Identified bouding_radius in all spawn structs

This commit is contained in:
Michael Cook (mackal)
2018-02-22 01:30:40 -05:00
parent 6934552dd9
commit 6027a80c14
7 changed files with 8 additions and 7 deletions
+1 -1
View File
@@ -408,7 +408,7 @@ struct Spawn_Struct
/*0000*/ //uint8 nullterm1; // hack to null terminate name
/*0064*/ uint32 spawnId;
/*0068*/ uint8 level;
/*0069*/ float unknown1;
/*0069*/ float bounding_radius; // used in melee, overrides calc
/*0073*/ uint8 NPC; // 0=player,1=npc,2=pc corpse,3=npc corpse
Spawn_Struct_Bitfields Bitfields;
/*0000*/ uint8 otherData; // & 4 - has title, & 8 - has suffix, & 1 - it's a chest or untargetable