clang-tidy modernize-use-auto

This commit is contained in:
Michael Cook (mackal)
2016-05-25 16:10:28 -04:00
parent cdbeb24a05
commit 60da544d3a
87 changed files with 1465 additions and 1340 deletions
+27 -27
View File
@@ -83,35 +83,35 @@ const NPCType *Horse::BuildHorseType(uint16 spell_id) {
auto row = results.begin();
NPCType* npc_type = new NPCType;
memset(npc_type, 0, sizeof(NPCType));
strcpy(npc_type->name,"Unclaimed_Mount"); //this should never get used
auto npc_type = new NPCType;
memset(npc_type, 0, sizeof(NPCType));
strcpy(npc_type->name, "Unclaimed_Mount"); // this should never get used
strcpy(npc_type->special_abilities, "19,1^20,1^24,1");
npc_type->cur_hp = 1;
npc_type->max_hp = 1;
npc_type->race = atoi(row[0]);
npc_type->gender = atoi(row[1]); // Drogmor's are female horses. Yuck.
npc_type->class_ = 1;
npc_type->deity= 1;
npc_type->level = 1;
npc_type->npc_id = 0;
npc_type->loottable_id = 0;
npc_type->texture = atoi(row[2]); // mount color
npc_type->helmtexture = atoi(row[2]); // mount color
npc_type->runspeed = atof(row[3]);
strcpy(npc_type->special_abilities, "19,1^20,1^24,1");
npc_type->cur_hp = 1;
npc_type->max_hp = 1;
npc_type->race = atoi(row[0]);
npc_type->gender = atoi(row[1]); // Drogmor's are female horses. Yuck.
npc_type->class_ = 1;
npc_type->deity = 1;
npc_type->level = 1;
npc_type->npc_id = 0;
npc_type->loottable_id = 0;
npc_type->texture = atoi(row[2]); // mount color
npc_type->helmtexture = atoi(row[2]); // mount color
npc_type->runspeed = atof(row[3]);
npc_type->light = 0;
npc_type->STR = 75;
npc_type->STA = 75;
npc_type->DEX = 75;
npc_type->AGI = 75;
npc_type->INT = 75;
npc_type->WIS = 75;
npc_type->CHA = 75;
horses_auto_delete.Insert(npc_type);
npc_type->light = 0;
npc_type->STR = 75;
npc_type->STA = 75;
npc_type->DEX = 75;
npc_type->AGI = 75;
npc_type->INT = 75;
npc_type->WIS = 75;
npc_type->CHA = 75;
horses_auto_delete.Insert(npc_type);
return npc_type;
return npc_type;
}
void Client::SummonHorse(uint16 spell_id) {
@@ -126,7 +126,7 @@ void Client::SummonHorse(uint16 spell_id) {
// No Horse, lets get them one.
Horse* horse = new Horse(this, spell_id, GetPosition());
auto horse = new Horse(this, spell_id, GetPosition());
//we want to manage the spawn packet ourself.
//another reason is we dont want quests executing on it.