@ -2128,7 +2128,7 @@ void Mob::CameraEffect(uint32 duration, uint32 intensity, Client *c, bool global
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void Mob::SendSpellEffect(uint32 effectid, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk020, bool perm_effect, Client *c) {
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_SpellEffect, sizeof(SpellEffect_Struct));
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auto outapp = new EQApplicationPacket(OP_SpellEffect, sizeof(SpellEffect_Struct));
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SpellEffect_Struct* se = (SpellEffect_Struct*) outapp->pBuffer;
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se->EffectID = effectid; // ID of the Particle Effect
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se->EntityID = GetID();
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@@ -2180,7 +2180,7 @@ void Mob::TempName(const char *newname)
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entity_list.MakeNameUnique(temp_name);
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// Send the new name to all clients
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_MobRename, sizeof(MobRename_Struct));
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auto outapp = new EQApplicationPacket(OP_MobRename, sizeof(MobRename_Struct));
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MobRename_Struct* mr = (MobRename_Struct*) outapp->pBuffer;
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strn0cpy(mr->old_name, old_name, 64);
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strn0cpy(mr->old_name_again, old_name, 64);
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@@ -2769,7 +2769,7 @@ void Mob::SendArmorAppearance(Client *one_client)
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void Mob::SendWearChange(uint8 material_slot, Client *one_client)
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{
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
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auto outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
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WearChange_Struct* wc = (WearChange_Struct*)outapp->pBuffer;
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wc->spawn_id = GetID();
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@@ -2793,7 +2793,7 @@ void Mob::SendWearChange(uint8 material_slot, Client *one_client)
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void Mob::SendTextureWC(uint8 slot, uint16 texture, uint32 hero_forge_model, uint32 elite_material, uint32 unknown06, uint32 unknown18)
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{
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
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auto outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
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WearChange_Struct* wc = (WearChange_Struct*)outapp->pBuffer;
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wc->spawn_id = this->GetID();
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@@ -2823,7 +2823,7 @@ void Mob::SetSlotTint(uint8 material_slot, uint8 red_tint, uint8 green_tint, uin
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color |= (color) ? (0xFF << 24) : 0;
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armor_tint[material_slot] = color;
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
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auto outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
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WearChange_Struct* wc = (WearChange_Struct*)outapp->pBuffer;
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wc->spawn_id = this->GetID();
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@@ -2840,7 +2840,7 @@ void Mob::WearChange(uint8 material_slot, uint16 texture, uint32 color, uint32 h
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{
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armor_tint[material_slot] = color;
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
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auto outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
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WearChange_Struct* wc = (WearChange_Struct*)outapp->pBuffer;
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wc->spawn_id = this->GetID();
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@@ -3447,7 +3447,7 @@ void Mob::SetEntityVariable(const char *id, const char *m_var)
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const char* Mob::GetEntityVariable(const char *id)
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{
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std::map<std::string, std::string>::iterator iter = m_EntityVariables.find(id);
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auto iter = m_EntityVariables.find(id);
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if(iter != m_EntityVariables.end())
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{
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return iter->second.c_str();
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@@ -3457,7 +3457,7 @@ const char* Mob::GetEntityVariable(const char *id)
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bool Mob::EntityVariableExists(const char *id)
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{
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std::map<std::string, std::string>::iterator iter = m_EntityVariables.find(id);
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auto iter = m_EntityVariables.find(id);
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if(iter != m_EntityVariables.end())
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{
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return true;
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@@ -4253,7 +4253,7 @@ std::string Mob::GetGlobal(const char *varname) {
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if(qglobals)
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QGlobalCache::Combine(globalMap, qglobals->GetBucket(), qgNpcid, qgCharid, zone->GetZoneID());
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std::list<QGlobal>::iterator iter = globalMap.begin();
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auto iter = globalMap.begin();
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while(iter != globalMap.end()) {
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if ((*iter).name.compare(varname) == 0)
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return (*iter).value;
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@@ -4339,7 +4339,7 @@ void Mob::DelGlobal(const char *varname) {
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if(zone)
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{
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ServerPacket* pack = new ServerPacket(ServerOP_QGlobalDelete, sizeof(ServerQGlobalDelete_Struct));
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auto pack = new ServerPacket(ServerOP_QGlobalDelete, sizeof(ServerQGlobalDelete_Struct));
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ServerQGlobalDelete_Struct *qgu = (ServerQGlobalDelete_Struct*)pack->pBuffer;
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qgu->npc_id = qgNpcid;
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@@ -4378,7 +4378,7 @@ void Mob::InsertQuestGlobal(int charid, int npcid, int zoneid, const char *varna
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if(zone)
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{
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//first delete our global
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ServerPacket* pack = new ServerPacket(ServerOP_QGlobalDelete, sizeof(ServerQGlobalDelete_Struct));
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auto pack = new ServerPacket(ServerOP_QGlobalDelete, sizeof(ServerQGlobalDelete_Struct));
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ServerQGlobalDelete_Struct *qgd = (ServerQGlobalDelete_Struct*)pack->pBuffer;
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qgd->npc_id = npcid;
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qgd->char_id = charid;
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@@ -4491,7 +4491,7 @@ void Mob::DoKnockback(Mob *caster, uint32 pushback, uint32 pushup)
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{
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CastToClient()->SetKnockBackExemption(true);
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EQApplicationPacket* outapp_push = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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auto outapp_push = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp_push->pBuffer;
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double look_heading = caster->CalculateHeadingToTarget(GetX(), GetY());
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@@ -4880,7 +4880,7 @@ void Mob::RemoveNimbusEffect(int effectid)
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else if (effectid == nimbus_effect3)
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nimbus_effect3 = 0;
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_RemoveNimbusEffect, sizeof(RemoveNimbusEffect_Struct));
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auto outapp = new EQApplicationPacket(OP_RemoveNimbusEffect, sizeof(RemoveNimbusEffect_Struct));
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RemoveNimbusEffect_Struct* rne = (RemoveNimbusEffect_Struct*)outapp->pBuffer;
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rne->spawnid = GetID();
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rne->nimbus_effect = effectid;
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@@ -4904,7 +4904,7 @@ void Mob::SetBodyType(bodyType new_body, bool overwrite_orig) {
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bodytype = new_body;
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if(needs_spawn_packet) {
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EQApplicationPacket* app = new EQApplicationPacket;
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auto app = new EQApplicationPacket;
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CreateDespawnPacket(app, true);
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entity_list.QueueClients(this, app);
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CreateSpawnPacket(app, this);
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