Identified bouding_radius in all spawn structs

This commit is contained in:
Michael Cook (mackal)
2018-02-22 01:30:40 -05:00
parent 6934552dd9
commit 6027a80c14
7 changed files with 8 additions and 7 deletions
+2 -1
View File
@@ -326,7 +326,8 @@ union
/*0725*/ uint8 targetable; // 1 = Targetable 0 = Not Targetable (is_npc?)
/*0726*/ uint8 unknown0726[4];
/*0730*/ uint8 NPC; // 0=player,1=npc,2=pc corpse,3=npc corpse
/*0731*/ uint8 unknown0731[11];
/*0731*/ float bounding_radius; // used in melee, overrides calc
/*0735*/ uint8 unknown0731[7];
/*0742*/ uint8 targetable_with_hotkey;
/*0743*/ signed padding00:12; // ***Placeholder
signed x:19; // x coord