mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-11 20:08:37 +00:00
clang-tidy modernize-use-auto
This commit is contained in:
+20
-10
@@ -1460,7 +1460,7 @@ bool Client::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes att
|
||||
if((RuleB(Character, LeaveCorpses) && GetLevel() >= RuleI(Character, DeathItemLossLevel)) || RuleB(Character, LeaveNakedCorpses))
|
||||
{
|
||||
// creating the corpse takes the cash/items off the player too
|
||||
Corpse *new_corpse = new Corpse(this, exploss);
|
||||
auto new_corpse = new Corpse(this, exploss);
|
||||
|
||||
std::string tmp;
|
||||
database.GetVariable("ServerType", tmp);
|
||||
@@ -1901,7 +1901,7 @@ bool NPC::Death(Mob* killer_mob, int32 damage, uint16 spell, SkillUseTypes attac
|
||||
uint8 killed_level = GetLevel();
|
||||
|
||||
if (GetClass() == LDON_TREASURE) { // open chest
|
||||
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Animation, sizeof(Animation_Struct));
|
||||
auto outapp = new EQApplicationPacket(OP_Animation, sizeof(Animation_Struct));
|
||||
Animation_Struct* anim = (Animation_Struct*)outapp->pBuffer;
|
||||
anim->spawnid = GetID();
|
||||
anim->action = 0x0F;
|
||||
@@ -1910,7 +1910,7 @@ bool NPC::Death(Mob* killer_mob, int32 damage, uint16 spell, SkillUseTypes attac
|
||||
safe_delete(outapp);
|
||||
}
|
||||
|
||||
EQApplicationPacket* app = new EQApplicationPacket(OP_Death, sizeof(Death_Struct));
|
||||
auto app = new EQApplicationPacket(OP_Death, sizeof(Death_Struct));
|
||||
Death_Struct* d = (Death_Struct*)app->pBuffer;
|
||||
d->spawn_id = GetID();
|
||||
d->killer_id = killer_mob ? killer_mob->GetID() : 0;
|
||||
@@ -2005,7 +2005,10 @@ bool NPC::Death(Mob* killer_mob, int32 damage, uint16 spell, SkillUseTypes attac
|
||||
|
||||
// QueryServ Logging - Raid Kills
|
||||
if (RuleB(QueryServ, PlayerLogNPCKills)) {
|
||||
ServerPacket* pack = new ServerPacket(ServerOP_QSPlayerLogNPCKills, sizeof(QSPlayerLogNPCKill_Struct) + (sizeof(QSPlayerLogNPCKillsPlayers_Struct) * PlayerCount));
|
||||
auto pack =
|
||||
new ServerPacket(ServerOP_QSPlayerLogNPCKills,
|
||||
sizeof(QSPlayerLogNPCKill_Struct) +
|
||||
(sizeof(QSPlayerLogNPCKillsPlayers_Struct) * PlayerCount));
|
||||
PlayerCount = 0;
|
||||
QSPlayerLogNPCKill_Struct* QS = (QSPlayerLogNPCKill_Struct*)pack->pBuffer;
|
||||
QS->s1.NPCID = this->GetNPCTypeID();
|
||||
@@ -2052,7 +2055,10 @@ bool NPC::Death(Mob* killer_mob, int32 damage, uint16 spell, SkillUseTypes attac
|
||||
|
||||
// QueryServ Logging - Group Kills
|
||||
if (RuleB(QueryServ, PlayerLogNPCKills)) {
|
||||
ServerPacket* pack = new ServerPacket(ServerOP_QSPlayerLogNPCKills, sizeof(QSPlayerLogNPCKill_Struct) + (sizeof(QSPlayerLogNPCKillsPlayers_Struct) * PlayerCount));
|
||||
auto pack =
|
||||
new ServerPacket(ServerOP_QSPlayerLogNPCKills,
|
||||
sizeof(QSPlayerLogNPCKill_Struct) +
|
||||
(sizeof(QSPlayerLogNPCKillsPlayers_Struct) * PlayerCount));
|
||||
PlayerCount = 0;
|
||||
QSPlayerLogNPCKill_Struct* QS = (QSPlayerLogNPCKill_Struct*)pack->pBuffer;
|
||||
QS->s1.NPCID = this->GetNPCTypeID();
|
||||
@@ -2096,7 +2102,9 @@ bool NPC::Death(Mob* killer_mob, int32 damage, uint16 spell, SkillUseTypes attac
|
||||
|
||||
// QueryServ Logging - Solo
|
||||
if (RuleB(QueryServ, PlayerLogNPCKills)) {
|
||||
ServerPacket* pack = new ServerPacket(ServerOP_QSPlayerLogNPCKills, sizeof(QSPlayerLogNPCKill_Struct) + (sizeof(QSPlayerLogNPCKillsPlayers_Struct) * 1));
|
||||
auto pack = new ServerPacket(ServerOP_QSPlayerLogNPCKills,
|
||||
sizeof(QSPlayerLogNPCKill_Struct) +
|
||||
(sizeof(QSPlayerLogNPCKillsPlayers_Struct) * 1));
|
||||
QSPlayerLogNPCKill_Struct* QS = (QSPlayerLogNPCKill_Struct*)pack->pBuffer;
|
||||
QS->s1.NPCID = this->GetNPCTypeID();
|
||||
QS->s1.ZoneID = this->GetZoneID();
|
||||
@@ -2126,7 +2134,9 @@ bool NPC::Death(Mob* killer_mob, int32 damage, uint16 spell, SkillUseTypes attac
|
||||
|
||||
entity_list.RemoveFromAutoXTargets(this);
|
||||
uint16 emoteid = this->GetEmoteID();
|
||||
Corpse* corpse = new Corpse(this, &itemlist, GetNPCTypeID(), &NPCTypedata, level>54 ? RuleI(NPC, MajorNPCCorpseDecayTimeMS) : RuleI(NPC, MinorNPCCorpseDecayTimeMS));
|
||||
auto corpse = new Corpse(this, &itemlist, GetNPCTypeID(), &NPCTypedata,
|
||||
level > 54 ? RuleI(NPC, MajorNPCCorpseDecayTimeMS)
|
||||
: RuleI(NPC, MinorNPCCorpseDecayTimeMS));
|
||||
entity_list.LimitRemoveNPC(this);
|
||||
entity_list.AddCorpse(corpse, GetID());
|
||||
|
||||
@@ -2477,7 +2487,7 @@ void Mob::DamageShield(Mob* attacker, bool spell_ds) {
|
||||
}
|
||||
attacker->Damage(this, -DS, spellid, SkillAbjuration/*hackish*/, false);
|
||||
//we can assume there is a spell now
|
||||
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
|
||||
auto outapp = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
|
||||
CombatDamage_Struct* cds = (CombatDamage_Struct*)outapp->pBuffer;
|
||||
cds->target = attacker->GetID();
|
||||
cds->source = GetID();
|
||||
@@ -3242,7 +3252,7 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
|
||||
|
||||
//send damage packet...
|
||||
if(!iBuffTic) { //buff ticks do not send damage, instead they just call SendHPUpdate(), which is done above
|
||||
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
|
||||
auto outapp = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
|
||||
CombatDamage_Struct* a = (CombatDamage_Struct*)outapp->pBuffer;
|
||||
a->target = GetID();
|
||||
if (attacker == nullptr)
|
||||
@@ -4434,7 +4444,7 @@ void Mob::CommonBreakInvisibleFromCombat()
|
||||
if(hidden || improved_hidden){
|
||||
hidden = false;
|
||||
improved_hidden = false;
|
||||
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
|
||||
auto outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
|
||||
SpawnAppearance_Struct* sa_out = (SpawnAppearance_Struct*)outapp->pBuffer;
|
||||
sa_out->spawn_id = GetID();
|
||||
sa_out->type = 0x03;
|
||||
|
||||
Reference in New Issue
Block a user