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https://github.com/EQEmu/Server.git
synced 2026-08-29 04:28:00 +00:00
clang-tidy modernize-use-auto
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+15
-15
@@ -120,7 +120,7 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
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npca->SetFollowID(GetID());
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if(!npca->GetSwarmInfo()){
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AA_SwarmPetInfo* nSI = new AA_SwarmPetInfo;
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auto nSI = new AA_SwarmPetInfo;
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npca->SetSwarmInfo(nSI);
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npca->GetSwarmInfo()->duration = new Timer(pet_duration*1000);
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}
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@@ -217,7 +217,7 @@ void Mob::TypesTemporaryPets(uint32 typesid, Mob *targ, const char *name_overrid
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npca->SetFollowID(GetID());
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if(!npca->GetSwarmInfo()){
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AA_SwarmPetInfo* nSI = new AA_SwarmPetInfo;
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auto nSI = new AA_SwarmPetInfo;
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npca->SetSwarmInfo(nSI);
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npca->GetSwarmInfo()->duration = new Timer(pet_duration*1000);
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}
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@@ -260,7 +260,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
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//assuming we have pets in our table; we take the first pet as a base type.
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const NPCType *base_type = database.LoadNPCTypesData(500);
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NPCType *make_npc = new NPCType;
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auto make_npc = new NPCType;
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memcpy(make_npc, base_type, sizeof(NPCType));
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//combat stats
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@@ -397,10 +397,10 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
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make_npc->d_melee_texture1 = 0;
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make_npc->d_melee_texture2 = 0;
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NPC* npca = new NPC(make_npc, 0, GetPosition(), FlyMode3);
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auto npca = new NPC(make_npc, 0, GetPosition(), FlyMode3);
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if(!npca->GetSwarmInfo()){
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AA_SwarmPetInfo* nSI = new AA_SwarmPetInfo;
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auto nSI = new AA_SwarmPetInfo;
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npca->SetSwarmInfo(nSI);
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npca->GetSwarmInfo()->duration = new Timer(duration*1000);
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}
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@@ -477,7 +477,7 @@ void Client::ResetAA() {
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void Client::SendClearAA()
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{
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EQApplicationPacket *outapp = new EQApplicationPacket(OP_ClearLeadershipAbilities, 0);
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auto outapp = new EQApplicationPacket(OP_ClearLeadershipAbilities, 0);
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FastQueuePacket(&outapp);
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outapp = new EQApplicationPacket(OP_ClearAA, 0);
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FastQueuePacket(&outapp);
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@@ -733,7 +733,7 @@ void Client::InspectBuffs(Client* Inspector, int Rank)
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if (!Inspector || Rank == 0)
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return;
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EQApplicationPacket *outapp = new EQApplicationPacket(OP_InspectBuffs, sizeof(InspectBuffs_Struct));
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auto outapp = new EQApplicationPacket(OP_InspectBuffs, sizeof(InspectBuffs_Struct));
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InspectBuffs_Struct *ib = (InspectBuffs_Struct *)outapp->pBuffer;
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uint32 buff_count = GetMaxTotalSlots();
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@@ -847,7 +847,7 @@ void Client::SendAlternateAdvancementRank(int aa_id, int level) {
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}
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int size = sizeof(AARankInfo_Struct) + (sizeof(AARankEffect_Struct) * rank->effects.size()) + (sizeof(AARankPrereq_Struct) * rank->prereqs.size());
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EQApplicationPacket *outapp = new EQApplicationPacket(OP_SendAATable, size);
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auto outapp = new EQApplicationPacket(OP_SendAATable, size);
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AARankInfo_Struct *aai = (AARankInfo_Struct*)outapp->pBuffer;
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aai->id = rank->id;
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@@ -898,7 +898,7 @@ void Client::SendAlternateAdvancementRank(int aa_id, int level) {
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}
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void Client::SendAlternateAdvancementStats() {
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_AAExpUpdate, sizeof(AltAdvStats_Struct));
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auto outapp = new EQApplicationPacket(OP_AAExpUpdate, sizeof(AltAdvStats_Struct));
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AltAdvStats_Struct *aps = (AltAdvStats_Struct *)outapp->pBuffer;
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aps->experience = (uint32)(((float)330.0f * (float)m_pp.expAA) / (float)max_AAXP);
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aps->unspent = m_pp.aapoints;
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@@ -908,7 +908,7 @@ void Client::SendAlternateAdvancementStats() {
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}
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void Client::SendAlternateAdvancementPoints() {
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_RespondAA, sizeof(AATable_Struct));
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auto outapp = new EQApplicationPacket(OP_RespondAA, sizeof(AATable_Struct));
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AATable_Struct* aa2 = (AATable_Struct *)outapp->pBuffer;
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int i = 0;
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@@ -933,7 +933,7 @@ void Client::SendAlternateAdvancementPoints() {
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}
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void Client::SendAlternateAdvancementTimer(int ability, int begin, int end) {
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_AAAction, sizeof(UseAA_Struct));
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auto outapp = new EQApplicationPacket(OP_AAAction, sizeof(UseAA_Struct));
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UseAA_Struct* uaaout = (UseAA_Struct*)outapp->pBuffer;
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uaaout->ability = ability;
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uaaout->begin = begin;
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@@ -945,7 +945,7 @@ void Client::SendAlternateAdvancementTimer(int ability, int begin, int end) {
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//sends all AA timers.
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void Client::SendAlternateAdvancementTimers() {
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//we dont use SendAATimer because theres no reason to allocate the EQApplicationPacket every time
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_AAAction, sizeof(UseAA_Struct));
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auto outapp = new EQApplicationPacket(OP_AAAction, sizeof(UseAA_Struct));
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UseAA_Struct* uaaout = (UseAA_Struct*)outapp->pBuffer;
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PTimerList::iterator c, e;
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@@ -974,7 +974,7 @@ void Client::ResetAlternateAdvancementTimer(int ability) {
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}
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void Client::ResetAlternateAdvancementTimers() {
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_AAAction, sizeof(UseAA_Struct));
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auto outapp = new EQApplicationPacket(OP_AAAction, sizeof(UseAA_Struct));
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UseAA_Struct* uaaout = (UseAA_Struct*)outapp->pBuffer;
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PTimerList::iterator c, e;
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@@ -1592,7 +1592,7 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
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auto results = QueryDatabase(query);
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if(results.Success()) {
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for(auto row = results.begin(); row != results.end(); ++row) {
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AA::Ability *ability = new AA::Ability;
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auto ability = new AA::Ability;
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ability->id = atoi(row[0]);
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ability->name = row[1];
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ability->category = atoi(row[2]);
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@@ -1624,7 +1624,7 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
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results = QueryDatabase(query);
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if(results.Success()) {
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for(auto row = results.begin(); row != results.end(); ++row) {
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AA::Rank *rank = new AA::Rank;
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auto rank = new AA::Rank;
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rank->id = atoi(row[0]);
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rank->upper_hotkey_sid = atoi(row[1]);
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rank->lower_hotkey_sid = atoi(row[2]);
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