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Identified bouding_radius in all spawn structs
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@@ -408,7 +408,7 @@ struct Spawn_Struct
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/*0000*/ //uint8 nullterm1; // hack to null terminate name
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/*0064*/ uint32 spawnId;
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/*0068*/ uint8 level;
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/*0069*/ float unknown1;
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/*0069*/ float bounding_radius; // used in melee, overrides calc
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/*0073*/ uint8 NPC; // 0=player,1=npc,2=pc corpse,3=npc corpse
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Spawn_Struct_Bitfields Bitfields;
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/*0000*/ uint8 otherData; // & 4 - has title, & 8 - has suffix, & 1 - it's a chest or untargetable
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