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Identified bouding_radius in all spawn structs
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@@ -326,7 +326,8 @@ union
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/*0725*/ uint8 targetable; // 1 = Targetable 0 = Not Targetable (is_npc?)
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/*0726*/ uint8 unknown0726[4];
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/*0730*/ uint8 NPC; // 0=player,1=npc,2=pc corpse,3=npc corpse
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/*0731*/ uint8 unknown0731[11];
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/*0731*/ float bounding_radius; // used in melee, overrides calc
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/*0735*/ uint8 unknown0731[7];
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/*0742*/ uint8 targetable_with_hotkey;
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/*0743*/ signed padding00:12; // ***Placeholder
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signed x:19; // x coord
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